The WTF of IXD

How does one Interaction Design?

The End

Thank you.

The Longer Answer:

πŸ‘¨β€πŸš€

Β 

πŸ‘©β€πŸŽ“

πŸ‘·β€β™‚οΈ

IXD

Table of Contents

Digital Roots
The world of immaterial things
Β 

Academic Roots
Preparing students for a specific career

Β 

Industrial Roots
Working on a mass produced products
Β 

Β 

πŸ‘¨β€πŸš€

πŸ‘©β€πŸŽ“
πŸ‘·β€β™‚οΈ

πŸ‘¨β€πŸš€ Digital Roots

Working in Cyberspace

1996

1996

1996

1996

1996

1996

Hi, my name is . . . Slim Shady.
No, really, my name is Slim Shady.

Just kidding, my name is Mark Zuckerberg (for those of you that don’t know me) and I live in a small town near the massive city of New York.

I am currently 15 years old and I just finished freshman year in high school."

1996

1996

A Toy for Kids

Brian McCullough
How the Internet Happened (2018)

"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."

A Toy for Kids

Brian McCullough
How the Internet Happened (2018)

"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."

A Toy for Kids

Brian McCullough
How the Internet Happened (2018)

"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."

A Toy for Kids

Brian McCullough
How the Internet Happened (2018)

"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."

A Toy for Kids

Brian McCullough
How the Internet Happened (2018)

"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."

A Toy for Kids

Brian McCullough
How the Internet Happened (2018)

"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."

A Toy for Kids

Brian McCullough
How the Internet Happened (2018)

"... touting it as a revolutionary medium that would completely change our lives. [...] others who looked at the net and saw, yes, a toy. And we have to admit that these skeptics had a valid point of view, even with the benefit of hindsight. Because so much of the early web was decidedly amateur."

The Consensus

"By 2005 or so,
it will become clear that the Internet's impact
on the economy has
been no greater
than the fax machine"

Paul Krugman

The Consensus

"By 2005 or so,
it will become clear that the Internet's impact
on the economy has
been
no greater
than the fax machine
"

Paul Krugman

The Consensus

Paul Krugman

"By 2005 or so,
it will become clear that the Internet's impact
on the economy has
been
no greater
than the fax machine
"

The Consensus

Paul Krugman

"By 2005 or so,
it will become clear that the Internet's impact
on the economy has
been
no greater
than the fax machine
"

The Consensus

Paul Krugman

"By 2005 or so,
it will become clear that the Internet's impact
on the economy has
been
no greater
than the fax machine
"

Web 2.0

The Future of Yesterday

"Since its first usage in 2004, Web 2.0 has often been dismissed as a catchphrase. Indeed, web applications that act like desktop programs and encourage collaboration and community have risen and fallen faddishly. [...] A new generation of web applications, technology and, most significantly, users are predicted."

The Future of Yesterday

"Since its first usage in 2004, Web 2.0 has often been dismissed as a catchphrase. Indeed, web applications that act like desktop programs and encourage collaboration and community have risen and fallen faddishly. [...] A new generation of web applications, technology and, most significantly, users are predicted."

The Future of Yesterday

"Since its first usage in 2004, Web 2.0 has often been dismissed as a catchphrase. Indeed, web applications that act like desktop programs and encourage collaboration and community have risen and fallen faddishly. [...] A new generation of web applications, technology and, most significantly, users are predicted."

The Future of Yesterday

"Since its first usage in 2004, Web 2.0 has often been dismissed as a catchphrase. Indeed, web applications that act like desktop programs and encourage collaboration and community have risen and fallen faddishly. [...] A new generation of web applications, technology and, most significantly, users are predicted."

The Roots

"Even your grand-mother can recognize a Web page by its typical brochure-like displays of Times or Arial text, eye-grabbing graphics, and highlighted hyper-links. What we need to remember, though, is that the Web, as we know it now, is a fleeting thing. [...] The Web will be understood not as screenfuls of text and graphics but as a transport mechanism, the ether through which interactivity happens."

