GameTech | 04 February 14
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Introductions
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Programs we will use (not today)
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Text-based games, interactive fiction
and intro to conditional logic
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Let's build an interactive
fiction game with Twine
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(break)
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What makes a game?
And what makes games
good
?
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GRASPS+N
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YouTube session: the best
vs. the rest
About me
Sam Allemang
Favourite Games
The Legend of Zelda series
About You...
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Who are you?
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Favourite games?
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Favourite genres? (FPS, RPG, sports...)
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What systems do you own?
Most importantly...
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What do you want to do in GameTech?
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Play video/computer games?
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Make vid/cpu games?
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Design games? i.e. character design,
writing story, level design...
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Let'sPlay sessions + vlogging?
Reviews? Blog posts?
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Board games? Card games?
Smart phone games?
Killzone: Shadow Fall
2013
Kodu
Let's take a break. (10 mins.)
What is a game?
GRASPS+N
- Goals
- Rules
- Assets
- Spaces
- Play mechanics
- Scoring Systems
- Narrative
G: Goals
- The Goal is how the player wins the game.
- What are some ways you can win a game?
- Imagine a game - what are its goals?
R: Rules
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Rules are what determine what the player
is and is not allowed to do in a game.
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Rules can be punishments or restrictions.
- What are some rules in games?
- Imagine a game - describe on of its rules.
A: Assets
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Assets are all of the things in the game:
the landscape, the trees, the buildings, the sky,
the power-ups, the weapons...
- They give the game atmosphere and personality.
- What are some assets in games?
- Invent a game - give it an asset.
S: Spaces
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Spaces are where the games take place: levels,
worlds, arenas; space, earth; realistic, fantastic...
- What are some spaces in games?
- Invent a game - give it a space.
P: Play Mechanics
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Play Mechanics are the things the players DO
or CAN do in the game: run, jump, shoot, trade,
take cover, sneak, trade, score, explore...
- What are some play mechanics in games?
- Invent a game - give it a play mechanic.
S: Scoring Systems
- Scoring Systems are one form of
representing a player’s performance
in the game, and are usually
represented as points or some
sort of currency (money, cash, gold, etc.).
- Scores are present in a lot of games,
but not all games.
- What sort of games have scoring systems?
- Invent a game - how do you get points in it?
+N: Narrative
- Narrative provides the structure
for the events of the game.
- This means going beyond the story
and thinking about how and why events unfold.
- Pick a game: in 1-2 sentence(s), what is its story?
- Invent a game - summarize its story.
A selection of games from 2013:
Next week:
Getting started with
KoduGameLab