Welcome!

Tell us about yourself

 

http://bit.ly/1TrxP5W

The Room Today

Wifi:

galvanize-guest- seattle

LevelUp!

Introducing Meteor

 

The JavaScript App Platform

Meteor's Mission

Build apps that are a delight to use, faster than you ever thought possible

Today's Software Requirements

You need an app ...

iOS or Android?!

Web

Watch / Small Devices

Sensors

Large Displays

How can we keep up?!?

We would need:

  • A single code base
  • Easy client / server interactions
  • A common language
  • Flexible development platform
  • Open source community
  • Cross platform (Web & Mobile & beyond)

The Basics

  • Full Stack JavaScript framework (true platform)
  • JavaScript on client & server
  • Built on top of Node and MongoDB
  • Cross Platform (Web & Mobile)

Angular vs Meteor

Meteor

  • Full Stack!

Angular

  • Node
  • Express
  • Grunt/Gulp
  • Database
  • Websocket

React vs Meteor

Meteor

  • Full Stack!

React

  • Node
  • Express
  • Grunt/Gulp
  • Database
  • Websocket

Meteor Compontents

  • Blaze / Spacebars
  • Web socket / DDP
  • Node
  • MongoDB
  • Atmosphere / NPM
  • ~125 Core Packages

Community Packages

  • jQuery UI
  • Moment
  • React
  • Angular
  • ~6000 Packages

NPM Packages!

  • ~159,000 Packages

Questions?!

Getting Started

Installing Meteor

curl https://install.meteor.com/ | sh

OS X / Linux

Windows

InstallMeteor.exe

Start Your First App

> meteor create my-app
> cd my-app
> meteor run
  • Client (Blaze engine)
  • Server (Node)
  • Web socket (SocketIO + DDP)
  • MongoDB

Meteor Structure

Other Folders

  • Client​
  • Server
  • Public
  • Private
  • Lib
  • Packages

Initial Structure

  • my-app.html
  • my-app.js
  • my-app.css

HTML: Introducing Templates

<template name='myTemplateName'>
    <!-- HTML goes here -->
</template>

JS: Introducing Client / Server

if(Meteor.isClient) {
    /*
        Add my JS code here
    */
}

if(Meteor.isServer) {
    /*
        Add my JS code here
    */
}

HTML + JS: Introducing Events

<template name='myTemplateName'>
    <button id='clickme'>Click Me</button>
</template>

//JS
Template.myTemplate.events({
    'click #clickme': function(e,t) {
        alert('i was clicked');
    }
})

HTML + JS: Introducing Helpers

<template name='myTemplateName'>
    <button id='clickme'>{{buttonName}}</button>
</template>

//JS
Template.myTemplate.helpers({
    'buttonName': function() {
        return 'Click Me Now';
    }
})

Introducing Collections

myCollection = new Mongo.Collection('mycollection');

myCollection.insert({names: 'my name'});

Deploying a Meteor App

> meteor deploy my-app.meteor.com

What about out mobile app?

Create iOS App

> meteor add-platform ios
> meteor run --mobile-server <IP/cname> ios-device

Create Android App

> meteor install-sdk android
# Install Java (web install)
# Install Emulator (web install)
> meteor add-platform android
> meteor run --mobile-server <IP/cname> android-device

Can I Build Native Apps?

YES! - Connect over DDP

  • iOS
    • https://github.com/boundsj/ObjectiveDDP
  • Android
    • https://github.com/kenyee/android-ddp-client

Questions?!

Prove It!!!

Demo Time!

Demo

Step 1: Create First Meteor App

Step 2: Live Coding

Step 3: Battle Cats

Step 4: Create Mobile App

Questions?!

