Why Agile? (Again)
What problem are we even solving?
Scrum and Lean
Rethinking the digital product design process
User Stories
The glue that binds Scrum and Lean
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What problem are we even solving?
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"The waterfall model is a breakdown of project activities into linear sequential phases, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [...] The waterfall development model originated in the manufacturing and construction industries; where the highly structured physical environments meant that design changes became prohibitively expensive much sooner in the development process."
Wikipedia
Waterfall Model
"A Gantt chart is a type of bar chart that illustrates a project schedule, named after its inventor, Henry Gantt (1861–1919) [...] Although widely used in project planning in the present day, Gantt charts were considered revolutionary when introduced. [...] One of the first major applications of Gantt charts was by the United States during World War I, at the instigation of General William Crozier"
Wikipedia
Gantt Chart
"A Gantt chart is a type of bar chart that illustrates a project schedule, named after its inventor, Henry Gantt (1861–1919) [...] Although widely used in project planning in the present day, Gantt charts were considered revolutionary when introduced. [...] One of the first major applications of Gantt charts was by the United States during World War I, at the instigation of General William Crozier"
Wikipedia
Gantt Chart
"A Gantt chart is a type of bar chart that illustrates a project schedule, named after its inventor, Henry Gantt (1861–1919) [...] Although widely used in project planning in the present day, Gantt charts were considered revolutionary when introduced. [...] One of the first major applications of Gantt charts was by the United States during World War I, at the instigation of General William Crozier"
Wikipedia
Gantt Chart
"A Gantt chart is a type of bar chart that illustrates a project schedule, named after its inventor, Henry Gantt (1861–1919) [...] Although widely used in project planning in the present day, Gantt charts were considered revolutionary when introduced. [...] One of the first major applications of Gantt charts was by the United States during World War I, at the instigation of General William Crozier"
Wikipedia
Gantt Chart
"A Gantt chart is a type of bar chart that illustrates a project schedule, named after its inventor, Henry Gantt (1861–1919) [...] Although widely used in project planning in the present day, Gantt charts were considered revolutionary when introduced. [...] One of the first major applications of Gantt charts was by the United States during World War I, at the instigation of General William Crozier"
Wikipedia
Gantt Chart
"A Gantt chart is a type of bar chart that illustrates a project schedule, named after its inventor, Henry Gantt (1861–1919) [...] Although widely used in project planning in the present day, Gantt charts were considered revolutionary when introduced. [...] One of the first major applications of Gantt charts was by the United States during World War I, at the instigation of General William Crozier"
Wikipedia
Gantt Chart
"A Gantt chart is a type of bar chart that illustrates a project schedule, named after its inventor, Henry Gantt (1861–1919) [...] Although widely used in project planning in the present day, Gantt charts were considered revolutionary when introduced. [...] One of the first major applications of Gantt charts was by the United States during World War I, at the instigation of General William Crozier"
Wikipedia
Gantt Chart
"In software development, it tends to be among the less iterative and flexible approaches, as progress flows in largely one direction ("downwards" like a waterfall) through the phases of conception, initiation, analysis, design, construction, testing, deployment and maintenance. [...] When first adopted for software development, there were no recognised alternatives for knowledge-based creative work."
Wikipedia
Waterfall Model
"In software development, it tends to be among the less iterative and flexible approaches, as progress flows in largely one direction ("downwards" like a waterfall) through the phases of conception, initiation, analysis, design, construction, testing, deployment and maintenance. [...] When first adopted for software development, there were no recognised alternatives for knowledge-based creative work."
Wikipedia
Waterfall Model
"In software development, it tends to be among the less iterative and flexible approaches, as progress flows in largely one direction ("downwards" like a waterfall) through the phases of conception, initiation, analysis, design, construction, testing, deployment and maintenance. [...] When first adopted for software development, there were no recognised alternatives for knowledge-based creative work."
Wikipedia
Waterfall Model
"In software development, it tends to be among the less iterative and flexible approaches, as progress flows in largely one direction ("downwards" like a waterfall) through the phases of conception, initiation, analysis, design, construction, testing, deployment and maintenance. [...] When first adopted for software development, there were no recognised alternatives for knowledge-based creative work."
Wikipedia
Waterfall Model
"In software development, it tends to be among the less iterative and flexible approaches, as progress flows in largely one direction ("downwards" like a waterfall) through the phases of conception, initiation, analysis, design, construction, testing, deployment and maintenance. [...] When first adopted for software development, there were no recognised alternatives for knowledge-based creative work."
Wikipedia
Waterfall Model
"In software development, it tends to be among the less iterative and flexible approaches, as progress flows in largely one direction ("downwards" like a waterfall) through the phases of conception, initiation, analysis, design, construction, testing, deployment and maintenance. [...] When first adopted for software development, there were no recognised alternatives for knowledge-based creative work."
Wikipedia
Waterfall Model
"In software development, it tends to be among the less iterative and flexible approaches, as progress flows in largely one direction ("downwards" like a waterfall) through the phases of conception, initiation, analysis, design, construction, testing, deployment and maintenance. [...] When first adopted for software development, there were no recognised alternatives for knowledge-based creative work."
Wikipedia
Waterfall Model
"Knowledge workers are workers whose main capital is knowledge. Examples include [...] whose job is to "think for a living". Knowledge work can be differentiated from other forms of work by its emphasis on "non-routine" problem solving that requires a combination of convergent and divergent thinking."
