The many definitions of Metaverse

AND WHY IT'S NOT THERE YET.

Dragoș Silion - ColorfulCoding & Cofounder Artlink

Public perception

Escaping 2D

The metaverse

and how it will revolutionize everything

  - Matthew Ball

Snow Crash

- Neil Stephenson, 1992

a persistent virtual world that reached, interacted with, and affected nearly every part of human existence.

 

It was a place for labor and leisure, for self-actualization as well as physical exhaustion, for art alongside commerce.

 At any given time, there were roughly 15 million human-
controlled avatars on “The Street,” which Stephenson called “the Broadway, the
Champs Elysees of the Metaverse,”  

but stretched across the entirety of a virtual
planet more than two and a half times the size of the earth.

At any given time, there were roughly 15 million human-
controlled avatars on “The Street,” which Stephenson called “the Broadway, the Champs Elysees of the Metaverse,” 

“A massively scaled and interoperable network of real-time rendered 3D virtual worlds that can be experienced synchronously and persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as identity, history, entitlements, objects, communications, and payments.”

  • Bandwith

  • Latency - the more immersed, the more disturbing latency is

Networking

500,000,000 sqm map

2 trillion uniquely rendered trees

1.5 billion buildings

Roblox 30-50 MB / hour

vs Fortnite's 100-300MB/hour

Computing

Roblox <200 CCU in lower-fidelity worlds.

MEtaverse as ENGINES

  • Unity & Unreal - cost money, privately owned and closed systems. Not accessible to everyone.

  • Platforms (Second Life, Roblox, Minecraft, Fortnite Creative, Altspace VR, Horizon Worlds)  - More accessible, More closed

Interoperability

  • JPEG and MP3

  • 3D assets : FBX (owned by Autodesk), GLTF ("JPEG of 3D")

  • 3D Scenes with behaviours: ??

...and many more

Ethics

Corporate & VR

Huge funding, lower returns.

But..driving hardware investments

What they mean:

Multiplayer social VR

  • Altspace VR (Microsoft)
  • Bigscreen VR
  • RecRoom (Microsoft)
  • Horizon Worlds (Facebook)
  • VRChat

Social VR is better than  zooming

Web3

Money first, Technology after

Buy land now, and we promise we'll build on it if we have the funds.

Games

The only real thing we got

The first one that worked

Second Life

Meet the Team

Successful business model. Close to our definition.

Roblox

Experimenting a lot

Fortnite

ARCloud

Researchers, Dreamers & XR

"Silent tech pushers"

Google Geospatial API

dragos@colorfulcoding.com

Stay optimistic, have fun &

 keep building imperfect worlds

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