Tech Teach Bootcamp

VR with CoSpaces and Google Cardboard

Week 4: How to Launch this Class

Schedule

Week 1: Intro to 3D Modeling

Week 2: CoBlocks coding crash course

Week 3: Advanced coding and project design

Week 4: How to launch this course at your site(s)

Weekly Structure

15 min: Intro and review

75 min: Active lecture

30 min: Workshop and teaching practice

Let's start with a short review!

Week 3 Homework

 Create a second stage for the maze game. The second stage must be triggered by a button press from the first stage.

 

 The second stage must contain:

​- An obstacle to avoid (e.g. a villain) or something to jump over (e.g. a platform)

- A timer that ends the game if you don't get to the end on time.

- A win message if you do successfully get to the end

Teacher Accounts and Class Creation

Lesson Plans

Task
☐Read through your assigned lesson plan and prepare to teach

 

10 min

Teaching Practice

Advertising the Class

Project Design Tips

1. Refer to class as "Game Design" or "Animation"

  • STEM or just coding sounds boring for students who don't know what it is

Project Design Tips

2. Run demos to get student buy-in

  • Get students who may be interested all together in one room or auditorium and show them what sort of projects they can create. 

Project Design Tips

3. Allow for student autonomy 

Before Week 4

 Create a second stage for the maze game. The second stage must be triggered by a button press from the first stage.

 

 The second stage must contain:

​- An obstacle to avoid (e.g. a villain) or something to jump over (e.g. a platform)

- A timer that ends the game if you don't get to the end on time.

- A win message if you do successfully get to the end

1-on-1s

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