Thank you.
Why am I here?
Spoiler: I'm not getting paid
What is IXD?
A harder question than you think
My take on IXD
A strange, confusing and rewarding world
👨🚀
🤷♂️
👽
Since 2014
Since 2017
Brian McCullough
How the Internet Happened (2018)
"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."
Brian McCullough
How the Internet Happened (2018)
"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."
Brian McCullough
How the Internet Happened (2018)
"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."
Brian McCullough
How the Internet Happened (2018)
"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."
Brian McCullough
How the Internet Happened (2018)
"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."
Brian McCullough
How the Internet Happened (2018)
"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."
Brian McCullough
How the Internet Happened (2018)
"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."
"By 2005 or so,
it will become clear that the Internet's impact
on the economy has
been no greater
than the fax machine"
Paul Krugman
"By 2005 or so,
it will become clear that the Internet's impact
on the economy has
been no greater
than the fax machine"
Paul Krugman
"By 2005 or so,
it will become clear that the Internet's impact
on the economy has
been no greater
than the fax machine"
Paul Krugman
"By 2005 or so,
it will become clear that the Internet's impact
on the economy has
been no greater
than the fax machine"
Paul Krugman
Hi, my name is . . . Slim Shady.
No, really, my name is Slim Shady.
Just kidding, my name is Mark Zuckerberg (for those of you that don’t know me) and I live in a small town near the massive city of New York.
I am currently 15 years old and I just finished freshman year in high school."
Harder question than you think in
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... this project answers the question of 'what is the ideal interaction design education' with the somewhat ineffectual answer of 'it doesn’t exist.'"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... this project answers the question of 'what is the ideal interaction design education' with the somewhat ineffectual answer of 'it doesn’t exist.'"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... this project answers the question of 'what is the ideal interaction design education' with the somewhat ineffectual answer of 'it doesn’t exist.'"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... this project answers the question of 'what is the ideal interaction design education' with the somewhat ineffectual answer of 'it doesn’t exist.'"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyone to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyone to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyone to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyone to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyone to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a “dual title” such as “Interaction Designer / User Experience Designer” or “User Interface Designer / Researcher” to describe the job role"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a “dual title” such as “Interaction Designer / User Experience Designer” or “User Interface Designer / Researcher” to describe the job role"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a “dual title” such as “Interaction Designer / User Experience Designer” or “User Interface Designer / Researcher” to describe the job role"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a “dual title” such as “Interaction Designer / User Experience Designer” or “User Interface Designer / Researcher” to describe the job role"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a “dual title” such as “Interaction Designer / User Experience Designer” or “User Interface Designer / Researcher” to describe the job role"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a “dual title” such as “Interaction Designer / User Experience Designer” or “User Interface Designer / Researcher” to describe the job role"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"In fact, the first academic program officially named "Interaction Design" is believed to be the Master of Design in Interaction Design, established at Carnegie Mellon University in 1994"
"In fact, the first academic program officially named "Interaction Design" is believed to be the Master of Design in Interaction Design, established at Carnegie Mellon University in 1994"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"In fact, the first academic program officially named "Interaction Design" is believed to be the Master of Design in Interaction Design, established at Carnegie Mellon University in 1994"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"In fact, the first academic program officially named "Interaction Design" is believed to be the Master of Design in Interaction Design, established at Carnegie Mellon University in 1994"
Adam Dunford
The Interaction Design Competency
Framework (2016)
Carnegie Mellon School of Design
Program Framwork
"Rather than focusing on an artifact’s form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."
Carnegie Mellon School of Design
Program Framwork
"Rather than focusing on an artifact’s form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."
Carnegie Mellon School of Design
Program Framwork
"Rather than focusing on an artifact’s form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."
Carnegie Mellon School of Design
Program Framwork
"Rather than focusing on an artifact’s form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."
Carnegie Mellon School of Design
Program Framwork
"Rather than focusing on an artifact’s form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."
Carnegie Mellon School of Design
Program Framwork
"Rather than focusing on an artifact’s form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."
design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world.
design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world.
Katie Salen
Rules of Play (2003)
"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."
Katie Salen
Rules of Play (2003)
"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."
Katie Salen
Rules of Play (2003)
"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."
Katie Salen
Rules of Play (2003)
"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."
Katie Salen
Rules of Play (2003)
"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."
Katie Salen
Rules of Play (2003)
"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."
Katie Salen
Rules of Play (2003)
"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."
Katie Salen
Rules of Play (2003)
"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."
"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."
Donald Norman
Adaptive Path Interview (2009)
☝
"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."
Donald Norman
Adaptive Path Interview (2009)
☝
"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."
Donald Norman
Adaptive Path Interview (2009)
☝
"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."
Donald Norman
Adaptive Path Interview (2009)
☝
"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."
Donald Norman
Adaptive Path Interview (2009)
☝
"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."
Donald Norman
Adaptive Path Interview (2009)
☝
"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."
