Sairo leads in the use of immersive technologies to enhance human experience (AR, VR, the spatial internet and gamification).
Creating immersive stories in innovative ways.
Helping businesses build the bridge between the physical business and the new digital spaces it will exist in.
About Us
Who we're working with
Services
Service
Building a solid foundation for your business strategy and analysing your current market position to identify the best route into the new immersive market.
Services
AR Shop Experiences
Services
Using Web-based AR solutions such as (8th wall and Oynrix) to build experiences within the built environment. We typically use large-scale printing to create a tracking point for the experience.
AR Clothing/ Face Filters
AR wearables can be used for marketing and market testing as a quickly accessible way to enter into the digital clothing market. Platforms like TikTok, Instagram and Snapchat now have native integration with all these features.
AR for Printed Media
Using Web-based AR solutions such as (8th wall and Oynrix) to build smaller augmented experiences to be used within printed media.
AR - Monnier x Coach
Services
MVFW23 - Space
Bring our knowledge of the growing metaverse sector; we are able to accommodate the design and implementation of a range of platforms, including (Spatial.io, W3rlds, Monaverse, Decentraland and more)
Digital Spaces
We are able to build 3D objects and locations into your pre-existing website to be able to communicate easier and faster with customers in a different way.
WEB3D
Using Unreal Engine and/or Unity, We can build stories in a new immersive medium. This format is endless in it options of building and simulating what you want where you want how you want it. These can be outputted via Oculus, Pico, Apple Vision or a web portal.
Services
LMC - Virtual Enviroment
Increase User Interactions - Users can understand 67% more about a business than just using photos and video.
New revenue streams - Nike has diversified their business to selling digital collectables on Fortnight, Roblox & RTFKT creative $200+ million in revenue.
Trying Something New - Innovative technologies like AR and VR are becoming a part of our daily lives; They are predicted to give the UK Economy
a $69.3bn boost by 2030 - So when will you take the jump?
Why now?
AR - Stephen Webster & Skydaimond
Case Study
Working with Stephen Webster we created a Augmented experience for the launch event hosted at the HENI gallery for his new earring collection with Sky Diamond.
The collecting was based around a show-stopping jewellery piece, a £150,000 pair of earrings which was modelled around floating space debris. We created a virtual space window opening up into the Stephen Webster universe where we can see the formation of the earrings happening.
VR - LMC Rising Tides Project
Case Study
We worked with Lancaster & Morecambe College to create a localised education piece exploring the impact of climate change. For this project, we utilised large-scale photogrammetry models, which we imported into Unreal Engine to design and build weather simulations which we exported as a 360 Video the students could immerse themselves in.
Case Study
Working alongside Blackburn Museum and Art Gallery, we have started to create a digital interactive archive. Using high fidelity scanning we are able to capture the unique aspects of an object or artefact to preserve it forever. Over the next few years, museums will start to pivot towards a more online experience and show off their incredible artefacts via the internet.