Wikipedia
Knowledge Worker
"Knowledge workers are workers whose main capital is knowledge. Examples include [...] whose job is to "think for a living". Knowledge work can be differentiated from other forms of work by its emphasis on "non-routine" problem solving that requires a combination of convergent and divergent thinking."
Wikipedia
Knowledge Worker
"Knowledge workers are workers whose main capital is knowledge. Examples include [...] whose job is to "think for a living". Knowledge work can be differentiated from other forms of work by its emphasis on "non-routine" problem solving that requires a combination of convergent and divergent thinking."
Wikipedia
Knowledge Worker
"Knowledge workers are workers whose main capital is knowledge. Examples include [...] whose job is to "think for a living". Knowledge work can be differentiated from other forms of work by its emphasis on "non-routine" problem solving that requires a combination of convergent and divergent thinking."
Wikipedia
Knowledge Worker
"Knowledge workers are workers whose main capital is knowledge. Examples include [...] whose job is to "think for a living". Knowledge work can be differentiated from other forms of work by its emphasis on "non-routine" problem solving that requires a combination of convergent and divergent thinking."
Wikipedia
Knowledge Worker
Wikipedia
Waterfall Model
Wikipedia
Waterfall Model
"May not know exactly what their requirements are before they see working software and so change their requirements, leading to redesign, redevelopment, and retesting, and increased costs. Designers may not be aware of future difficulties when designing a new software product or feature, in which case it is better to revise the design than persist in a design that does not account for any newly discovered constraints, requirements, or problems."
Wikipedia
Waterfall Model
Wikipedia
Waterfall Model
"May not know exactly what their requirements are before they see working software and so change their requirements, leading to redesign, redevelopment, and retesting, and increased costs. Designers may not be aware of future difficulties when designing a new software product or feature, in which case it is better to revise the design than persist in a design that does not account for any newly discovered constraints, requirements, or problems."
Wikipedia
Waterfall Model
Wikipedia
Waterfall Model
"May not know exactly what their requirements are before they see working software and so change their requirements, leading to redesign, redevelopment, and retesting, and increased costs. Designers may not be aware of future difficulties when designing a new software product or feature, in which case it is better to revise the design than persist in a design that does not account for any newly discovered constraints, requirements, or problems."
Wikipedia
Waterfall Model
Wikipedia
Waterfall Model
"May not know exactly what their requirements are before they see working software and so change their requirements, leading to redesign, redevelopment, and retesting, and increased costs. Designers may not be aware of future difficulties when designing a new software product or feature, in which case it is better to revise the design than persist in a design that does not account for any newly discovered constraints, requirements, or problems."
Wikipedia
Waterfall Model
Wikipedia
Waterfall Model
"May not know exactly what their requirements are before they see working software and so change their requirements, leading to redesign, redevelopment, and retesting, and increased costs. Designers may not be aware of future difficulties when designing a new software product or feature, in which case it is better to revise the design than persist in a design that does not account for any newly discovered constraints, requirements, or problems."
Wikipedia
Waterfall Model
Wikipedia
Waterfall Model
"May not know exactly what their requirements are before they see working software and so change their requirements, leading to redesign, redevelopment, and retesting, and increased costs. Designers may not be aware of future difficulties when designing a new software product or feature, in which case it is better to revise the design than persist in a design that does not account for any newly discovered constraints, requirements, or problems."
Wikipedia
Waterfall Model
Wikipedia
Waterfall Model
"May not know exactly what their requirements are before they see working software and so change their requirements, leading to redesign, redevelopment, and retesting, and increased costs. Designers may not be aware of future difficulties when designing a new software product or feature, in which case it is better to revise the design than persist in a design that does not account for any newly discovered constraints, requirements, or problems."
Pass the ball boet!
"During the 1990s, a number of lightweight software development methods evolved in reaction to the prevailing heavyweight methods (often referred to collectively as waterfall) that critics described as overly regulated, planned, and micro-managed. [...] Although these all originated before the publication of the Agile Manifesto, they are now collectively referred to as agile software development methods."
Wikipedia
Agile Software Development
"During the 1990s, a number of lightweight software development methods evolved in reaction to the prevailing heavyweight methods (often referred to collectively as waterfall) that critics described as overly regulated, planned, and micro-managed. [...] Although these all originated before the publication of the Agile Manifesto, they are now collectively referred to as agile software development methods."
Wikipedia
Agile Software Development
"During the 1990s, a number of lightweight software development methods evolved in reaction to the prevailing heavyweight methods (often referred to collectively as waterfall) that critics described as overly regulated, planned, and micro-managed. [...] Although these all originated before the publication of the Agile Manifesto, they are now collectively referred to as agile software development methods."
Wikipedia
Agile Software Development
"During the 1990s, a number of lightweight software development methods evolved in reaction to the prevailing heavyweight methods (often referred to collectively as waterfall) that critics described as overly regulated, planned, and micro-managed. [...] Although these all originated before the publication of the Agile Manifesto, they are now collectively referred to as agile software development methods."
Wikipedia
Agile Software Development
"During the 1990s, a number of lightweight software development methods evolved in reaction to the prevailing heavyweight methods (often referred to collectively as waterfall) that critics described as overly regulated, planned, and micro-managed. [...] Although these all originated before the publication of the Agile Manifesto, they are now collectively referred to as agile software development methods."
