B-DC 123

Computation in Design 2

20/21

Semester 2

Computation in Design 2

Week 1

B-DC 123

Computation in Design 2

20/21

Semester 2

Looking back Semester 1

Week 1

Input Process Output

Instructions

Conditionals

Code Basics

Digital Portfolio

CPJ

B-DC 123

Computation in Design 2

20/21

Semester 2

Moving forward Semester 2

Playing with Machine Learning

Web Basics

Coded Interactions

From Code to Thing

Design by Algorithm

Play

3 Activities

3 Exercises

Tools, making

Code, generative

Experience, interaction

Week 1

B-DC 123

Computation in Design 2

20/21

Weekly sessions

1-7

8

no class

project week.

9-14

15

Semester 2

Tentatively classes are scheduled to take place on campus every week. please do regularly check the Learning Portal News Forum for updates.

B-DC 123

Computation in Design 2

20/21

Weekly sessions

1

on-campus

 

Introduction to​ Computation in Design 2: Creative Coding

2

on-campus

 

From Code to Thing 1

Introduction and exercise briefing

Warm-up activity

Play with Machine Learning

To apply and use code as tool to design a digital form

3

on-campus

 

From Code to Thing 2

In class development

To export a digital form and assemble it into a physical object

Exercise 1

Exercise 1

Activity 1

Semester 2

4

on-campus

 

Web Basics

In class workshop

To introduce basic web design knowledge, tools and micro-site template

Activity 2

B-DC 123

Computation in Design 2

20/21

Weekly sessions

6

on-campus

 

Design by Algorithm 2

In class  development

To create a visual expression through algorithms

7

on-campus

 

Open feedback session 

In class activity

Digital Portfolio review and check

8

 

 

Project week

Exercise 2

Semester 2

5

on-campus

 

Design by Algorithm 1

Introduction and exercise briefing

To design and apply algorithms for visual expression

Exercise 2

B-DC 123

Computation in Design 2

20/21

Weekly sessions

9

on-campus

 

Coded Interactions

In class workshop

10

on-campus

 

Play 1

Introduction and exercise briefing

 To practice interactivity through computer built-in inputs

To ideate an interactive experience through code applied to a visual output

11

on-campus

 

Play 2

In class  development

To develop interactive experience

12

no class

 

BA Design Communication Open Studios

Semester 2

Activity 3

Exercise 3

Exercise 3

B-DC 123

Computation in Design 2

20/21

Weekly sessions

14

on-campus

 

Play 4

Completion, Documentation, Presentation

15

 

 

Assessment week

Semester 2

Exercise 3

Consultation and 

Update Digital Portfolio

13

on-campus

 

Play 3

In class  development

Exercise 3

To implement, test and document interactive experience

B-DC 123

Computation in Design 2

20/21

Semester 2

Learning

mostly on-campus

individually and in smaller groups

feedback and group discussions

activities and exercises

independently

B-DC 123

Computation in Design 2

20/21

Semester 2

Independent Learning

Make use of resources shared in class

Learn from resources online and the library

Study, learn, practice with classmates

Experiment and practice continuously

Getting stuck

Digital Portfolio

CPJ

B-DC 123

Computation in Design 2

20/21

Semester 2

Digital Portfolio

What is it and where is it?

B-DC 123

Computation in Design 2

20/21

Semester 2

Digital Portfolio

Folder structure

Available for download as .zip from Google Drive

Archive and document your process and outcomes

Read and follow the Digital Portfolio Guidelines

Keep(s) your work organised

Required for submission

B-DC 123

Computation in Design 2

20/21

Semester 2

Digital Portfolio

B-DC 123

Computation in Design 2

20/21

Week 1

Activity 1

Playing with Machine Learning and Computer Vision

Semester 2

B-DC 123

Computation in Design 2

20/21

Week 1

Activity 1

Playing with Machine Learning and Computer Vision

Semester 2

Put simply, machine learning is a “field of study that gives computers the ability to learn without being explicitly programmed” (Arthur Samuel, 1959). Even though Arthur Samuel coined the term over fifty years ago, only recently have we seen the most exciting applications of machine learning — digital assistants, autonomous driving, and spam-free email all exist thanks to machine learning.

B-DC 123

Computation in Design 2

20/21

Week 1

Activity 1

Playing with Machine Learning and Computer Vision

Semester 2

We may have heard so much about it, let's try it out.

