Virtual reality is inevitably going to become mainstream - it's only a question of how good it needs to be before the mainstream is willing to use it.
Palmer Luckey
Lens*
Physical screen
Virtual Screen
With Lens
Without Lens
*Convex Fresnel Lens
Projected image
Perceived image
Projected image
Perceived image
*Sparauge
https://w3c.github.io/webvr/
WebVR is an experimental JavaScript API that provides access to Virtual Reality devices, such as the Oculus Rift, HTC Vive, Samsung Gear VR, or Google Cardboard, in your browser.
Supported Web Browser
Polyfill
Mobile
Desktop
Virtual Reality Headset
Smartphone and Lenses
WebVR
WebGL
(Pre Release)
yarn global add react-vr-cli
or
npm install -g react-vr-cli
<!-- vr/index.html -->
<html>
<head>
<title>firstproject</title>
<style>body { margin: 0; }</style>
<head>
<body>
<script src="./client.bundle?platform=vr"></script>
<script>
ReactVR.init(
'../index.vr.bundle?platform=vr&dev=true',
document.body
);
</script>
</body>
</html>
// vr/client.js
import {VRInstance} from 'react-vr-web';
function init(bundle, parent, options) {
const vr = new VRInstance(
bundle,
'firstproject',
parent,
{ ...options }
);
vr.render = function() {
// Any custom behavior you want to perform
// on each frame goes here
};
// Begin the animation loop
vr.start();
return vr;
}
window.ReactVR = {init};
// index.vr.js (part 1)
import React from 'react';
import {
AppRegistry,
asset,
StyleSheet,
Pano,
Text,
View
} from 'react-vr';
// index.vr.js (part 2)
class firstproject extends React.Component {
render() { return (
<View>
<Pano source={asset('chess-world.jpg')}/>
<Text style={{
backgroundColor:'blue',
textAlign:'center',
textAlignVertical:'center',
layoutOrigin: [0.5, 0.5],
transform: [{translate: [0, 0, -3]}],
}}>
hello
</Text>
</View>
)}
};
AppRegistry.registerComponent(
'firstproject', () => firstproject
);
class firstproject extends React.Component {
render() { return (
<View>
<Pano source={asset('agentconf.jpg')}/>
<Text style={{
fontSize: 0.4,
layoutOrigin: [0.5, 0.5],
transform: [{translate: [0, 0, -3]}],
}}>
Welcome to Agent.sh
</Text>
</View>
)}
};
AppRegistry.registerComponent(
'firstproject', () => firstproject
);
<View>
<PointLight style={{
color:'white',
transform:[{translate : [0, 400, 700]}]}}
/>
<Pano source={asset('chess-world.jpg')}/>
<Mesh
style={{ transform: [
{translate: [0, -5, -20]},
{rotateY: -30},
{rotateX: -40}
] }}
source={{
mesh: asset('cube2.obj'),
mtl: asset('cube2.mtl'),
lit: true
}}
/>
</View>
// Tree.js
export default ({ style }) => (
<View style={style}>
<Mesh
source={{
mesh: asset('tree-trunk.obj'),
mtl: asset('tree-trunk.mtl'),
lit: true
}}
style={{ transform: [{scale: [0.6, 1, 0.6]}] }}
/>
<Mesh
source={{
mesh: asset('tree-crown.obj'),
mtl: asset('tree-crown.mtl'),
lit: true
}}
style={{ transform: [{translate: [0, 2.5, 0]}] }}
/>
</View>
);
// Forest.js Part 1
import { range, map, xprod, flatten } from 'ramda';
import Tree from './Tree';
const randomPosition = () => (Math.floor(Math.random() * 10) - 5);
const randomHeight = () => (Math.random() - 1);
const randomScale = () => (Math.random() * 0.25 + 1);
const grid = xprod(range(0, 10), range(0, 10));
const trees = grid.map((entry, index) => {
return {
x: entry[0] * 8 + randomPosition(),
y: entry[1] * 8 + randomPosition(),
id: index
};
});
// Forest.js
export default ({ style }) => (
<View style={style}>
{trees.map((tree) => {
const scale = randomScale();
return (
<Tree
key={tree.id}
style={{
transform: [
{scale: [scale, scale, scale]},
{translate: [
tree.x, randomHeight(),
tree.y
]},
]
}}
/>
);
})}
</View>
);
https://github.com/nikgraf/webvr-expriments