Wikipedia
Agile Software Development
"During the 1990s, a number of lightweight software development methods evolved in reaction to the prevailing heavyweight methods (often referred to collectively as waterfall) that critics described as overly regulated, planned, and micro-managed. [...] Although these all originated before the publication of the Agile Manifesto, they are now collectively referred to as agile software development methods."
Wikipedia
Agile Software Development
"During the 1990s, a number of lightweight software development methods evolved in reaction to the prevailing heavyweight methods (often referred to collectively as waterfall) that critics described as overly regulated, planned, and micro-managed. [...] Although these all originated before the publication of the Agile Manifesto, they are now collectively referred to as agile software development methods."
Wikipedia
Agile Software Development
"Individuals and interactions
over processes and tools
Working software
over comprehensive documentation
Customer collaboration
over contract negotiation
Responding to change
over following a plan"
"Individuals and interactions
over processes and tools
Working software
over comprehensive documentation
Customer collaboration
over contract negotiation
Responding to change
over following a plan"
"Individuals and interactions
over processes and tools
Working software
over comprehensive documentation
Customer collaboration
over contract negotiation
Responding to change
over following a plan"
DAILY STANDUPS
"Individuals and interactions
over processes and tools
Working software
over comprehensive documentation
Customer collaboration
over contract negotiation
Responding to change
over following a plan"
DAILY STANDUPS
"Individuals and interactions
over processes and tools
Working software
over comprehensive documentation
Customer collaboration
over contract negotiation
Responding to change
over following a plan"
DAILY STANDUPS
"Individuals and interactions
over processes and tools
Working software
over comprehensive documentation
Customer collaboration
over contract negotiation
Responding to change
over following a plan"
DAILY STANDUPS
WEEKLY SPRINTS
"Individuals and interactions
over processes and tools
Working software
over comprehensive documentation
Customer collaboration
over contract negotiation
Responding to change
over following a plan"
DAILY STANDUPS
WEEKLY SPRINTS
"Individuals and interactions
over processes and tools
Working software
over comprehensive documentation
Customer collaboration
over contract negotiation
Responding to change
over following a plan"
DAILY STANDUPS
WEEKLY SPRINTS
"Individuals and interactions
over processes and tools
Working software
over comprehensive documentation
Customer collaboration
over contract negotiation
Responding to change
over following a plan"
DAILY STANDUPS
WEEKLY SPRINTS
PRODUCT OWNER
"Individuals and interactions
over processes and tools
Working software
over comprehensive documentation
Customer collaboration
over contract negotiation
Responding to change
over following a plan"
DAILY STANDUPS
WEEKLY SPRINTS
PRODUCT OWNER
"Individuals and interactions
over processes and tools
Working software
over comprehensive documentation
Customer collaboration
over contract negotiation
Responding to change
over following a plan"
DAILY STANDUPS
WEEKLY SPRINTS
PRODUCT OWNER
"Individuals and interactions
over processes and tools
Working software
over comprehensive documentation
Customer collaboration
over contract negotiation
Responding to change
over following a plan"
DAILY STANDUPS
WEEKLY SPRINTS
PRODUCT OWNER
USER STORIES
Wikipedia
Scrum (software development)
"Scrum is an agile framework for developing, delivering, and sustaining complex products, with an initial emphasis on software development, although it has been used in other fields including research, sales, marketing and advanced technologies."
Wikipedia
Scrum (software development)
"Scrum is an agile framework for developing, delivering, and sustaining complex products, with an initial emphasis on software development, although it has been used in other fields including research, sales, marketing and advanced technologies."
Wikipedia
Scrum (software development)
"Scrum is an agile framework for developing, delivering, and sustaining complex products, with an initial emphasis on software development, although it has been used in other fields including research, sales, marketing and advanced technologies."
Wikipedia
Scrum (software development)
"Scrum is an agile framework for developing, delivering, and sustaining complex products, with an initial emphasis on software development, although it has been used in other fields including research, sales, marketing and advanced technologies."
Wikipedia
Scrum (software development)
"Scrum is an agile framework for developing, delivering, and sustaining complex products, with an initial emphasis on software development, although it has been used in other fields including research, sales, marketing and advanced technologies."
State of Agile Report (2020)
"Reduced project cost is reported as an important reason for adopting Agile by 26% of the respondents this year. [...] Scrum is the most widely practiced Agile method/framework, with at least 75% of respondents practicing Scrum or a hybrid that includes Scrum."
State of Agile Report (2020)
"Reduced project cost is reported as an important reason for adopting Agile by 26% of the respondents this year. [...] Scrum is the most widely practiced Agile method/framework, with at least 75% of respondents practicing Scrum or a hybrid that includes Scrum."
State of Agile Report (2020)
"Reduced project cost is reported as an important reason for adopting Agile by 26% of the respondents this year. [...] Scrum is the most widely practiced Agile method/framework, with at least 75% of respondents practicing Scrum or a hybrid that includes Scrum."
State of Agile Report (2020)
"Reduced project cost is reported as an important reason for adopting Agile by 26% of the respondents this year. [...] Scrum is the most widely practiced Agile method/framework, with at least 75% of respondents practicing Scrum or a hybrid that includes Scrum."
