Last week we explored how to program the SNES controller. More specifically we saw the details on how to get button press information from the controller through GPIO programming.
We saw how all of those details could be kept local to a get_SNES() function. In effect we created a more convenient interface/abstraction for ourselves to program with in the main() function , i.e., data = get_SNES().
Assignment 4
Today:
Look at example 09_Framebuffer
Modify code to color one square white
Animate white square movement
Look at my modified example
Decoupled drawing from logic
Important parts of code
includes
"framebuffer.h" for functions: initFramebuffer() and displayFramebuffer()
initFramebuffer()
uses mailbox communication protocol (clear?)
displayFramebuffer(), drawCheckerboard(), and drawSquare()
togther these functions write color values to the framebuffer array in an organised way that ends up looking like a checkerboard
pixel[(row * frameBufferWidth) + column] = color
gets executed for every pixel
Modifications
how can I change the size of the squares without squares being cutoff on the edges?
how can I paint the top left square white?
how can I make a white square snake around the board as an animation?