State of the art.
Planning & Architecture.
2D & 3D
SDKs and Libraries
Next time: Technical Planning
How will you present?
Must: Have a video and pics prepared.
Buut... we can also prepare a basic presentation directly into AR or VR (on my device)
Similar Products
Main Features
& User Journey
Moodboard
# CHAPTER 2
*Technologies, Libraries and Assets
# 2D and Design
Import in Unity
Images, 9-sliced textures, Fonts (TextMesh Pro), Color Palettes
Decision:
vs (and, or)
UI Canvas - Legacy, Easy to learn ,World-position works
UITOOLKIT (Modern, Responsive, Screen-fixed only)
# 3D assets
Import in Unity
FBX, OBJ
Environment: Bash assets together, use Unity Terrain, or prototype fast in Probuilder
Build the most IMPORTANT assets:
Blender3D, ArmorPaint
# VR
OpenXR + XRToolkit or (Meta) Oculus Integration or Microsoft MRTK
in-class VR testing (I hope soon)
*Learn about Unity's new Input System
# AR
# Networking
Learn more about networking: https://docs-multiplayer.unity3d.com/netcode/current/learn/dealing-with-latency/index.html
Netcode:
Photon:
https://doc.photonengine.com/en-us/pun/v2/demos-and-tutorials/pun-basics-tutorial/intro
# Extra assets
A lot of extra (free) assets 🎈
Others