"It is designed for teams of ten or fewer members, who break their work into goals that can be completed within time-boxed iterations, called sprints, no longer than one month and most commonly two weeks. The Scrum Team assess progress in time-boxed daily meetings of 15 minutes or less, called daily scrums."
Wikipedia
Scrum (software development)
"It is designed for teams of ten or fewer members, who break their work into goals that can be completed within time-boxed iterations, called sprints, no longer than one month and most commonly two weeks. The Scrum Team assess progress in time-boxed daily meetings of 15 minutes or less, called daily scrums."
Wikipedia
Scrum (software development)
"It is designed for teams of ten or fewer members, who break their work into goals that can be completed within time-boxed iterations, called sprints, no longer than one month and most commonly two weeks. The Scrum Team assess progress in time-boxed daily meetings of 15 minutes or less, called daily scrums."
Wikipedia
Scrum (software development)
"It is designed for teams of ten or fewer members, who break their work into goals that can be completed within time-boxed iterations, called sprints, no longer than one month and most commonly two weeks. The Scrum Team assess progress in time-boxed daily meetings of 15 minutes or less, called daily scrums."
Wikipedia
Scrum (software development)
"It is designed for teams of ten or fewer members, who break their work into goals that can be completed within time-boxed iterations, called sprints, no longer than one month and most commonly two weeks. The Scrum Team assess progress in time-boxed daily meetings of 15 minutes or less, called daily scrums."
Wikipedia
Scrum (software development)
"It is designed for teams of ten or fewer members, who break their work into goals that can be completed within time-boxed iterations, called sprints, no longer than one month and most commonly two weeks. The Scrum Team assess progress in time-boxed daily meetings of 15 minutes or less, called daily scrums."
Wikipedia
Scrum (software development)
"It is designed for teams of ten or fewer members, who break their work into goals that can be completed within time-boxed iterations, called sprints, no longer than one month and most commonly two weeks. The Scrum Team assess progress in time-boxed daily meetings of 15 minutes or less, called daily scrums."
Wikipedia
Scrum (software development)
"It is designed for teams of ten or fewer members, who break their work into goals that can be completed within time-boxed iterations, called sprints, no longer than one month and most commonly two weeks. The Scrum Team assess progress in time-boxed daily meetings of 15 minutes or less, called daily scrums."
Wikipedia
Scrum (software development)
"It is designed for teams of ten or fewer members, who break their work into goals that can be completed within time-boxed iterations, called sprints, no longer than one month and most commonly two weeks. The Scrum Team assess progress in time-boxed daily meetings of 15 minutes or less, called daily scrums."
Wikipedia
Scrum (software development)
"It is designed for teams of ten or fewer members, who break their work into goals that can be completed within time-boxed iterations, called sprints, no longer than one month and most commonly two weeks. The Scrum Team assess progress in time-boxed daily meetings of 15 minutes or less, called daily scrums."
Wikipedia
Scrum (software development)
"It is designed for teams of ten or fewer members, who break their work into goals that can be completed within time-boxed iterations, called sprints, no longer than one month and most commonly two weeks. The Scrum Team assess progress in time-boxed daily meetings of 15 minutes or less, called daily scrums."
Wikipedia
Scrum (software development)
"It is designed for teams of ten or fewer members, who break their work into goals that can be completed within time-boxed iterations, called sprints, no longer than one month and most commonly two weeks. The Scrum Team assess progress in time-boxed daily meetings of 15 minutes or less, called daily scrums."
Wikipedia
Scrum (software development)
"It is designed for teams of ten or fewer members, who break their work into goals that can be completed within time-boxed iterations, called sprints, no longer than one month and most commonly two weeks. The Scrum Team assess progress in time-boxed daily meetings of 15 minutes or less, called daily scrums."
Wikipedia
Scrum (software development)
"It is designed for teams of ten or fewer members, who break their work into goals that can be completed within time-boxed iterations, called sprints, no longer than one month and most commonly two weeks. The Scrum Team assess progress in time-boxed daily meetings of 15 minutes or less, called daily scrums."
Wikipedia
Scrum (software development)
"It is designed for teams of ten or fewer members, who break their work into goals that can be completed within time-boxed iterations, called sprints, no longer than one month and most commonly two weeks. The Scrum Team assess progress in time-boxed daily meetings of 15 minutes or less, called daily scrums."
Wikipedia
Scrum (software development)
Eric Reis
The Lean Startup (2011)
“We must learn what customers really want, not what they say they want or what we think they should want. [...] Most of the time customers don’t know what they want in advance. [...] The only way to win is to learn faster than anyone else.”
Eric Reis
The Lean Startup (2011)
“We must learn what customers really want, not what they say they want or what we think they should want. [...] Most of the time customers don’t know what they want in advance. [...] The only way to win is to learn faster than anyone else.”
Eric Reis
The Lean Startup (2011)
“We must learn what customers really want, not what they say they want or what we think they should want. [...] Most of the time customers don’t know what they want in advance. [...] The only way to win is to learn faster than anyone else.”
Eric Reis
The Lean Startup (2011)
“We must learn what customers really want, not what they say they want or what we think they should want. [...] Most of the time customers don’t know what they want in advance. [...] The only way to win is to learn faster than anyone else.”