Group activity 

3 per group

Links to Demos

* works with mask on (kind of). In school please keep your masks on.

B-DC 123

Computation in Design 2

20/21

Week 1

Activity 1

Playing with Machine Learning and Computer Vision

Semester 2

In a group of 3 brainstorm and propose a Machine Learning application

This application should be useable and useful in the real world

What purpose, value and impact can this application achieve

Illustrate your ideas through images, videos, screenshots and written words

Use the given .docx template to formulate your idea

Group activity 

3 per group

Challenge

B-DC 123

Computation in Design 2

20/21

Week 1

Activity 1

Playing with Machine Learning and Computer Vision

Semester 2

Follow and visit Links provided in the previous slide

Select one or more of the demos found at the given Links

Create and formulate a potential idea around selected demo

Use .docx provided in the Digital Portfolio under Activity 1

Document your ideas and proposal for an application in the provided .docx

 

3 per group

Steps to take

Group activity 

B-DC 123

Computation in Design 2

20/21

Week 1

Activity 1

Playing with Machine Learning and Computer Vision

Semester 2

I want this to be fun and playful.

Can we use this to make people move in front of a computer?

This could be a great tool for visual expressions co-created with a machine.

I want to be critical about this whole Machine Learning thing.

Can we solve problem _____ with machine learning and computer vision?

3 per group

Starting Points

Group activity 

B-DC 123

Computation in Design 2

20/21

Activity 1

Playing with Machine Learning and Computer Vision

Semester 2

Some Pointers

3 per group

Group activity 

B-DC 123

Computation in Design 2

20/21

Week 1

Activity 1

Playing with Machine Learning and Computer Vision

Semester 2

Complete Activity 1 before class starts in week 2

Be ready to give a brief presentation of your activity discussions and outcomes

Homework / Preparation

3 per group

Group activity 

Week 2

B-DC 123

Computation in Design 2

20/21

Week 2

Semester 2

Activity 1

Playing with Machine Learning and Computer Vision

Sharing session.

Archive and document your process and outcomes in your Digital Portfolio.

B-DC 123

Computation in Design 2

20/21

Week 2

Exercise 1

From Code to Thing 1

Semester 2

B-DC 123

Computation in Design 2

20/21

Semester 2

Computation during this exercise takes place on many different levels, while our ideas pass through different tools and file formats, from the initial idea and first sketch to the final outcome.

 

During this exercise, you will have to take several steps necessary to express a series of numbers and give them a shape until they are formed into a physical object.

 

First you will have to create a 3D object in software by identifying and changing coordinates in space that define that object.

Group exercise

2 per group

Why are we conducting this exercise?

Exercise 1

From Code to Thing 1

While we move on to the next step(s) this object will transform from 3D to 2D from virtual to physical. The objective for this exercises is to master the steps required in order to achieve the final outcome. 

 

You will work in groups of 2 to resolve each step together as a team and share your knowledge, learning and ideas together, If in doubt or stuck, ask for help.

B-DC 123

Computation in Design 2

20/21

Week 2

Semester 2

learn and apply software tools as well as making skills

go through a work flow, making process, from initial sketch to final outcome

develop a better understanding of 3D space, from 2D to 3D

understand different data and file formats

practice the interaction between virtual and physical space

work in a team

2 per group

Why are we conducting this exercise?

Exercise 1

From Code to Thing 1

Group exercise

B-DC 123

Computation in Design 2

20/21

Week 2

Semester 2

Tools can extend our reach

Exercise 1

From Code to Thing 1

Work

Communicate

Survive

Measure

Make

Observe

Produce

Repair

2 per group

Group exercise

B-DC 123

Computation in Design 2

20/21

Semester 2

B-DC 123

Computation in Design 2

20/21

Week 2

Semester 2

B-DC 123

Computation in Design 2

20/21

Week 2

Semester 2

Tools we will be using

B-DC 123

Computation in Design 2

20/21

Week 2

Semester 2

Exercise 1

From Code to Thing 1

From Code to Printout

B-DC 123

Computation in Design 2

20/21

Week 2

Semester 2

Exercise 1

From Code to Thing 1

B-DC 123

Computation in Design 2

20/21

Week 2

Semester 2

Exercise 1

From Code to Thing 1

How are we going to do this?