Darcy DiNucci

Print Magazine (1999)

The Roots

"Even your grand-mother can recognize a Web page by its typical brochure-like displays of Times or Arial text, eye-grabbing graphics, and highlighted hyper-links. What we need to remember, though, is that the Web, as we know it now, is a fleeting thing. [...] The Web will be understood not as screenfuls of text and graphics but as a transport mechanism, the ether through which interactivity happens."

Darcy DiNucci

Print Magazine (1999)

The Roots

"Even your grand-mother can recognize a Web page by its typical brochure-like displays of Times or Arial text, eye-grabbing graphics, and highlighted hyper-links. What we need to remember, though, is that the Web, as we know it now, is a fleeting thing. [...] The Web will be understood not as screenfuls of text and graphics but as a transport mechanism, the ether through which interactivity happens."

Darcy DiNucci

Print Magazine (1999)

1999

1999

1999

1999

2000

1999

1999

2000

1999

1999

2001

2000

2003

1999

1999

2001

2004

2000

2003

1999

1999

2001

2004

2000

2003

1999

1999

2005

2001

2004

2000

2003

1999

1999

2005

2006

2001

John Maeda
How to Speak Machine (2019)

"Well, design is a messed up premise because it was made when there was only wood, metal, glass, and our hands. Whereas the computational world is using alien materials, and in a world of alien materials, the nature of products and design should change. [...] Design is now maturing β€” expect some awkwardness"

Digital Product Design

John Maeda
How to Speak Machine (2019)

"Well, design is a messed up premise because it was made when there was only wood, metal, glass, and our hands. Whereas the computational world is using alien materials, and in a world of alien materials, the nature of products and design should change. [...] Design is now maturing β€” expect some awkwardness"

Digital Product Design

John Maeda
How to Speak Machine (2019)

"Well, design is a messed up premise because it was made when there was only wood, metal, glass, and our hands. Whereas the computational world is using alien materials, and in a world of alien materials, the nature of products and design should change. [...] Design is now maturing β€” expect some awkwardness"

Digital Product Design

John Maeda
How to Speak Machine (2019)

"Well, design is a messed up premise because it was made when there was only wood, metal, glass, and our hands. Whereas the computational world is using alien materials, and in a world of alien materials, the nature of products and design should change. [...] Design is now maturing β€” expect some awkwardness"

Digital Product Design

Liminal Space

πŸ‘©β€πŸŽ“ Academic Roots

Describing a type of work

Starting Point

The Question

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"

The Question

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"

The Question

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"

The Question

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"

The Question

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The focus of this thesis was to understand what industry needs and expects from interaction design education. The underlying motivation for this desire was to provide some sort of standard or optimal curriculum that could produce qualified interaction designers into the field of practice"

The Answer

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... this project answers the question of 'what is the ideal interaction design education' with the somewhat ineffectual answer of 'it doesn’t exist.'"

The Answer

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... this project answers the question of 'what is the ideal interaction design education'Β with the somewhat ineffectual answer of 'it doesn’t exist.'"

The Answer

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... this project answers the question of 'what is the ideal interaction design education' with the somewhat ineffectual answer of 'it doesn’t exist.'"

The Answer

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... this project answers the question of 'what is the ideal interaction design education' with the somewhat ineffectual answer of 'it doesn’t exist.'"

Why?

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyone to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."

Why?

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyone to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."

Why?

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyoneΒ to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."

Why?

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyone to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."

Why?

Adam Dunford
The Interaction Design Competency
Framework (2016)

"The bewildering variety of job titles and job descriptions makes it almost overwhelming for anyone to get an adequate picture of what, exactly, an interaction designer should know and thereby craft a valid educational program to address it."