Eric Reis
The Lean Startup (2011)
“We must learn what customers really want, not what they say they want or what we think they should want. [...] Most of the time customers don’t know what they want in advance. [...] The only way to win is to learn faster than anyone else.”
Eric Reis
The Lean Startup (2011)
“We must learn what customers really want, not what they say they want or what we think they should want. [...] Most of the time customers don’t know what they want in advance. [...] The only way to win is to learn faster than anyone else.”
Eric Reis
The Lean Startup (2011)
“We must learn what customers really want, not what they say they want or what we think they should want. [...] Most of the time customers don’t know what they want in advance. [...] The only way to win is to learn faster than anyone else.”
The glue that binds Scrum and Lean
Wikipedia
User Story
"In software development and product management, a user story is an informal, natural language description of one or more features of a software system. User stories are often written from the perspective of an end user or user of a system. They are often recorded on index cards, on Post-it notes, or digitally in project management software."
Wikipedia
User Story
"In software development and product management, a user story is an informal, natural language description of one or more features of a software system. User stories are often written from the perspective of an end user or user of a system. They are often recorded on index cards, on Post-it notes, or digitally in project management software."
Wikipedia
User Story
"In software development and product management, a user story is an informal, natural language description of one or more features of a software system. User stories are often written from the perspective of an end user or user of a system. They are often recorded on index cards, on Post-it notes, or digitally in project management software."
Wikipedia
User Story
"In software development and product management, a user story is an informal, natural language description of one or more features of a software system. User stories are often written from the perspective of an end user or user of a system. They are often recorded on index cards, on Post-it notes, or digitally in project management software."
Wikipedia
User Story
"In software development and product management, a user story is an informal, natural language description of one or more features of a software system. User stories are often written from the perspective of an end user or user of a system. They are often recorded on index cards, on Post-it notes, or digitally in project management software."
Wikipedia
User Story
"In software development and product management, a user story is an informal, natural language description of one or more features of a software system. User stories are often written from the perspective of an end user or user of a system. They are often recorded on index cards, on Post-it notes, or digitally in project management software."
As a <role>, I want <capability>, so that <goal>
As a <user>, I want to <read book reviews>, so that <I can decide which one to buy>.
As a <user>, I want to <be able to cancel my reservation at anytime>, so that <I do not lose all the money if an incident occurs>.
As a <user>, I want to <view my statement balance>, so that <I can pay the amount owed>.
As a <role>, I want <capability>, so that <goal>
As a <user>, I want to <read book reviews>, so that <I can decide which one to buy>.
As a <user>, I want to <be able to cancel my reservation at anytime>, so that <I do not lose all the money if an incident occurs>.
As a <user>, I want to <view my statement balance>, so that <I can pay the amount owed>.
As a <role>, I want <capability>, so that <goal>
As a <user>, I want to <read book reviews>, so that <I can decide which one to buy>.
As a <user>, I want to <be able to cancel my reservation at anytime>, so that <I do not lose all the money if an incident occurs>.
As a <user>, I want to <view my statement balance>, so that <I can pay the amount owed>.
As a <role>, I want <capability>, so that <goal>
As a <user>, I want to <read book reviews>, so that <I can decide which one to buy>.
As a <user>, I want to <be able to cancel my reservation at anytime>, so that <I do not lose all the money if an incident occurs>.
As a <user>, I want to <view my statement balance>, so that <I can pay the amount owed>.
As a <role>, I want <capability>, so that <goal>
As a <user>, I want to <read book reviews>, so that <I can decide which one to buy>.
As a <user>, I want to <be able to cancel my reservation at anytime>, so that <I do not lose all the money if an incident occurs>.
As a <user>, I want to <view my statement balance>, so that <I can pay the amount owed>.
In order to <goal> as a <role>, I can <capability>
As <who> <when> <where>, I <want> because <why>
In order to <goal> as a <role>, I can <capability>
As <who> <when> <where>, I <want> because <why>
In order to <goal> as a <role>, I can <capability>
As <who> <when> <where>, I <want> because <why>
Wikipedia
Kanban
"Kanban (Japanese 看板, signboard or billboard) is a lean method to manage and improve work across human systems. [...] Work items are visualized to give participants a view of progress and process, from start to finish—usually via a Kanban board. Work is pulled as capacity permits, rather than work being pushed into the process when requested."
Wikipedia
Kanban
"Kanban (Japanese 看板, signboard or billboard) is a lean method to manage and improve work across human systems. [...] Work items are visualized to give participants a view of progress and process, from start to finish—usually via a Kanban board. Work is pulled as capacity permits, rather than work being pushed into the process when requested."
Wikipedia
Kanban
"Kanban (Japanese 看板, signboard or billboard) is a lean method to manage and improve work across human systems. [...] Work items are visualized to give participants a view of progress and process, from start to finish—usually via a Kanban board. Work is pulled as capacity permits, rather than work being pushed into the process when requested."
Wikipedia
Kanban
"Kanban (Japanese 看板, signboard or billboard) is a lean method to manage and improve work across human systems. [...] Work items are visualized to give participants a view of progress and process, from start to finish—usually via a Kanban board. Work is pulled as capacity permits, rather than work being pushed into the process when requested."
