ANALYSIS OF
HUMAN FACTORS
UNIT 6:
Prof. Dr. Eike Langbehn
Department of Media Technology
Faculty of Design, Media and Information
Hamburg University of Applied Sciences
EXAMPLES
UNIT 2:
PLAYER-COMPUTER INTERACTION
UNIT 6: ANALYSIS OF
HUMAN FACTORS
1. INTRO
2. REQUIREMENT
ANALYSIS
3. GAME
DESIGN
0. ORGANIZATION
4. GETTING STARTED
WITH GODOT
5. USER
STUDIES
6. ANALYSIS OF
HUMAN FACTORS
7. INTERACTION
DESIGN
8. ADVANCED PROGRAMMING
WITH GODOT
9. EVALUATION
MODELS
10. MARKET
ANALYSIS
11. NARRATIVE
DESIGN
12. GAME ENGINE
ARCHITECTURE
PLAYER-COMPUTER INTERACTION
UNIT 6: ANALYSIS OF
HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
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HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
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HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
Information Processing
Stimuli
Perception
(Receptors)
Cognition
(Central nervesystem)
Action
(Motor neurons)
Behaviour
UNIT 6: ANALYSIS OF
HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
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HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
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HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
Perception is the processing of information from environmental stimuli (external perception) or internal bodily signals (interoception).
Filtering, selection and integration of information is part of perception.
UNIT 6: ANALYSIS OF
HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
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HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
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HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
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HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
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HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
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HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
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HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
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HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
passive or active
UNIT 6: ANALYSIS OF
HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
Semicircular Canals
(angular acceleration)
Vestibular System
Otolith Organs
(linear acceleration)
Visual System
Auditory System
Proprioception
Efferent Copy
Self-Motion Perception
...
UNIT 6: ANALYSIS OF
HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
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HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
D. McCandless: The beauty of data visualization, TED Talk, 2010
UNIT 6: ANALYSIS OF
HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
Stimuli
Perception
(Receptors)
Cognition
(Central nervesystem)
Action
(Motor neurons)
Behaviour
Filtering
Selection
UNIT 6: ANALYSIS OF
HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
UNIT 6: ANALYSIS OF
HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
Storage
Transformation
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HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
Stimuli
Sensory memory
Attention
Short-Term
Memory (STL)
Memorizing
Long-Term
Memory (STL)
Remembering
R.C. Atkinson, R.M. Shiffrin: Human memory: A proposed system and its control processes.
The psychology of learning and motivation (Volume 2). pp.89-195, 1968.
UNIT 6: ANALYSIS OF
HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
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HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
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HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
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HUMAN FACTORS
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Should there be a maximum of 7 ± 2 GUI entries / icons / bullets / tabs?
040428832439
040 42 833 24 39
HEC ATR ANU PTH ETR EETTHE
CAT RAN UP THE TREE
GUI entries / icons / bullets / tabs can be browsed by visual scanning and do not need to be retrieved from STM
UNIT 6: ANALYSIS OF
HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
Declarative or explicite memory:
Non-declarative or implicit memory
L. Squire, S. Zola: Structure and function of declarative and non declarative memory systems. Proc. Natl.
Acad. Sci. USA, Vol 93, Nov: 13515-13522
UNIT 6: ANALYSIS OF
HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
To make knowledge from LTM available again in the STM by
2. recognition from the multitude of options offered
UNIT 6: ANALYSIS OF
HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
S. Card et al.: The Psychology of Human-Computer Interaction, 1983
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HUMAN FACTORS
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Types
Measurement of
Cognitive Load?
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HUMAN FACTORS
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HUMAN FACTORS
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User is able to do actions with end effectors:
G. Rizzolatti,G. Luppino: The Cortial Motor System, Neuron 31: 889-901, 2001
UNIT 6: ANALYSIS OF
HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
E. von Holst, H. Mittelstaedt: The reafference principle. Interaction between the central
nervous system and the periphery. The Behavioural Physiology of Animals and Man, 1:1 39-73.
Motor
command
(Efference)
Efference copy
estimated feedback
Motor system
Sensory
System
Comparator
Prediction
Sensory
feedback
(Re-afference)
Sensory
Discrepancy
UNIT 6: ANALYSIS OF
HUMAN FACTORS
PLAYER-COMPUTER INTERACTION
UNIT 6: ANALYSIS OF
HUMAN FACTORS
The contents of this Open Educational Resource are licensed under the Creative-Commons Attribution 4.0 International license (CC BY 4.0)
Attribution: Eike Langbehn, Anh Sang Tran, Peter Wood