CSE 839
Morten Fjeld, Martin Bichsel & Matthias Rauterber
Swiss Federal Institute of Technology (ETH)
Clausiusstrasse 25, CH-8092 Zurich, SWITZERLAND
a method that goes beyond the established approaches of human-computer interaction
Non existence of proper gesture based interaction with real world objects
Establish a bridge between virtual and real world objects through augmented reality
Natural Interaction: human actions in the real world with other humans and/or with real world objects
Natural User Interaction: AR approach and the basic constraints of natural interaction
Augmented Reality: live direct or indirect view of a physical, real-world environment whose elements are supplemented by computer-generated sensory input such as sound, video, graphics or GPS data.

Virtual Reality: computer-simulated environment that can simulate physical presence in places in the real world or imagined world
Fitzmaurice, Ishii and Buxton a grasp-based user interface has the following
advantages:
• it encourages two handed interactions
• it allows for more parallel input specification by the user
• it leverages off of our well developed skills for physical object manipulations
• it facilitates interactions by making interface elements
more 'direct' and more 'manipulable' by using physical
artifacts
• it affords multi-person, collaborative use.
Natural User Interfaces (NUI)


The hardware comprises seven components:



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