Wikipedia
Kanban
"Kanban (Japanese 看板, signboard or billboard) is a lean method to manage and improve work across human systems. [...] Work items are visualized to give participants a view of progress and process, from start to finish—usually via a Kanban board. Work is pulled as capacity permits, rather than work being pushed into the process when requested."
Wikipedia
Kanban
"Kanban (Japanese 看板, signboard or billboard) is a lean method to manage and improve work across human systems. [...] Work items are visualized to give participants a view of progress and process, from start to finish—usually via a Kanban board. Work is pulled as capacity permits, rather than work being pushed into the process when requested."
Wikipedia
Kanban
"Kanban (Japanese 看板, signboard or billboard) is a lean method to manage and improve work across human systems. [...] Work items are visualized to give participants a view of progress and process, from start to finish—usually via a Kanban board. Work is pulled as capacity permits, rather than work being pushed into the process when requested."
Wikipedia
Trello
"Trello is a web-based, Kanban-style, list-making application and is a subsidiary of Atlassian. [...] Users can create their task boards with different columns and move the tasks between them. Typically columns include task statuses such as To Do, In Progress, Done."
Wikipedia
Trello
"Trello is a web-based, Kanban-style, list-making application and is a subsidiary of Atlassian. [...] Users can create their task boards with different columns and move the tasks between them. Typically columns include task statuses such as To Do, In Progress, Done."
Wikipedia
Trello
"Trello is a web-based, Kanban-style, list-making application and is a subsidiary of Atlassian. [...] Users can create their task boards with different columns and move the tasks between them. Typically columns include task statuses such as To Do, In Progress, Done."
Wikipedia
Trello
"Trello is a web-based, Kanban-style, list-making application and is a subsidiary of Atlassian. [...] Users can create their task boards with different columns and move the tasks between them. Typically columns include task statuses such as To Do, In Progress, Done."
Janet Taylor
"As a user" needs to stop. (2017)
"I’ve seen well-meaning product, design, and engineering folks take this approach to user stories and interpret them as magic words. Somehow, as long as we begin our task statement by uttering the “as a user” mantra, we’re magically taking a user-centered approach."
Janet Taylor
"As a user" needs to stop. (2017)
"I’ve seen well-meaning product, design, and engineering folks take this approach to user stories and interpret them as magic words. Somehow, as long as we begin our task statement by uttering the “as a user” mantra, we’re magically taking a user-centered approach."
Janet Taylor
"As a user" needs to stop. (2017)
"I’ve seen well-meaning product, design, and engineering folks take this approach to user stories and interpret them as magic words. Somehow, as long as we begin our task statement by uttering the “as a user” mantra, we’re magically taking a user-centered approach."
Janet Taylor
"As a user" needs to stop. (2017)
"I’ve seen well-meaning product, design, and engineering folks take this approach to user stories and interpret them as magic words. Somehow, as long as we begin our task statement by uttering the “as a user” mantra, we’re magically taking a user-centered approach."
Janet Taylor
"As a user" needs to stop. (2017)
"I’ve seen well-meaning product, design, and engineering folks take this approach to user stories and interpret them as magic words. Somehow, as long as we begin our task statement by uttering the “as a user” mantra, we’re magically taking a user-centered approach."
As an <online student>, I want <the ability to message the instructor directly>, so that <I can get one-on-one help for any questions or advice needed>
As an <online instructor>, I want <the ability to edit lectures>, so that <I can keep the course content up to date>.
As <a recruiter>, I want to <post new jobs>,
so that <applicants can find those jobs via search>
As <a job seeker> I can <limit who sees my resume>,
so that <I have privacy>
As an <online student>, I want <the ability to message the instructor directly>, so that <I can get one-on-one help for any questions or advice needed>
As an <online instructor>, I want <the ability to edit lectures>, so that <I can keep the course content up to date>.
As <a recruiter>, I want to <post new jobs>,
so that <applicants can find those jobs via search>
As <a job seeker> I can <limit who sees my resume>,
so that <I have privacy>
As an <online student>, I want <the ability to message the instructor directly>, so that <I can get one-on-one help for any questions or advice needed>
As an <online instructor>, I want <the ability to edit lectures>, so that <I can keep the course content up to date>.
As <a recruiter>, I want to <post new jobs>,
so that <applicants can find those jobs via search>
As <a job seeker> I can <limit who sees my resume>,
so that <I have privacy>
As an <online student>, I want <the ability to message the instructor directly>, so that <I can get one-on-one help for any questions or advice needed>
As an <online instructor>, I want <the ability to edit lectures>, so that <I can keep the course content up to date>.
As <a recruiter>, I want to <post new jobs>,
so that <applicants can find those jobs via search>
As <a job seeker> I can <limit who sees my resume>,
so that <I have privacy>
As an <online student>, I want <the ability to message the instructor directly>, so that <I can get one-on-one help for any questions or advice needed>
As an <online instructor>, I want <the ability to edit lectures>, so that <I can keep the course content up to date>.
As <a recruiter>, I want to <post new jobs>,
so that <applicants can find those jobs via search>
As <a job seeker> I can <limit who sees my resume>,
so that <I have privacy>
Roman Pichler
From Personas to User Stories (2014)
"The first step towards writing the right user stories is to understand your target users and customers. After all, user stories want to tell a story about the users using the product. [...] which is the problem that has to be addressed or the benefit that should be provided."