Donald Norman
Adaptive Path Interview (2009)
☝
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... in the mid-1980s that Bill Moggridge — himself a multidisciplinary industrial designer and educator — is credited with coining the term “interaction design” to describe “the design of the subjective and qualitative aspects of everything that is both digital and interactive” in HCI."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... in the mid-1980s that Bill Moggridge — himself a multidisciplinary industrial designer and educator — is credited with coining the term “interaction design” to describe “the design of the subjective and qualitative aspects of everything that is both digital and interactive” in HCI."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... in the mid-1980s that Bill Moggridge — himself a multidisciplinary industrial designer and educator — is credited with coining the term “interaction design” to describe “the design of the subjective and qualitative aspects of everything that is both digital and interactive” in HCI."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... in the mid-1980s that Bill Moggridge — himself a multidisciplinary industrial designer and educator — is credited with coining the term “interaction design” to describe “the design of the subjective and qualitative aspects of everything that is both digital and interactive” in HCI."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... in the mid-1980s that Bill Moggridge — himself a multidisciplinary industrial designer and educator — is credited with coining the term “interaction design” to describe “the design of the subjective and qualitative aspects of everything that is both digital and interactive” in HCI."
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... in the mid-1980s that Bill Moggridge — himself a multidisciplinary industrial designer and educator — is credited with coining the term “interaction design” to describe “the design of the subjective and qualitative aspects of everything that is both digital and interactive” in HCI."
Wikipedia
Industrial Design
"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."
Wikipedia
Industrial Design
"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."
Wikipedia
Industrial Design
"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."
Wikipedia
Industrial Design
"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."
Wikipedia
Industrial Design
"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."
Wikipedia
Industrial Design
"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."
Wikipedia
Interaction Design
"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."
Wikipedia
Interaction Design
"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."
Wikipedia
Interaction Design
"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."
Wikipedia
Interaction Design
"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."
Wikipedia
Interaction Design
"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."
Wikipedia
Interaction Design
"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."
Wikipedia
Interaction Design
"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."
🍊
🍎
🍊
🍎
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... the challenge of interaction design education isn’t that there is some sort of ideal “one size fits all” degree program, if only it could be discovered. [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... the challenge of interaction design education isn’t that there is some sort of ideal “one size fits all” degree program, if only it could be discovered. [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... the challenge of interaction design education isn’t that there is some sort of ideal “one size fits all” degree program, if only it could be discovered. [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... the challenge of interaction design education isn’t that there is some sort of ideal “one size fits all” degree program, if only it could be discovered. [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"... the challenge of interaction design education isn’t that there is some sort of ideal “one size fits all” degree program, if only it could be discovered. [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"
"... the challenge of interaction design education isn’t that there is some sort of ideal “one size fits all” degree program, if only it could be discovered. [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"
Adam Dunford
The Interaction Design Competency
Framework (2016)
Adam Dunford
The Interaction Design Competency
Framework (2016)
"And yet, while interaction design embraces more and more disciplines, there are some within the research community who argue that possibly interaction design shouldn’t be considered a discipline at all"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"And yet, while interaction design embraces more and more disciplines, there are some within the research community who argue that possibly interaction design shouldn’t be considered a discipline at all"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"And yet, while interaction design embraces more and more disciplines, there are some within the research community who argue that possibly interaction design shouldn’t be considered a discipline at all"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"And yet, while interaction design embraces more and more disciplines, there are some within the research community who argue that possibly interaction design shouldn’t be considered a discipline at all"
Hi, my name is . . . Slim Shady.
No, really, my name is Slim Shady.
Just kidding, my name is Mark Zuckerberg (for those of you that don’t know me) and I live in a small town near the massive city of New York.
I am currently 15 years old and I just finished freshman year in high school."
A strange, confusing and rewarding world
"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."
John Maeda
How to Speak Machine (2019)
"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."
John Maeda
How to Speak Machine (2019)
"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."
John Maeda
How to Speak Machine (2019)
"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."
John Maeda
How to Speak Machine (2019)
"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."
John Maeda
How to Speak Machine (2019)
"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"
Abby Covert
How to Make Sense of Any Mess (2014)
"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"
Abby Covert
How to Make Sense of Any Mess (2014)
"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"
Abby Covert
How to Make Sense of Any Mess (2014)
"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"
Abby Covert
How to Make Sense of Any Mess (2014)
"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"
Abby Covert
How to Make Sense of Any Mess (2014)
"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"
Abby Covert
How to Make Sense of Any Mess (2014)
"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"
Abby Covert
How to Make Sense of Any Mess (2014)
Adam Dunford
The Interaction Design Competency
Framework (2016)
"Interestingly, the skill or aspect with the most mentions across all job listings was 'collaborative' or the ability of the employee to cooperate and work with others"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"Interestingly, the skill or aspect with the most mentions across all job listings was 'collaborative' or the ability of the employee to cooperate and work with others"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"Interestingly, the skill or aspect with the most mentions across all job listings was 'collaborative' or the ability of the employee to cooperate and work with others"
Adam Dunford
The Interaction Design Competency
Framework (2016)
"Interestingly, the skill or aspect with the most mentions across all job listings was 'collaborative' or the ability of the employee to cooperate and work with others"