Week 2

Week 2 / Week 3

Week 3

Work Flow

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 1

From Code to Thing

Expected Outcomes

B-DC 123

Computation in Design 2

20/21

Week 2

Semester 2

Exercise 1

From Code to Thing 1

Convex Hull

A 2D or 3D shape produced from an arbitrary amount of points. The Convex Hull algorithm computes the outer most points to construct a curved or rounded outwards shape for example a sphere or cube.

B-DC 123

Computation in Design 2

20/21

Week 2

Semester 2

Exercise 1

From Code to Thing 1

Convex Hull

A 2D or 3D shape produced from an arbitrary amount of points. The Convex Hull algorithm computes the outer most points to construct a curved or rounded outwards shape for example a sphere or cube.

B-DC 123

Computation in Design 2

20/21

Week 2

Semester 2

2 per group

Group exercise

Exercise 1

From Code to Thing 1

Steps Part 1

B-DC 123

Computation in Design 2

20/21

Week 2

Semester 2

Exercise 1

From Code to Thing 1

1 / 4

p5js sketch interface

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 1

From Code to Thing 1

1 / 4

Coordinates stored inside an array

Coordinates rendered as wireframe

Coordinates rendered as solid object

From Numbers to Shape. Make changes to p5js code and generate custom polygon.

Week 2

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 1

From Code to Thing 1

download and open Blender app

import .stl file as 3D object

enable add-on Export Paper Model to unfold object

watch and follow steps in next slide's video

unfold and export 3D object and save as .pdf

Blender interface

2 / 4

Week 2

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 1

From Code to Thing 1

Blender demonstration video

2 / 4

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 1

From Code to Thing 1

Scale options

Paper Model add-on

2 / 4

3D object

Import and Preferences Menu

Blender interface

B-DC 123

Computation in Design 2

20/21

Week 2

Semester 2

Exercise 1

From Code to Thing 1

open and preview .pdf

use a .pdf viewer like Preview or Adobe Illustrator

print document on paper make multiple copies

bring printouts to next class

take screenshots and document process

Unfolded polygon .pdf

3 / 4

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 1

From Code to Thing 1

Unfolded polygon as .pdf

4 / 4

Printed polygon from .pdf

Week 2

Steps Part 1 completed

B-DC 123

Computation in Design 2

20/21

Week 2

Prepare for Week 3

Semester 2

Week 3

Complete Part 1 of Exercise 1 – From Code to Printout

Source for good paper to make your 3D object

Ruler, penknife, masking tape, double-sided tape, cutting mat

Group exercise

2 per group

B-DC 123

Computation in Design 2

20/21

Exercise 1

From Code to Thing

Semester 2

Week 2

Week 2 / Week 3

Week 3

Week 2

Week 3

B-DC 123

Computation in Design 2

20/21

Week 3

Semester 2

Exercise 1

From Code to Thing 2

From Making to Publication

Steps Part 2

B-DC 123

Computation in Design 2

20/21

Week 3

Semester 2

1 / 4

Prepare all tools, printout and chosen paper

score along dotted lines, cut along outlines, fold score lines

and double sided tape tabs

make - preparations

Exercise 1

From Code to Thing 2

B-DC 123

Computation in Design 2

20/21

Week 3

Semester 2

1 / 4

Ensure clean and crisp score, folds and cuts

Trim double sided tape off tabs

Carefully fold, form and adhere tabs respective to corresponding faces

make - care and precision in making

Exercise 1

From Code to Thing 2

B-DC 123

Computation in Design 2

20/21

Week 3

Semester 2

1 / 4

3d physical model before tabs pasted and final form

make - score, fold, cut, paste

Exercise 1

From Code to Thing 2

B-DC 123

Computation in Design 2

20/21

Week 3

Semester 2

2 / 4

Finished physical model

Ensure construction of 3d physical model is nice and neat

Prepare tools for documentation

Discuss and prepare documentation direction

3d models to documentation

Exercise 1

From Code to Thing 2

B-DC 123

Computation in Design 2

20/21

Week 3

Semester 2

3 / 4

Prepare documentation booth setup

Ensure good lighting and background

Aim for good angles, composition and focus

documentation

Exercise 1

From Code to Thing 2

B-DC 123

Computation in Design 2

20/21

Week 3

Semester 2

3 / 4

Use good composition strategies like 'rule of thirds'