Roman Pichler
From Personas to User Stories (2014)
"The first step towards writing the right user stories is to understand your target users and customers. After all, user stories want to tell a story about the users using the product. [...] which is the problem that has to be addressed or the benefit that should be provided."
Roman Pichler
From Personas to User Stories (2014)
"The first step towards writing the right user stories is to understand your target users and customers. After all, user stories want to tell a story about the users using the product. [...] which is the problem that has to be addressed or the benefit that should be provided."
Roman Pichler
From Personas to User Stories (2014)
"The first step towards writing the right user stories is to understand your target users and customers. After all, user stories want to tell a story about the users using the product. [...] which is the problem that has to be addressed or the benefit that should be provided."
Roman Pichler
From Personas to User Stories (2014)
"The first step towards writing the right user stories is to understand your target users and customers. After all, user stories want to tell a story about the users using the product. [...] which is the problem that has to be addressed or the benefit that should be provided."
Atlassian Agile Coach
Agile epics
"Let’s say it’s 2050 and we work for a recreational space-travel organization. We do about a dozen launches a year, so each launch isn’t the single biggest thing we do in a year, but it’s still far from routine and will take many person-hours to complete. That sizing is just right for an epic. "
Atlassian Agile Coach
Agile epics
"Let’s say it’s 2050 and we work for a recreational space-travel organization. We do about a dozen launches a year, so each launch isn’t the single biggest thing we do in a year, but it’s still far from routine and will take many person-hours to complete. That sizing is just right for an epic. "
Atlassian Agile Coach
Agile epics
"Let’s say it’s 2050 and we work for a recreational space-travel organization. We do about a dozen launches a year, so each launch isn’t the single biggest thing we do in a year, but it’s still far from routine and will take many person-hours to complete. That sizing is just right for an epic. "
Atlassian Agile Coach
Agile epics
"Let’s say it’s 2050 and we work for a recreational space-travel organization. We do about a dozen launches a year, so each launch isn’t the single biggest thing we do in a year, but it’s still far from routine and will take many person-hours to complete. That sizing is just right for an epic. "
Atlassian Agile Coach
Agile epics
"Let’s say it’s 2050 and we work for a recreational space-travel organization. We do about a dozen launches a year, so each launch isn’t the single biggest thing we do in a year, but it’s still far from routine and will take many person-hours to complete. That sizing is just right for an epic. "
Atlassian Agile Coach
Agile epics
"Let’s say it’s 2050 and we work for a recreational space-travel organization. We do about a dozen launches a year, so each launch isn’t the single biggest thing we do in a year, but it’s still far from routine and will take many person-hours to complete. That sizing is just right for an epic. "
"The Product Owner will present her set of user stories she would like to discuss within a timebox, and is essentially asking the Scrum team to poke holes in her logic. Personally, I’ve gone into a Grooming meeting with one set of user stories, and based on the feedback I received, realized I had to reconstruct my User Stories in a way that made sense to the Development and QA team."
"The Product Owner will present her set of user stories she would like to discuss within a timebox, and is essentially asking the Scrum team to poke holes in her logic. Personally, I’ve gone into a Grooming meeting with one set of user stories, and based on the feedback I received, realized I had to reconstruct my User Stories in a way that made sense to the Development and QA team."
"The Product Owner will present her set of user stories she would like to discuss within a timebox, and is essentially asking the Scrum team to poke holes in her logic. Personally, I’ve gone into a Grooming meeting with one set of user stories, and based on the feedback I received, realized I had to reconstruct my User Stories in a way that made sense to the Development and QA team."
"The Product Owner will present her set of user stories she would like to discuss within a timebox, and is essentially asking the Scrum team to poke holes in her logic. Personally, I’ve gone into a Grooming meeting with one set of user stories, and based on the feedback I received, realized I had to reconstruct my User Stories in a way that made sense to the Development and QA team."
"The Product Owner will present her set of user stories she would like to discuss within a timebox, and is essentially asking the Scrum team to poke holes in her logic. Personally, I’ve gone into a Grooming meeting with one set of user stories, and based on the feedback I received, realized I had to reconstruct my User Stories in a way that made sense to the Development and QA team."
"The Product Owner will present her set of user stories she would like to discuss within a timebox, and is essentially asking the Scrum team to poke holes in her logic. Personally, I’ve gone into a Grooming meeting with one set of user stories, and based on the feedback I received, realized I had to reconstruct my User Stories in a way that made sense to the Development and QA team."
"The Product Owner will present her set of user stories she would like to discuss within a timebox, and is essentially asking the Scrum team to poke holes in her logic. Personally, I’ve gone into a Grooming meeting with one set of user stories, and based on the feedback I received, realized I had to reconstruct my User Stories in a way that made sense to the Development and QA team."
Atlassian Agile Coach
Story points and estimation
"Involving everyone (developers, designers, testers, deployers... everyone) on the team is key. Each team member brings a different perspective on the product and the work required to deliver a user story. For example, if product management wants to do something that seems simple, like support a new web browser, development and QA need to weigh in because their experience has taught them what dragons may be lurking beneath the surface."
Atlassian Agile Coach
Story points and estimation
"Involving everyone (developers, designers, testers, deployers... everyone) on the team is key. Each team member brings a different perspective on the product and the work required to deliver a user story. For example, if product management wants to do something that seems simple, like support a new web browser, development and QA need to weigh in because their experience has taught them what dragons may be lurking beneath the surface."
