“When creating great experiences, it’s not so much about doing what users expect. Instead, it’s about creating a design that clearly meets their needs at the instant they need it.”
– Jared Spool
A common boundary or surface between
the interactive system and the user
All elements which provide communication between the interactive system and the user
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User interface design is the process of supporting the goals of the user, ideally in a friendly and articulate manner
HipMunk.com
The structure and behaviours of an interactive product,
service, or system
Founded by the Interaction Design Association (IxDA) in 2010 and first presented in 2012, the annual Interaction Awards celebrate design thought leadership and innovation around the globe. Each year, award recipients comprise a showcase demonstrating how interaction design impacts and improves human lives.
“A person’s perceptions and responses that result from the use or anticipated use of a product, interactive system, or service.”
– ISO 9241-210
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THINK-PAIR-SHARE
What are some examples of good or bad user experiences?
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Usability means that a person using a system finds it easy to understand and use
A usable system allows a person to focus on their tasks,
and not on the system itself
A usable system most often does what a person expects
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More specifically, usability can be defined as:
Learnability – how easy is it for novice users to work with the system?
Efficiency – how efficient is it for experienced users to work with the system?
Memorability – how easy is it for less frequent users to remember how to use the system?
Error Rate – how many errors (on average) do users make when working with the system?
Satisfaction – how pleasant do users find the system to work with?
Tradeoffs exist (i.e. learnability vs. efficiency)
Let's do a brief usability assessment for a local university website...
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Source: Scott McGregor
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Copyright by respective copyright owners. Used without permission under the Fair Use Doctrine. Source: http://viljamis.com/blog/2012/responsive-workflow/