INTRODUCTION
UNIT 1:
Prof. Dr. Eike Langbehn
Department of Media Technology
Faculty of Design, Media and Information
Hamburg University of Applied Sciences
EXAMPLES
UNIT 2:
PLAYER-COMPUTER INTERACTION
UNIT 1: INTRODUCTION
1. INTRO
2. REQUIREMENT
ANALYSIS
3. GAME
DESIGN
0. ORGANIZATION
4. GETTING STARTED
WITH GODOT
5. USER
STUDIES
6. ANALYSIS OF
HUMAN FACTORS
7. INTERACTION
DESIGN
8. ADVANCED PROGRAMMING
WITH GODOT
9. EVALUATION
MODELS
10. MARKET
ANALYSIS
11. NARRATIVE
DESIGN
12. GAME ENGINE
ARCHITECTURE
Human-computer interaction is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them
PLAYER-COMPUTER INTERACTION
UNIT 1: INTRODUCTION
(ACM SIGCHI Curricula for HCI)
PLAYER-COMPUTER INTERACTION
UNIT 1: INTRODUCTION
PLAYER-COMPUTER INTERACTION
UNIT 1: INTRODUCTION
Analysis Design Implementation Evaluation
PLAYER-COMPUTER INTERACTION
UNIT 1: INTRODUCTION
Analysis
Design
Implementation
Evaluation
PLAYER-COMPUTER INTERACTION
UNIT 1: INTRODUCTION
System Requirements
Software Requirements
Analysis
Program Design
Coding
Testing
Operations
W. Royce: Managing the Development of Large Software Systems.Institute of Electrical and Electronics Engineers, 1970
PLAYER-COMPUTER INTERACTION
UNIT 1: INTRODUCTION
System Requirements
Software Requirements
Analysis
Program Design
Coding
Testing
Operations
W. Royce: Managing the Development of Large Software Systems.Institute of Electrical and Electronics Engineers, 1970
PLAYER-COMPUTER INTERACTION
UNIT 1: INTRODUCTION
B.W. Boehm: Software Engineering Economics, Eaglewood Cliffs, NJ. Prentice-Hall, 1981
PLAYER-COMPUTER INTERACTION
UNIT 1: INTRODUCTION
PLAYER-COMPUTER INTERACTION
UNIT 1: INTRODUCTION
Goals
General Principles
Concrete Models/Processes
PLAYER-COMPUTER INTERACTION
UNIT 1: INTRODUCTION
Analysis
Design
Implementation
Evaluation
Final Product
PLAYER-COMPUTER INTERACTION
UNIT 1: INTRODUCTION
We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value:
Individuals and interactions over processes and tools
Working software over comprehensive documentation
Customer collaboration over contract negotiation
Responding to change over following a plan
That is, while there is value in the items on the right, we value the items on the left more.
https://agilemanifesto.org/iso/en/manifesto.html
INTERACTIVE SYSTEMS
UNIT 1: INTRODUCTION
Release
INTERACTIVE SYSTEMS
UNIT 1: INTRODUCTION
Pre-Production
Production
Prototyping
Vertical Slice
Alpha
Beta
Release Candidate
5 Min. Gameplay
in final Quality
Feature
Complete
Content
Complete
The contents of this Open Educational Resource are licensed under the Creative-Commons Attribution 4.0 International license (CC BY 4.0)
Attribution: Eike Langbehn, Anh Sang Tran, Peter Wood