Atlassian Agile Coach
Story points and estimation
"Involving everyone (developers, designers, testers, deployers... everyone) on the team is key. Each team member brings a different perspective on the product and the work required to deliver a user story. For example, if product management wants to do something that seems simple, like support a new web browser, development and QA need to weigh in because their experience has taught them what dragons may be lurking beneath the surface."
Atlassian Agile Coach
Story points and estimation
"Involving everyone (developers, designers, testers, deployers... everyone) on the team is key. Each team member brings a different perspective on the product and the work required to deliver a user story. For example, if product management wants to do something that seems simple, like support a new web browser, development and QA need to weigh in because their experience has taught them what dragons may be lurking beneath the surface."
Atlassian Agile Coach
Story points and estimation
"Involving everyone (developers, designers, testers, deployers... everyone) on the team is key. Each team member brings a different perspective on the product and the work required to deliver a user story. For example, if product management wants to do something that seems simple, like support a new web browser, development and QA need to weigh in because their experience has taught them what dragons may be lurking beneath the surface."
Atlassian Agile Coach
Story points and estimation
"Involving everyone (developers, designers, testers, deployers... everyone) on the team is key. Each team member brings a different perspective on the product and the work required to deliver a user story. For example, if product management wants to do something that seems simple, like support a new web browser, development and QA need to weigh in because their experience has taught them what dragons may be lurking beneath the surface."
Atlassian Agile Coach
Story points and estimation
"Story points are a unit of measure for expressing an estimate of the overall effort that will be required to fully implement a product backlog item or any other piece of work. [...] The raw values we assign are unimportant. What matters are the relative values. A story that is assigned a 2 should be twice as much as a story that is assigned a 1."
Atlassian Agile Coach
Story points and estimation
"Story points are a unit of measure for expressing an estimate of the overall effort that will be required to fully implement a product backlog item or any other piece of work. [...] The raw values we assign are unimportant. What matters are the relative values. A story that is assigned a 2 should be twice as much as a story that is assigned a 1."
Atlassian Agile Coach
Story points and estimation
"Story points are a unit of measure for expressing an estimate of the overall effort that will be required to fully implement a product backlog item or any other piece of work. [...] The raw values we assign are unimportant. What matters are the relative values. A story that is assigned a 2 should be twice as much as a story that is assigned a 1."
Atlassian Agile Coach
Story points and estimation
"Story points are a unit of measure for expressing an estimate of the overall effort that will be required to fully implement a product backlog item or any other piece of work. [...] The raw values we assign are unimportant. What matters are the relative values. A story that is assigned a 2 should be twice as much as a story that is assigned a 1."
Atlassian Agile Coach
Story points and estimation
"Story points are a unit of measure for expressing an estimate of the overall effort that will be required to fully implement a product backlog item or any other piece of work. [...] The raw values we assign are unimportant. What matters are the relative values. A story that is assigned a 2 should be twice as much as a story that is assigned a 1."
Atlassian Agile Coach
Story points and estimation
"Story points are a unit of measure for expressing an estimate of the overall effort that will be required to fully implement a product backlog item or any other piece of work. [...] The raw values we assign are unimportant. What matters are the relative values. A story that is assigned a 2 should be twice as much as a story that is assigned a 1."
Wikipedia
Planning Poker
"In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud [...] By hiding the figures in this way, the group can avoid the cognitive bias of anchoring, where the first number spoken aloud sets a precedent for subsequent estimates."
Wikipedia
Planning Poker
"In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud [...] By hiding the figures in this way, the group can avoid the cognitive bias of anchoring, where the first number spoken aloud sets a precedent for subsequent estimates."
Wikipedia
Planning Poker
"In planning poker, members of the group make estimates by playing numbered cards face-down to the table, instead of speaking them aloud [...] By hiding the figures in this way, the group can avoid the cognitive bias of anchoring, where the first number spoken aloud sets a precedent for subsequent estimates."
"Brief simple statements of foundational or infrastructure needed in order to deliver User Stories in the Product Backlog. As a <Team Role>, I want to <desired action>, so that <desired benefit>. As a Developer, I want to configure our assigned development region, so that we can begin developing User Stories in our backlog."
Accenture
Agile Q&A: Are there types of User Stories? (2012)
"Brief simple statements of foundational or infrastructure needed in order to deliver User Stories in the Product Backlog. As a <Team Role>, I want to <desired action>, so that <desired benefit>. As a Developer, I want to configure our assigned development region, so that we can begin developing User Stories in our backlog."
Accenture
Agile Q&A: Are there types of User Stories? (2012)
"Brief simple statements of foundational or infrastructure needed in order to deliver User Stories in the Product Backlog. As a <Team Role>, I want to <desired action>, so that <desired benefit>. As a Developer, I want to configure our assigned development region, so that we can begin developing User Stories in our backlog."
Accenture
Agile Q&A: Are there types of User Stories? (2012)
"Brief simple statements of foundational or infrastructure needed in order to deliver User Stories in the Product Backlog. As a <Team Role>, I want to <desired action>, so that <desired benefit>. As a Developer, I want to configure our assigned development region, so that we can begin developing User Stories in our backlog."
Accenture
Agile Q&A: Are there types of User Stories? (2012)