A Problem of Scale

Adam Dunford
The Interaction Design Competency
Framework (2016)

"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a β€œdual title” such as β€œInteraction Designer / User Experience Designer” or β€œUser Interface Designer / Researcher” to describe the job role"

A Problem of Scale

Adam Dunford
The Interaction Design Competency
Framework (2016)

"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a β€œdual title” such as β€œInteraction Designer / User Experience Designer” or β€œUser Interface Designer / Researcher” to describe the job role"

A Problem of Scale

Adam Dunford
The Interaction Design Competency
Framework (2016)

"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a β€œdual title” such as β€œInteraction Designer / User Experience Designer” or β€œUser Interface Designer / Researcher” to describe the job role"

A Problem of Scale

Adam Dunford
The Interaction Design Competency
Framework (2016)

"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a β€œdual title” such as β€œInteraction Designer / User Experience Designer” or β€œUser Interface Designer / Researcher” to describe the job role"

A Problem of Scale

Adam Dunford
The Interaction Design Competency
Framework (2016)

"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a β€œdual title” such as β€œInteraction Designer / User Experience Designer” or β€œUser Interface Designer / Researcher” to describe the job role"

A Problem of Scale

Adam Dunford
The Interaction Design Competency
Framework (2016)

"From the high-level review of 850 job listings within interaction design, 332 unique job titles were found [...] Of these, more than half used a β€œdual title” such as β€œInteraction Designer / User Experience Designer” or β€œUser Interface Designer / Researcher” to describe the job role"

Academic Origins

Adam Dunford
The Interaction Design Competency
Framework (2016)

"In fact, the first academic program officially named "Interaction Design" is believed to be the Master of Design in Interaction Design, established at Carnegie Mellon University in 1994"

Academic Origins

"In fact, the first academic program officially named "Interaction Design" is believed to be the Master of Design in Interaction Design, established at Carnegie Mellon University in 1994"

Adam Dunford
The Interaction Design Competency
Framework (2016)

Academic Origins

"In fact, the first academic program officially named "Interaction Design" is believed to be the Master of Design in Interaction Design, established at Carnegie Mellon University in 1994"

Adam Dunford
The Interaction Design Competency
Framework (2016)

Academic Origins

"In fact, the first academic program officially named "Interaction Design" is believed to be the Master of Design in Interaction Design, established at Carnegie Mellon University in 1994"

Adam Dunford
The Interaction Design Competency
Framework (2016)

Ground Zero

Carnegie Mellon School of Design
Program Framwork

"Rather than focusing on an artifact’s form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."

Ground Zero

Carnegie Mellon School of Design
Program Framwork

"Rather than focusing on an artifact’s form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."

Ground Zero

Carnegie Mellon School of Design
Program Framwork

"Rather than focusing on an artifact’s form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."

Ground Zero

Carnegie Mellon School of Design
Program Framwork

"Rather than focusing on an artifact’s form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."

Ground Zero

Carnegie Mellon School of Design
Program Framwork

"Rather than focusing on an artifact’s form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."

Ground Zero

Carnegie Mellon School of Design
Program Framwork

"Rather than focusing on an artifact’s form and most basic function, design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world."

design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world.

design for interactions considers the quality of design-mediated interactions between people, the built world, and the natural world.

Interaction + Design

Katie Salen
Rules of Play (2003)

"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."

Interaction + Design

Katie Salen
Rules of Play (2003)

"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."

Interaction + Design

Katie Salen
Rules of Play (2003)

"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."

Interaction + Design

Katie Salen
Rules of Play (2003)

"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."

Interaction + Design

Katie Salen
Rules of Play (2003)

"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."

Interaction + Design

Katie Salen
Rules of Play (2003)

"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."

Interaction + Design

Katie Salen
Rules of Play (2003)

"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."

Interaction + Design

Katie Salen
Rules of Play (2003)

"Perhaps even more than 'design' and 'systems', debates over the term 'interactivity' have run rampant. Interactivity is one of those words that can mean everything and nothing at once. If everything can indeed be considered interactive, then the concept loses its ability to help us solve design problems."

Corporate Vernacular

"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."

Donald Norman
Adaptive Path Interview (2009)

"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."

Donald Norman
Adaptive Path Interview (2009)

Corporate Vernacular

"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."

Donald Norman
Adaptive Path Interview (2009)

Corporate Vernacular

"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."

Donald Norman
Adaptive Path Interview (2009)

Corporate Vernacular

"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."