Capture interesting details

documentation

Exercise 1

From Code to Thing 2

B-DC 123

Computation in Design 2

20/21

Week 3

Semester 2

4 / 4

Create a publication with InDesign in digital and physical format

A5 size publication, minimum of 12pp including cover, saddle stitch bind

Use InDesign template provided, include images, screenshots, vectors

Consider choice of paper, flow of publication and presentation

publication - physical

Exercise 1

From Code to Thing 2

B-DC 123

Computation in Design 2

20/21

Week 3

Semester 2

4 / 4

For digital publication publish it online at ISSUU

Create account and follow steps to publish

PDF uploaded to ISSUU should be single pages only

Save URL and include it in your Digital Portfolio for review in Week 7

publication - digital

Steps Part 2 completed

Exercise 1

From Code to Thing 2

B-DC 123

Computation in Design 2

20/21

Week 3

Semester 2

optional step

USDZ

Use Blender to export model to .obj

Use Reality Converter to convert .obj to .usdz format,

first adjust size under Properties → custom notice scale in top left corner of User Interface,

then export to .usdz from Reality Converter

Step 1 / 3

Convert .obj to .usdz

Convert to .usdz format for AR view

iOS only

Exercise 1

From Code to Thing 2

B-DC 123

Computation in Design 2

20/21

Week 3

Semester 2

USDZ

Use glitch.com to create a free website and host your .usdz file

After you have created an account, visit this URL,

then select remix so you can edit and upload your .usdz file to the assets folder,

then replace link to uploaded .usdz inside the index.html file

Step 2 / 3

Host .usdz file online at glitch.com

optional step

Convert to .usdz format for AR view

iOS only

Exercise 1

From Code to Thing 2

B-DC 123

Computation in Design 2

20/21

Week 3

Semester 2

USDZ

Use Safari on your iPhone or iPad and point to your glitch project URL

Click on link to open 3D object

Place 3D object in AR

View AR object through your mobile device and take some screenshots

Step 3 / 3

View .usdz file in Safari on your iOS device

optional step

Convert to .usdz format for AR view

iOS only

Exercise 1

From Code to Thing 2

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 2

Week 2 / Week 3

Week 3

Week 3

Week 4

Exercise 1

Completed.

B-DC 123

Computation in Design 2

20/21

Week 4

Semester 2

Activity 2

Web Basics

B-DC 123

Computation in Design 2

20/21

Week 4

Semester 2

hear about and see HTML and CSS probably for the very first time

go through a very basic setup of a single page website

use a new tool, a text editor, Brackets

see how a website is structured and styled

follow the code demo to create a simple web page

we will need web skills again later in the semester

Why are we conducting this activity?

Activity 2

Web Basics

Basic

Advanced

B-DC 123

Computation in Design 2

20/21

Week 4

Semester 2

Activity 2

Web Basics

HTML

Hyper Text Markup Language

CSS

Cascading Style Sheets

HTML is the standard markup language for Web pages HTML elements are the building blocks of HTML pages.

HTML is the set of markup symbols or codes inserted into a file intended for display on the Internet. The markup tells web browsers how to display a web page's words and images.

CSS stands for Cascading Style Sheets. CSS describes how HTML elements are to be displayed on screen, paper, or in other media. CSS saves a lot of work. It can control the layout of multiple web pages all at once.

B-DC 123

Computation in Design 2

20/21

Week 4

Semester 2

Activity 2

Web Basics

HTML

Hyper Text Markup Language

HTML is written and stored inside text files that end with .html eg. index.html

CSS

Cascading Style Sheets

CSS is written and stored inside text files that end with .css eg. styles.css and CSS files can be loaded by a HTML document.

B-DC 123

Computation in Design 2

20/21

Week 4

Semester 2

Activity 2

Web Basics

HTML

Hyper Text Markup Language

Like a google docs document for example, an HTML document is a structured document with headlines, paragraphs of text, lists, images and much more. In HTML we call these HTML elements which have so called start tags and end tags (see on the right)

<h1>Hello World</h1>

Start Tag

End Tag

Content

B-DC 123

Computation in Design 2

20/21

Week 4

Semester 2

Activity 2

Web Basics

html {

  padding:0;

  margin:0;

}

Selector

Property

CSS

Cascading Style Sheets

CSS stands for Cascading Style Sheets. CSS describes how HTML elements are to be displayed on screen, paper, or in other media. CSS saves a lot of work. It can control the layout of multiple web pages all at once.

