Communication

in Software Engineering

Part 1: Introduction

Phat Tran - https://phattv.dev

Agenda

  • Q&A part 1
  • WHY?
  • WHAT?
  • HOW?
  • Use Cases
  • Summary
  • Q&A part 2

*Note: all the information is overly simplified for educational purpose,
no individuals targeted or judgements made

Q&A

  • which is better? left-handed or right-handed?
  • which is better? male or female?
  • which is better? work alone or in a team?

WHY?

why do we need communication?

to stay alive

to follow rules

to express ideas

WHY communication?

  • to stay alive
  • to follow rules
  • to express ideas
  • and more...

WHAT?

what is communication?

Definition

the activity or process of

expressing ideas and feelings

or of

giving people

information

Communication is to deliver a message

source: myself

huh?

  • what message?
  • how to deliver?
  • to who?
  • what are you even talking about?

Congrats!

now we are communicating!

*just that lacking of the effective HOW, that's why it's so confusing

HOW?

how to communicate (effectively)?

Extraversion

  • "I already shared everything I needed to say; more talking won't help."
  • "I'll just talk about it in the next meeting rather than sending a message."
  • "I don't need to ask for clarification; I can figure it out in a conversation."

Introversion

  • "I prefer to think things through alone before sharing my ideas."
  • "I don't feel like I need to say anything right now."
  • "I'll handle it on my own; talking about it will slow me down."

Sensing

  • "I don't have enough concrete information to share yet."
  • "It's not relevant to what's happening right now, so why discuss it?"
  • "I'll wait until I have all the details before bringing it up."

Intuition

  • "It's obvious to me; they should be able to figure it out without me explaining."
  • "Why bother explaining something that may change later?"
  • "I'll discuss it when we get to the bigger picture; no need for small updates."

Thinking

  • "I don’t need to communicate if it's just about feelings; the logic is clear."
  • "They can work it out on their own; I don’t need to get involved."
  • "It's not my responsibility to fix their misunderstandings."

Feeling

  • "I don’t want to upset anyone, so I'll avoid bringing it up."
  • "They might take it the wrong way if I bring up the issue."
  • "I don’t feel comfortable saying anything that could create tension."

Judging

  • "I’ve already made my decision; there's no need to talk about it."
  • "It's too late to change things, so discussing it won't help."
  • "I'll talk about it after I've finalized everything."

Perceiving

  • "I'll wait until I have all options before communicating."
  • "It’s not urgent right now, so I don’t need to discuss it yet."
  • "I'll figure it out as I go; we can talk later if needed."
Category Type Key traits
ENERGY Extraversion (E) fast, think out loud, prefers interaction
Introversion (I) slower, processes internally, reflective
INFORMATION Sensing (S) focus on facts, details, and present reality
Intuition (N) focus on the big picture, future possibilities
DECISION Thinking (T) logical reasoning, objective decisions
Feeling (F) personal values, emotional considerations
LIFESTYLE Judging (J) structured, prefers plans and rules
Perceiving (P) flexible, spontaneous, open to changes

source: myself

Empty your cup,

 because an empty cup of water is useful.

Use Case #1

Engineers vs Designers

Problem statement

A real estate company needs a feature to filter properties by neighborhood popularity using historical sales data. It will display a color-coded map showing popularity levels.

Engineers

  • ENERGY - I: inside your head
    • think more than talk
  • INFORMATION - N: facts, details, code
    • "let's do research and gather solutions"
  • DECISION - T: logic
    • "how to solve it, what's the logic here?"
  • LIFESTYLE - J: rules & plans
    • "i have a plan, it'll take some time"
  • INTJ

Designers

  • ENERGY - E: fast-paced, think out loud
    • "look", "listen", "let me show you"
  • INFORMATION - S: big picture, how things connect
    • figma design & prototypes
  • DECISION - F: personal values
    • "empathy" is in the design process
  • LIFESTYLE - P: flexible & spontaneous
    • "new-100%-final-approved-final.psd"
  • ESFP

Engineers

  • ENERGY: inside your head
  • INFORMATION: facts, details
  • DECISION: logic
  • LIFESTYLE: rules & plans
  • INTJ

Designers

  • ENERGY: think out loud
  • INFORMATION: big picture
  • DECISION: personal values
  • LIFESTYLE: flexible
  • ESFP

Example 1:

No Communication

  • Designer: Focuses on aesthetic appeal (cafes, parks).
  • Engineer: Focuses on sales data (property demand).
  • Result: Two different maps that confuse users.

Example 2:

Little Communication

  • Designer: Starts with amenities-based design.
  • Engineer: Starts with sales data.
  • Midway Check-In: They adjust after talking.
  • Result: The map combines both, but it's cluttered and somewhat confusing.

Example 3:

Frequent Communication

  • Designer and Engineer collaborate often.
  • They align on using sales data with a clear, visual heatmap.
  • Result: A well-aligned, intuitive feature.

