楓資 鄭云晶
using System;
class Program{
static void Main(){
string x=Console.ReadLine();
Console.WriteLine(x);
}
}印出並換行:Console.WriteLine
印出:Console.Write
非文字輸入:Console.Read()
字串輸入:Console.ReadLine()
int hp = 100;
float speed = 5.5f;
string playerName = "Hi";
bool isAlive = true;| int | 整數 |
| float | 浮點數 |
| string | 字串(參考型別) |
| char | 字元 |
| bool | 布林值 |
實值型別 (Value Types)
static void transnumber(string[] args){
int a;
int b = 2, c = 3;
a = 1;
Console.WriteLine(a + b + c);
}static void normalnumber(string[] args){
const float pi = 3.1415927f;
const int r = 25;
Console.WriteLine(pi * r * r);
}static void math(string[] args){
int i;
i = 123;
Console.WriteLine(i);
i++;
Console.WriteLine(i);
}常數宣告運算式static void IfStatement(string[] a){
if (a.Length == 0){
Console.WriteLine("No");
}
else{
Console.WriteLine("One or more");
}
}判斷是否為空字串
static void ForStatement(string[] a){
for (int i = 0; i < a.Length; i++){
Console.WriteLine(a[i]);
}
}static void WhileStatement(string[] a){
int i = 0;
while (i < a.Length){
Console.WriteLine(a[i]);
i++;
}
}把陣列裡的每個元素逐行印出
class Player{
int hp;
float speed;
string name;
}把角色血量變為50
Player p = new Player();
p.hp = 50;類別
欄位(Fields)
控制欄位怎麼被使用
p.hp = -999;在讀或改資料時,加一層檢查或規則
class Player{
private int hp;
public int Hp{
get { return hp; }
set{
if (value >= 0)
hp = value;
}
}
}讀取資料
修改資料
public:公開欄位(可以在 Inspector 直接改
private:真正存資料(不能直接改)
class Player{
public string name = "哈哈";
public int hp = 100;
public void SayHi(){
Console.WriteLine("你好,我是 " + name);
}
public void TakeDamage(int damage){
hp -= damage;
Console.WriteLine(name + " 剩餘血量: " + hp);
}
}定義一個方法:受傷 (需要傳入傷害值)
定義一個方法:自我介紹
[存取修飾詞] [回傳類型] [方法名稱] (參數)
Player p = new Player();
p.SayHi();
p.TakeDamage(20); 你好,我是 哈哈
哈哈 剩餘血量:80