Phase 1: Add UI

<head>
  <meta name="viewport" content="initial-scale=1, user-scalable=0">
  <title>battle-cats-demo</title>
</head>

<body>
  {{> main }}
</body>

<template name="main">
  <h1>Battle Cats!</h1>
  <h3>Pick a Cat:</h3>

  {{#with cats}}
      <img id='cat1' class='catChoice' src="/kittens/{{cat1}}.jpg" cat="{{cat1}}">
      <img id='cat2' class="catChoice" src="/kittens/{{cat2}}.jpg" cat="{{cat2}}">
  {{/with}}
</template>

Phase 1: Add JS

if (Meteor.isClient) {
  var cat1, cat2;

  Template.main.helpers({
    'cats': function () {
      console.log('retrieving cats');
      
      if (!cat1) {
        cat1 = chooseRandomNumber(0, 13);
        console.log('Loading cat1: ', cat1);
      }
      
      if (!cat2) {
        cat2 = chooseRandomNumber(0, 13, cat1);
        console.log('Loading cat2: ', cat2);
      }

      return {cat1: cat1, cat2: cat2};
    }
  });
}

function chooseRandomNumber(min, max, notEqualTo) {
  var randomNumber = Math.floor(Math.random() * (max - min + 1)) + min;

  if (!notEqualTo) {
    return randomNumber;
  }

  if (randomNumber != notEqualTo) {
    return randomNumber;
  } else {
    return chooseRandomNumber(min, max, notEqualTo);
  }
}

Preview Phase 1

Phase 2: Add UI

<template name="main">
  <h1>Battle Cats!</h1>
  <h2>Battle # {{battleNumber}}: Pick a Cat</h2>

  {{#with cats}}
      <img id='cat1' class='catChoice' src="/kittens/{{cat1}}.jpg" cat="{{cat1}}">
      <img id='cat2' class="catChoice" src="/kittens/{{cat2}}.jpg" cat="{{cat2}}">
  {{/with}}
</template>

Phase 2: Add JS

CatStats = new Mongo.Collection('catstats');
CatWins = new Mongo.Collection('catwins');

if (Meteor.isClient) {
  var cat1, cat2, selectedCat;

  Template.main.helpers({
    'cats': function () {
      
      // Session variable causes helper to be reactive and forces helper to reload when variable changes
      var currentBattle = Session.get('battleNumber');

      if (!cat1) {
        cat1 = chooseRandomNumber(0, 13);
      }
      
      if (!cat2) {
        cat2 = chooseRandomNumber(0, 13, cat1);
      }

      return { cat1: cat1, cat2: cat2 };
    },
    'battleNumber': function () {
      return Session.get('battleNumber');
    },
    'battleResults': function () {
      return CatWins.find({}, { sort: { numberWins: -1 }});
    }
  });

  Template.main.events({
    'click .catChoice': function (e, t) {
      var elem = e.currentTarget;
      //data-cat was not updating the winningCat, had to revert to attribute
      var winningCat = $(elem).attr('cat');

      if (selectedCat) {
        return
      } else {
        selectedCat = true;
      }

      CatStats.insert({
        catName: winningCat,
        battleNumber: Session.get('battleNumber')
      });

      var catWinsDoc = CatWins.findOne({ catName: winningCat });

      if (!catWinsDoc) {
        CatWins.insert({ catName: winningCat, numberWins: 1 });
      } else if (catWinsDoc) {
        CatWins.update({ _id: catWinsDoc._id }, { $inc: { numberWins: 1 }});
      }

      var id = $(elem).attr('id');
      var winningCatNum;
      if (id === 'cat1') {
        winningCatNum = 1
      } else if (id === 'cat2') {
        winningCatNum = 2
      }

      $('#results').text('Cat ' + winningCatNum + ' Wins! Loading Next Battle ...');

      setTimeout(function () {
        $('#results').text('');

        selectedCat = false;
        cat1 = null;
        cat2 = null;

        Session.set('battleNumber', Session.get('battleNumber') + 1);
      }, 1000)
    }
  });

  Meteor.startup(function () {
    Session.set('battleNumber', 1);
  });
}

function chooseRandomNumber(min, max, notEqualTo) {
  var randomNumber = Math.floor(Math.random() * (max - min + 1)) + min;

  if (!notEqualTo) {
    return randomNumber;
  }

  if (randomNumber != notEqualTo) {
    return randomNumber;
  } else {
    return chooseRandomNumber(min, max, notEqualTo);
  }
}

Preview Phase 2

Phase 3: Add UI

<head>
  <meta name="viewport" content="initial-scale=1, user-scalable=0">
  <title>battle-cats-demo</title>
</head>

<body>
{{> header}}

{{> sAlert}}
{{> connectionBanner}}

<div id="main-segment" class="ui segment">
  <div class="ui grid">
    <div class="ui eleven wide column">
      <div id="battle-segment" class="ui segment">
        {{> catImages}}
      </div>