Donald Norman
Adaptive Path Interview (2009)

Corporate Vernacular

"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."

Donald Norman
Adaptive Path Interview (2009)

Corporate Vernacular

"I invented the term because I thought human interface and usability were too narrow. I wanted to cover all aspects of the person's experience with the system including industrial design graphics, the interface, the physical interaction and the manual. Since then the term has spread widely, so much so that it is starting to lose it's meaning."

Donald Norman
Adaptive Path Interview (2009)

Corporate Vernacular

πŸ‘·β€β™‚οΈ Industrial Roots

Work

Conceptual Origins

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... in the mid-1980s that Bill Moggridge β€” himself a multidisciplinary industrial designer and educator β€” is credited with coining the term β€œinteraction design” to describe β€œthe design of the subjective and qualitative aspects of everything that is both digital and interactive” in HCI."

Conceptual Origins

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... in the mid-1980s that Bill Moggridge β€” himself a multidisciplinary industrial designer and educator β€” is credited with coining the term β€œinteraction design” to describe β€œthe design of the subjective and qualitative aspects of everything that is both digital and interactive” in HCI."

Conceptual Origins

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... in the mid-1980s that Bill Moggridge β€” himself a multidisciplinary industrial designer and educator β€” is credited with coining the term β€œinteraction design” to describe β€œthe design of the subjective and qualitative aspects of everything that is both digital and interactive” in HCI."

Conceptual Origins

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... in the mid-1980s that Bill Moggridge β€” himself a multidisciplinary industrial designer and educator β€” is credited with coining the term β€œinteraction design” to describe β€œthe design of the subjective and qualitative aspects of everything that is both digital and interactive” in HCI."

Conceptual Origins

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... in the mid-1980s that Bill Moggridge β€” himself a multidisciplinary industrial designer and educator β€” is credited with coining the term β€œinteraction design” to describe β€œthe design of the subjective and qualitative aspects of everything that is both digital and interactive” in HCI."

Conceptual Origins

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... in the mid-1980s that Bill Moggridge β€” himself a multidisciplinary industrial designer and educator β€” is credited with coining the term β€œinteraction design” to describe β€œthe design of the subjective and qualitative aspects of everything that is both digital and interactive” in HCI."

Industrial Design

Wikipedia
Industrial Design

"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."

Industrial Design

Wikipedia
Industrial Design

"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."

Industrial Design

Wikipedia
Industrial Design

"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."

Industrial Design

Wikipedia
Industrial Design

"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."

Industrial Design

Wikipedia
Industrial Design

"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."

Industrial Design

Wikipedia
Industrial Design

"Industrial design is a process of design applied to physical products that are to be manufactured by mass production. It is the creative act of determining and defining a product's form and features, which takes place in advance of the manufacture or production of the product."

Superimposition

Wikipedia
Interaction Design

"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."

Superimposition

Wikipedia
Interaction Design

"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."

Superimposition

Wikipedia
Interaction Design

"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."

Superimposition

Wikipedia
Interaction Design

"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."

Superimposition

Wikipedia
Interaction Design

"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."

Superimposition

Wikipedia
Interaction Design

"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."

Superimposition

Wikipedia
Interaction Design

"To Moggridge, it was an improvement over soft-face, which he had coined in 1984 to refer to the application of industrial design to products containing software."

Apples and Oranges

Β 

  • Is Fruit
  • Is Healthy
  • Has Skin

Β 

🍊

🍎

Apples and Oranges

Β 

  • Thin Skin
  • Not Acidic
  • Cool Climate

Β 

Β 

  • Thick Skin
  • Very Acidic
  • Warm Climate

Β 

Β 

  • Is Fruit
  • Is Healthy
  • Has Skin

Β 

🍊

🍎

Modern Day IXD

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... the challenge of interaction design education isn’t that there is some sort of ideal β€œone size fits all” degree program, if only it could be discovered.Β  [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"

Modern Day IXD

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... the challenge of interaction design education isn’t that there is some sort of ideal β€œone size fits all” degree program, if only it could be discovered.Β  [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"