Use Case #2

Product Owners vs Designers

Problem statement

A real estate company needs a feature to filter properties by neighborhood popularity using historical sales data. It will display a color-coded map showing popularity levels.

Product Owners

  • ENERGY - E: fast-paced, think out loud
    • "can we do it like XYZ? Just copy them"
  • INFORMATION - S: big picture, how things connect
    • "any question just check how XYZ does it"
  • DECISION - F: personal values
    • "i want it to feel ours, must be unique"
  • LIFESTYLE - P: flexible & spontaneous
    • "same same as XYZ but different"
  • ESFP

Designers

  • ENERGY - E: fast-paced, think out loud
    • "look", "listen", "let me show you"
  • INFORMATION - S: big picture, how things connect
    • figma design & prototypes
  • DECISION - F: personal values
    • "empathy" is in the design process
  • LIFESTYLE - P: flexible & spontaneous
    • "new-100%-final-approved-final.psd"
  • ESFP

Product Owners

  • ENERGY: think out loud
  • INFORMATION: big picture
  • DECISION: personal values
  • LIFESTYLE: flexible
  • ESFP

Designers

  • ENERGY: think out loud
  • INFORMATION: big picture
  • DECISION: personal values
  • LIFESTYLE: flexible
  • ESFP

Example 1:

No Communication

  • Product Owner: "Just copy XYZ, but make it feel ours."

  • Designer: Adds new elements, assuming empathy-driven changes.

  • Result: Design is far from what the product owner expected—leads to rework.

Example 2:

Little Communication

  • Product Owner: "Like XYZ, but let’s make it unique to our brand."

  • Designer: Created a fast Figma prototype, but overlooked key brand identity.

  • Result: Partial alignment, some details missed, but improvements made after brief talks.

Example 3:

Frequent Communication

  • Product Owner: "Like XYZ, but unique to us."

  • Designer: Constant feedback, quick iterations, aligned throughout.

  • Result: A product that perfectly fits both the business and design vision.

Summary

  • Communication is to deliver a message
  • Understand yourself, try role-play to try to feel others
  • Effective communication needs constant feedback

Q&A

Phat Tran - https://phattv.dev

That's all?

I'm glad you asked :)

Of course not, there are more.

Let's dive a bit deeper into effective communication,

shall we?

Communication

in Software Engineering

Part 2: Context, Culture & Teamwork

Phat Tran - https://phattv.dev

Agenda

  • Q&A part 1
  • WHY?
  • WHAT?
  • HOW?
  • Use Cases
  • Summary
  • Q&A part 2

*Note: all the information is overly simplified for educational purpose,
no individuals targeted or judgements made

Q&A

  • in soccer, strikers score goals, should a team only have 11 strikers?
  • in a software company, engineers write code, should a company only have engineers?
  • in a car retail shop, salesperson bring in revenue, should the company only have salesperson?
  • hackers breaks system, should all hackers go to jail?

Communication

in Software Engineering

Part 3: Languages

Phat Tran - https://phattv.dev

Agenda

  • Q&A part 1
  • WHY?
  • WHAT?
  • HOW?
  • Use Cases
  • Summary
  • Q&A part 2

*Note: all the information is overly simplified for educational purpose,
no individuals targeted or judgements made

Q&A

  • common communication problems you face at work?
  • personal struggles when communicating?
  • which areas you wish to improve?

WHY?

why do we need languages?

WHAT?

what is languages?

HOW?

how to use languages (effectively)?

Use Case #1

Engineers vs Designers

Problem statement

A real estate company needs a feature to filter properties by neighborhood popularity using historical sales data. It will display a color-coded map showing popularity levels.

Use Case #2

Product Owners vs Designers

Problem statement

A real estate company needs a feature to filter properties by neighborhood popularity using historical sales data. It will display a color-coded map showing popularity levels.

Summary

  • Communication is to deliver a message
  • Know your styles, try role-play to try to feel others
  • Effective communication needs constant feedback

Q&A

Phat Tran - https://phattv.dev

That's all?

I'm glad you asked :)

Of course not, there are more.

Let's dive a bit deeper into effective communication,

shall we?

Communication

in Software Engineering

Part 4: Management & Leadership

Phat Tran - https://phattv.dev

Q&A

Phat Tran - https://phattv.dev

That's all?

I'm glad you asked :)

Of course not, there are more.

Besides Communication Skills,

there are many more skills to learn

  • learn to learn & life-long learning
  • problem solving mindsets: critical, analytical, data-driven, creative, pragmatic, holistic, etc.
  • self-management: priority, timeline & scope
  • decision making: type 1 & 2, delegate & automate
  • leadership: to help yourself & enable others
  • presentation & debate: bring the best of a group
  • secondary skills: engineering, testing, UI/UX design, sales, marketing, customer support, product management
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