      <h3 class="ui header">Players</h3>
      {{> numberOfPlayers}}
    </div>

    <div class="ui five wide column">
      <h4 class="ui center aligned header">Leaderboard</h4>
      {{> catBattleResults}}
    </div>
  </div>
</div>
</body>

<template name="header">
  <div class="ui fixed inverted menu">
    <div class="container">
      <div class="title item">Battle Cats!</div>
      <div class="right menu">
        <div class="ui item">
          <i class="user icon"></i>
          {{playerCount}}
        </div>
        <div class="ui item">
          <i class="thumbs up icon"></i>
          {{voteCount}}
        </div>
      </div>
    </div>
  </div>
</template>

<template name="catImages">
  <h3 class="ui header">Battle #{{battleNumber}}: Pick a cat!</h3>

  <div id='results'></div>
  <div class="ui center aligned">
    <div class="ui medium image">
      <img id='cat1' class='catChoice' src="/kittens/{{cats.cat1}}.jpg" cat="{{cats.cat1}}">
      {{> loadingCat}}
    </div>
    <div class="ui medium image">
      <img id='cat2' class="catChoice" src="/kittens/{{cats.cat2}}.jpg" cat="{{cats.cat2}}">
      {{> loadingCat}}
    </div>
  </div>
</template>

<template name='catBattleResults'>
  {{#each battleResults}}
    <div class="ui card cat-card">
      <div class="ui fluid image">
        <div class="ui green right corner label">{{numberWins}}</div>
        <img src="/kittens/{{catName}}.jpg"/>
      </div>
      <div class="extra content">
        <span>Cat # {{catName}}</span>
      </div>
    </div>
  {{/each}}
</template>

<template name='numberOfPlayers'>
  {{#each activePlayers}}
    <div class="ui card player-card">
      <div class="content">
        <span>
            <i class="user icon"></i>
          {{sessionId}}
        </span>
      </div>

      <div class="extra content">
        <span>
          <i class="thumbs up icon"></i>
          Votes
        </span>
        <span class="ui right floated header">
          {{playerVotes sessionId}}
        </span>
      </div>
    </div>
  {{/each}}
</template>

<template name="loadingCat">
  <div class="ui dimmer cat-loader">
    <div class="ui small text loader">Loading cat...</div>
  </div>
</template>

Phase 3: Add UI

CatStats = new Mongo.Collection('catstats');
ActivePlayers = new Mongo.Collection('activeplayers');
CatWins = new Mongo.Collection('catwins');

if (Meteor.isClient) {

  var cat1, cat2;
  var selectedCat = false;

  Template.header.helpers({
    'playerCount': function () {
      return ActivePlayers.find().count();
    },
    'voteCount': function () {
      return CatStats.find().count();
    }
  });

  Template.catImages.events({
    'click .catChoice': function (e, t) {
      var elem = e.currentTarget;
      //data-cat was not updating the winningCat, had to revert to attribute
      var winningCat = $(elem).attr('cat');

      if (selectedCat) {
        return
      } else {
        selectedCat = true;
      }

      CatStats.insert({
        catName: winningCat,
        sessionId: Session.get('sessionId'),
        battleNumber: Session.get('battleNumber')
      });

      var catWinsDoc = CatWins.findOne({catName: winningCat});

      if (!catWinsDoc) {
        CatWins.insert({catName: winningCat, numberWins: 1});
      } else if (catWinsDoc) {
        CatWins.update({_id: catWinsDoc._id}, {$inc: {numberWins: 1}});
      }

      var id = $(elem).attr('id');
      var winningCatNum;
      if (id === 'cat1') {
        winningCatNum = 1
      } else if (id === 'cat2') {
        winningCatNum = 2
      }

      $('#results').text('Cat ' + winningCatNum + ' Wins! Loading Next Battle ...');
      $('.cat-loader').addClass('active');

      setTimeout(function () {
        $('#results').text('');
        $('.cat-loader').removeClass('active');

        selectedCat = false;
        cat1 = null;
        cat2 = null;

        Session.set('battleNumber', Session.get('battleNumber') + 1);
      }, 1000)
    }
  });