Value

B-DC 123

Computation in Design 2

20/21

Week 4

Semester 2

Activity 2

Web Basics

HTML Elements

<html>

<link>

<body>

<h1>, <h2>, ..,

<p>

<a>

<img>

<iframe>

<ul>, <li>

<div>

CSS selectors

the html document

linking external files

the part we see in the browser

Headlines

Paragraph

a link to link to other pages

an image tag to display images

display a website inside a website

a list of items

section or container for html elements

p {

  font-size:12px;

}

The CSS element selector

Notice the name of the selector follows the name of HTML element without <>

In this example all <p> elements will have a font size of 12 pixels.

.hello {

  font-size:24px;

}

The CSS class selector

Notice the dot in .hello

In this example all HTML elements with class="hello" will have a font size of 24 pixels.

 

B-DC 123

Computation in Design 2

20/21

Week 4

Semester 2

Activity 2

Web Basics

HTML document

<p>How is it going?</p>

<p class="hello">Quite all right.</p>

CSS document

p {

  font-size:12px;

}

.hello {

  font-size:24px;

}

will display text at 12px font size

will display text at 24px font size

B-DC 123

Computation in Design 2

20/21

Week 4

Semester 2

Activity 2

Web Basics

Let's get started, you can team up in a group of 2, often its better to do things together.

download the text editor application Brackets

open Brackets

get the starter template from the google drive shared folder

open starter template folder with Brackets

follow the demo

Basic

Advanced

B-DC 123

Computation in Design 2

20/21

Week 4

Semester 2

Activity 2

Web Basics

make a one page website for your Exercise 1 Polygon

use 1 title image optional add 3 gallery images

add a headline and a short description use the one you already have

change the polygon.jpg image to your own image keep in mind to use 72dpi

make more changes to HTML and CSS note changes down, sketch them out first, ask for help.

Challenge

Colors see coolors.co

Different Fonts and font sizes, google fonts

Whitespace using margin and padding

B-DC 123

Computation in Design 2

20/21

Week 5

Exercise 2

Design By Algorithm 1

Semester 2

B-DC 123

Computation in Design 2

20/21

Semester 2

Algorithms can help us explore varied and often surprising visual outcomes in computation design. In this exercise we will explore a generative approach in creating visual design with algorithms.


In this exercise, you will have to take several steps necessary to define various design parameters centred around the grid, and explore pattern making and motion design through the use of the cellular automata algorithm.

Group exercise

3 per group

Why are we conducting this exercise?

Exercise 2

Design By Algorithm 1

First you will need to create a visual design in software by defining and manipulating its parameters.

 

You will then export these outcomes as images, short videos or SVG files. You will work in groups of 3 to resolve each step together as a team and share your knowledge, learning and ideas together, If in doubt or stuck, ask for help.

 

The next steps will then involve applying these designs onto physical surfaces, touch-points or print-outs.

Week 5

B-DC 123

Computation in Design 2

20/21

Semester 2

Introduce the concept of algorithm based design 

Generate and discuss algorithmic designs

Practice experimentation

Do not rush for outcomes, creativity can't unfold by rushing                     

Explore and investigate a variety of visual outcomes

Work as a team

Group exercise

3 per group

Why are we conducting this exercise?

Exercise 2

Design By Algorithm 1

Week 5

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design By Algorithm 1

Reimagining  collaborative relationship between creators and machines

Machines can learn to mimic a visual style from a collection of examples, but it does not know how to improve its visual aesthetic, neither can it understand feedbacks given by humans. A designer's role here then can be to provide concrete input for the machine to process and to generate output and then be evaluated by the designer again. This iterative process combines the strength of humans and machines to create a new creative outcome.

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design By Algorithm 1

Early Art works and artists using and applying computational and generative strategies.

B-DC 123

Computation in Design 2

20/21

Week 5

Semester 2

Exercise 2

Design By Algorithm 1

Design Studios working with Code and Algorithms to generate complex textural patterns

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design By Algorithm 1

Design Studios working with Code and Algorithms to generate complex textural patterns

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design By Algorithm 1

Code generated patterns in Textile Design

B-DC 123

Computation in Design 2

20/21

Week 5

Semester 2

Exercise 2

Design By Algorithm 1

Code generated patterns in Architecture and Facade Design

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design By Algorithm 1

Some examples of Algorithms that find application in Design

Week 5

We will focus on this for Exercise 2.

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design By Algorithm 1

Bin Packing Algorithm

Seeks to find optimal placement of objects in a specific amount of containers

Week 5

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design By Algorithm 1

Bin Packing Applications

Web design layout

Warehouse optimization

Cloud computing optimization

Material cutting optimization

Week 5

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design By Algorithm 1

Physics Engine

Physics engines such as matter.js and box2d are a collection of algorithms that simulates real world physics in order to create realistic movements and interactions digitally.

