Morphing 3D objects with help of audio inputs
Sustainable Identities
Task: create a visualization which creates a unique identity and runs on tablet
Solution:
3D part with three.js
sphere
icosahedron
3D part with three.js
3D part with three.js
And it's done :)
3D part with three.js
nope :)
How to create a blob out of the sphere?
3D part with three.js
We need something to move the vertex points,
something which is kind of random...
- vertex shaders?
- moving the actual vertex points?
- some "noise"?
3D part with three.js
PERLIN
NOISE
Perlin noise
"pseudorandom gradient vector"
"it seems random, but it isn't in reality"
Perlin noise
var pattern = [];
function generatePattern() {
var i = 0;
for (i; i < 256; i++) {
pattern[256 + i] = pattern[i];
}
}
function createRandomArray(elementNumber, min, max) {
var nums = [];
for (var element = 0; element < elementNumber; element++) {
nums[element] = randomNumber(min, max);
}
return nums;
}
function randomNumber(min, max) {
return (Math.round((max - min) * Math.random() + min));
}
Perlin noise
while (l--) {
v = sphere.geometry.vertices[l];
n.copy(v);
n.normalize();
if (justCreation !== true) {
if (tempNoiseArray[l] === undefined) {
noise = APP.Render.Noise.noise(0.1 * v.x, 0.1 * v.y, 0.1 * v.z);
tempNoiseArray[l] = noise;
} else {
noise = tempNoiseArray[l];
}
noise = blobSteps * noise;
}
d = 8 + noise;
n.multiplyScalar(d);
v.copy(n);
}
Perlin noise
...
A = pattern[X] + Y;
AA = pattern[A] + Z;
AB = pattern[A + 1] + Z;
B = pattern[X + 1] + Y;
BA = pattern[B] + Z;
BB = pattern[B + 1] + Z;
return lerp(w, lerp(v, lerp(u, grad(pattern[AA], x, y, z),
grad(pattern[BA], xMinus1, y, z)),
lerp(u, grad(pattern[AB], x, yMinus1, z),
grad(pattern[BB], xMinus1, yMinus1, z))),
lerp(v, lerp(u, grad(pattern[AA + 1], x, y, zMinus1),
grad(pattern[BA + 1], xMinus1, y, z - 1)),
lerp(u, grad(pattern[AB + 1], x, yMinus1, zMinus1),
grad(pattern[BB + 1], xMinus1, yMinus1, zMinus1))));
Perlin noise
Demotimeee
Audio part
Now we have something we can use for generating blobs or potatoes.
We need an input method or a generator which will give us "numbers", so we can use them with our Perlin noise creator.
Audio part
access the microphone with Navigator.getUserMedia()
access the stream & data with Web Audio API
use analyser node to get frequency / volume datas
Audio part
Demotimeee
Dankeschön