Game Development for the Web

The PROBLEM
-
Write
a browser extension
- DHTML? HTML5?
- The <canvas> element is slow & quirky
- Only one 2D Rendering API
- Only one 3D Rendering API (At an experimental state)
- Flash is dead (well not yet but it's less relevant)
- Closed and propietary
- The web is not a movie
- The web is not a plugin
- The web is not a single vendor
- The web is not a single technology
The RELEVANce
-
Every
device access the Web through a browser
- Lots
of content built using established languages that need to be ported
- Browser
games run isolated from hardware
- Thus portability comes by default
- Due
to the accessibility of browser games, they are often played in more frequent,
shorter sessions compared to traditional computer games
The Solution
-
Native code in the browser
- Don’t
rewrite your engine, just adapt your I/O & rendering code if necessary.
- Compile for a
new target
- Google NaCl (Native Client).
- Transform to “pexe” using Pepper. (Bastion)
- Mozilla’s Asm.js. Transform to Compiled JavaScript using Emscripten. (Unreal Engine 3)
- HTML is available
- JavaScript is available
- CSS is available
- The Cloud at your fingertips
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