  Template.catImages.helpers({
    'cats': function () {
      var currentBattle = Session.get('battleNumber');

      if (!cat1) {
        cat1 = chooseRandomNumber(0, 13);
      }

      if (!cat2) {
        cat2 = chooseRandomNumber(0, 13, cat1);
      }

      return {cat1: cat1, cat2: cat2};
    },
    'battleNumber': function () {
      return Session.get('battleNumber');
    }
  });

  Template.catBattleResults.helpers({
    'battleResults': function () {
      return CatWins.find({}, {sort: {numberWins: -1}});
    }
  });

  Template.numberOfPlayers.helpers({
    'activePlayers': function () {
      return ActivePlayers.find({status: 'active', sessionId: {$exists: true}});
    },
    'playerVotes': function (sessionId) {
      if (!sessionId) {
        return;
      }
      return CatStats.find({sessionId: sessionId}).count();
    }
  });

  Meteor.startup(function () {
    var sessionId = Random.id();
    Session.set('sessionId', sessionId);
    Session.set('battleNumber', 1);

    Meteor.call('registerClient', sessionId, function (error, result) {

    });

    NotifyClient.register();
  });
}

if (Meteor.isServer) {
  Meteor.startup(function () {
    // code to run on server at startup
    ActivePlayers.remove({});
  });

  Meteor.onConnection(function (connection) {
    var userAgent = connection.httpHeaders['user-agent'];

    ActivePlayers.insert({
      connectionId: connection.id,
      status: 'active',
      userAgent: userAgent,
      browser: getBrowser(userAgent),
      provider: 'server'
    });

    connection.onClose(function () {
      ActivePlayers.update({connectionId: connection.id}, {$set: {status: 'disconnected'}});
    });
  });

  Meteor.methods({
    'registerClient': function (sessionId) {

      ActivePlayers.upsert({connectionId: this.connection.id}, {
        $set: {
          sessionId: sessionId,
          connectionId: this.connection.id
        }
      });
    }
  })
}

function chooseRandomNumber(min, max, notEqualTo) {
  var randomNumber = Math.floor(Math.random() * (max - min + 1)) + min;

  if (!notEqualTo) {
    return randomNumber;
  }

  if (randomNumber != notEqualTo) {
    return randomNumber;
  } else {
    return chooseRandomNumber(min, max, notEqualTo);
  }
}

function getBrowser(sUsrAg) {
  var sBrowser;

  if (sUsrAg.indexOf("Android") > -1) {
    sBrowser = "Android OS"
  } else if (sUsrAg.indexOf('iPad')) {
    sBrowser = "iPad";
  } else if (sUsrAg.indexOf('iPhone')) {
    sBrowser = 'iPhone';
  } else if (sUsrAg.indexOf("Chrome") > -1) {
    sBrowser = "Google Chrome";
  } else if (sUsrAg.indexOf("Safari") > -1) {
    sBrowser = "Apple Safari";
  } else if (sUsrAg.indexOf("Opera") > -1) {
    sBrowser = "Opera";
  } else if (sUsrAg.indexOf("Firefox") > -1) {
    sBrowser = "Mozilla Firefox";
  } else if (sUsrAg.indexOf("MSIE") > -1) {
    sBrowser = "Microsoft Internet Explorer";
  }

  return sBrowser;
}

Preview Phase 3

Demo: Join In

Create the app

Local Companies

C-SATS Inc.

Meteor's greatest win is JavaScript everywhere: client, server,
database. Our team is all de facto full-stack developers.

 

Adam Monsen - Head of Engineering

Coolearth Software

Meteor has allowed us to reduce code needed by 4-10x over conventional techniques. Thanks to the in browser replicated DB, client side code has greatly reduced complexity, is mostly free from locking and is very reactive to user input. This makes it much faster to port our existing legacy applications to the web. As and example, in our legacy program it takes on average 100-200 lines to query the db, serialize and transmit it to the client, then bind that data on the dropdown and then report back to the server the users choice. In Meteor, its <10 lines, a DB query for the content, and a db update for the users choice

 

Nick Burrows - Coolearth Software

FlyBuy

Our original app, which was a hybrid app that only worked on iOS, took more than 15 months to build​, was still not complete​,​ and was buggy​ and difficult to maintain​. The new app ​was ​built from scratch using Meteor ​in less than 6 months​,​ has significantly more functionality​ than the original​​, supports Android & iOS and is much easier to maintain.

 

Bryan Terrell - FlyBuy

Questions?!

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