Multi-Device
Experience Design
...a discussion-style presentation
http://www.flickr.com/photos/aecreations/3833459149/
http://bit.ly/sfumobilecasestudy
My Most Recent Multi-device Project
CMPT 363 Course Companion 2.0 (prototype shown)
Discussion Questions for Today...
What does Mobile First mean heading into 2014?
How has RWD changed your design process?
How can traditional user stories be altered to help brainstorm multi-device scenarios?
What might a set of design principles for multi-device design contain? (as compared with a set of mobile design principles)
How can we better support device switching mid-task?
Has the time come to always assume touch interaction?
How could physical interactions with devices be made more adaptive/responsive, along with content and layout?
What would a one-page set of touch interaction guidelines for a broad audience look like?
Mobile First
Mobile First, as defined by Luke Wroblewski in 2009
Adoption (larger audience for mobile)
Focus (content and functionality constraints)
Technologies (touch, geolocation, etc.)
what does Mobile First mean to you heading into 2014?
http://www.thinkwithgoogle.com/insights/featured/new-multi-screen-world-insight/
http://www.thinkwithgoogle.com/insights/featured/new-multi-screen-world-insight/
Mobile First, To Me
When the element of mobility is a core value proposition
Even given that, I prefer the battle cry of Experience First
(HT
@kevinmpowell
) these days... why?
Mobile usage (i.e. “on the go”) is
context guessing
at best
No longer a singular mobile device, but a
family
of devices
Since mobile to me is device independent – I define it as “being close at hand” or “being available
”
People deserve content/function parity
everywhere
The best experience should always be
leveraged
, not constrained, by device attributes
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My RWD Design Process
Discover
(always lots to learn...)
List and
Prioritize
the content
(nothing fancy)
Development
Sketch (content placeholders, mostly for breakpoints)
Wireframe (a teeny bit really, sometimes none)
Visual Design (rough layout colour comps, maybe)
Prototype (a whole lot, and then some more!)
Test (rinse and repeat as needed)
Deliver
and you?
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Mobile/Multi-device
User Story Structure
Traditional User Story Structure:
As a
,
I want to
so that
Mobile/Multi-device
User Story Structure
Multi-device User Story Structure (only for brainstorming):
As a
when/while
,
I want to
so that
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Multi-device Experience Principles
Be conceptually and visually consistent
Strive for content and functionality parity
Support seamless task transferability
Think ecosystem, not just multiple isolated devices
(e.g. separate “second-screen”)
Optimize physical interactions based on device capabilities
your changes/additions?
http://bit.ly/multideviceprinciples
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Mobile Design Principles
Consider intent alongside context of use (including location, situation, people, and other devices)
Being mobile is really about being available
Keep key tasks simple and quick
Choose content over navigation
Follow relevant platform conventions
Leverage available sensors
Make it delightful, not just satisfying
Minimize, and delay if possible, required alphanumeric input
Consider all data connection states
your changes/additions?
http://bit.ly/mobiledesignprinciples
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Support of Mid-Task Device Switching
Tab Syncing, with Chrome Android and Desktop
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Assuming Touch Interaction
(Even On Desktop-Only Websites)
Support for (more and more) laptops/desktops with touch
A step towards supporting multi-device access, without RWD
Are you assuming touch interaction for all of your websites/apps?
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Physical Device Interactions
What might more adaptive physical device interactions
look like?
Is this use of additional navigation elements for
larger touchscreens (esp. hybrids) a valid example?
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Essential Touch Interaction
Design Guidelines
Touch Target Size
Placement of Controls
Behavior (i.e. no hovers)
User Effort
Gestures (i.e. standard and non-standard)
your changes/additions?
https://bitly.com/touchchecklist
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Thank You! Any Last Comments?
Contact Info
Web:
paulhibbitts.com
Email:
paul@paulhibbitts.com
Twitter:
@hibbittsdesign
LinkedIn:
linkedin.com/in/paulhibbitts
CMPT 363 Course Companion 2.0 (archive site)
http://cmpt-363-133.hibbittsdesign.com/
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