Raúl G. Roa Gómez
Lead Software Architect
Business & Technical Consultant at ITSS GLOBAL
Banking technology solutions and services to banks and financial institutions
Technical Adviser & Business partner at Digital Reality
Virtual Reality and augmented reality for developing countries.
Technical Adviser at Yoyo
Payment gateway for unbanked individuals
Minor OSS contributor
DevIL, ResIL, fog, emscripten
Full Stack Developer (10+ years)
C/C++, Python, Rust, MCP, MCAD and MCSD
2D/3D Game Developer (5+ years)
C/C++, UnrealScript, Lua, GLSL, HLSL, Unreal Engine, Unity
Adjunct Lecturer PUCMM (RSTA, STI) (7 years)
Software Engineering, Programming, Data Structures
DCGames (2003 ― 2005)
Game performance metrics for CS 1.6, Unreal Tournament, Quake 3 and Warcraft: Frozen Throne. Biggest video game related site in the Caribbean. Subsequently acquired by Verizon in 2005.
is an area of machine learning inspired by behaviorist psychology, concerned with how software agents ought to take actions in an environment so as to maximize some notion of cumulative reward.
van Otterlo, M.; Wiering, M. (2012)
a technique that evaluates which action to take based on an action-value function that determines the value of being in a certain state and taking a certain action in that state.
http://mnemstudio.org/path-finding-q-learning-tutorial.htm
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