Modern Day IXD

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... the challenge of interaction design education isn’t that there is some sort of ideal β€œone size fits all” degree program, if only it could be discovered.Β  [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"

Modern Day IXD

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... the challenge of interaction design education isn’t that there is some sort of ideal β€œone size fits all” degree program, if only it could be discovered.Β  [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"

Modern Day IXD

Adam Dunford
The Interaction Design Competency
Framework (2016)

"... the challenge of interaction design education isn’t that there is some sort of ideal β€œone size fits all” degree program, if only it could be discovered.Β  [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"

Modern Day IXD

"... the challenge of interaction design education isn’t that there is some sort of ideal β€œone size fits all” degree program, if only it could be discovered.Β  [...] interaction design education is a wicked problem, with contradictory perspectives on what is important and to whom"

Adam Dunford
The Interaction Design Competency
Framework (2016)

Does IXD Even Exist?

Adam Dunford
The Interaction Design Competency
Framework (2016)

"And yet, while interaction design embraces more and more disciplines, there are some within the research community who argue that possibly interaction design shouldn’t be considered a discipline at all"

Does IXD Even Exist?

Adam Dunford
The Interaction Design Competency
Framework (2016)

"And yet, while interaction design embraces more and more disciplines, there are some within the research community who argue that possibly interaction design shouldn’t be considered a discipline at all"

Does IXD Even Exist?

Adam Dunford
The Interaction Design Competency
Framework (2016)

"And yet, while interaction design embraces more and more disciplines, there are some within the research community who argue that possibly interaction design shouldn’t be considered a discipline at all"

Does IXD Even Exist?

Adam Dunford
The Interaction Design Competency
Framework (2016)

"And yet, while interaction design embraces more and more disciplines, there are some within the research community who argue that possibly interaction design shouldn’t be considered a discipline at all"

"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."

John Maeda
How to Speak Machine (2019)

Shifting Ground

"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."

John Maeda
How to Speak Machine (2019)

Shifting Ground

"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."

John Maeda
How to Speak Machine (2019)

Shifting Ground

"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."

John Maeda
How to Speak Machine (2019)

Shifting Ground

"Even now, technology continues to change the things we make and use at a rate we don't understand yet. [...] We're no longer on the shore watching the information age approach; we're up to our hips in it."

Shifting Ground

John Maeda
How to Speak Machine (2019)

"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"

Abby Covert
How to Make Sense of Any Mess (2014)

Brave New World

"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"

Abby Covert
How to Make Sense of Any Mess (2014)

Brave New World

"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"

Abby Covert
How to Make Sense of Any Mess (2014)

Brave New World

"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"

Abby Covert
How to Make Sense of Any Mess (2014)

Brave New World

"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"

Abby Covert
How to Make Sense of Any Mess (2014)

Brave New World

"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"

Abby Covert
How to Make Sense of Any Mess (2014)

Brave New World

"If we're going to be successful in this new world, we need to see information as a workable material and learn to architect it in a way that gets us to our goals. The most important thing I can teach you about information is that it isn't a thing. It's subjective, not objective"

Abby Covert
How to Make Sense of Any Mess (2014)

Brave New World

One Ring to Bind Them

Adam Dunford
The Interaction Design Competency
Framework (2016)

"Interestingly, the skill or aspect with the most mentions across all job listings was 'collaborative' or the ability of the employee to cooperate and work with others"

One Ring to Bind Them

Adam Dunford
The Interaction Design Competency
Framework (2016)

"Interestingly, the skill or aspect with the most mentions across all job listings was 'collaborative' or the ability of the employee to cooperate and work with others"

One Ring to Bind Them

Adam Dunford
The Interaction Design Competency
Framework (2016)

"Interestingly, the skill or aspect with the most mentions across all job listings was 'collaborative' or the ability of the employee to cooperate and work with others"

One Ring to Bind Them

Adam Dunford
The Interaction Design Competency
Framework (2016)

"Interestingly, the skill or aspect with the most mentions across all job listings was 'collaborative' or the ability of the employee to cooperate and work with others"