 

 

Week 5

B-DC 123

Computation in Design 2

20/21

Exercise 2

Design By Algorithm 1

Physics Engine

Applications

Games

Animation

Visual Effects in Film and Animation VFX

Engineering simulation softwares

Digital Tools

B-DC 123

Computation in Design 2

20/21

Week 5

Exercise 2

Design By Algorithm 1

A Conus textile shell similar in appearance to Rule 30

Cellular Automata

Simulation of natural systems

Emergent complex behaviours

Rule-based: Defined by an array of rulesets

"Pixels with behaviour"

Wolfram Cellular Automata rule 30

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design By Algorithm 1

Cellular Automatas or CAs are computational models that are typically represented by a grid with values (cells). A cell is a particular location on a grid with a value, like a cell on a spreadsheet you’d see in Microsoft Excel. Each cell in the grid evolves based on its neighbours and some rule – like a living digital image. read more  

The notion of cellular automata originated in the 1940s with the work of Stanislaw Ulam and John von Neumann on self-reproducing machines. The study of cellular automata has continued in more recent times with such scientists as Stephen Wolfram, John Holland, and Christopher Langton, and is central to the emerging science of complexity.

Conway's Game of Life

Cellular Automata

Week 5

B-DC 123

Computation in Design 2

20/21

Week 5

Semester 2

Exercise 2

Design By Algorithm 1

Each generation is computed through its neighbourhood of cells and the outcome is determined by the ruleset. read more

Cellular Automatas or CAs are computational models that are typically represented by a grid with values (cells). A cell is a particular location on a grid with a value, like a cell on a spreadsheet you’d see in Microsoft Excel. Each cell in the grid evolves based on its neighbours and some rule – like a living digital image. read more  

Cellular Automata rule 30 output

B-DC 123

Computation in Design 2

20/21

Exercise 2

Design By Algorithm 1

1.  An array of cells, each of which is in a particular state at a given time. A state might be a certain color, numeric value, or other attribute. The set of available states is the same for all cells.

2.  A set of rules that determines the next state of each cell when the cells change states. The rules are also the same for all cells.

4.  Generations. An array of cellular automata all change their states at the same time. Each simultaneous change of state can be thought of as the creation of a new generation of cellular automata. (Biological analogies pervade the study of cellular automata.)

3.  A neighborhood of cells that the rules look at to determine the next state of each cell. For example, with one-dimensional cellular automata the rules might look at the current state of a cell and the states of its two nearest neighbors to determine that cell's next state.

Cellular automata form the basis of a simple mathematical model that consists of the following elements:

Cellular Automata rule 30 output

Week 5

Semester 2

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design By Algorithm 1

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design By Algorithm 1

B-DC 123

Computation in Design 2

20/21

Exercise 2

Design By Algorithm 1

Cellular Automata Applications

Cryptography

Blockchain

Simulation of biological and physical systems

Semester 2

Conway's Game of Life

B-DC 123

Computation in Design 2

20/21

Week 5

Exercise 2

Design By Algorithm

Design By Algorithm with Cellular Automata

Week 5

Week 6

Produce

Apply

Semester 2

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design By Algorithm 1

What is a Cellular Automata? Do (image, video) searches, read up on it.

How do they look like? Anything I find interesting  about them?

What is so exciting about this? Investigate and explore.

Do I understand how it works? Give it a try by reviewing code and technical explanations.

What do others think? Find out by discussing this in your group.

How should I understand and remember all this? Take notes, draw a mind map.

What is this good for? Try it out, tell us.

How to get started

Group exercise

3 per group

Week 5

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design By Algorithm 1

Try and study the provided p5js sketches.

Make changes to the code where indicated by @make-changes-here.

Change numbers, if the code breaks, go back to the previous state.

Save screenshots of outcomes you like Save and then duplicate the sketch to start a new sketch.

Screen-record your sketches when animated.

Use Photoshop to stitch screenshots together to create a new image .

Use a video editing software to create a short video. iMovie, After Effects, Premiere, etc.

How to get started with Code

Group exercise

3 per group

Week 5

B-DC 123

Computation in Design 2

20/21

Semester 2

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Computation in Design 2

20/21

Semester 2

Week 5

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 5

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 5

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 5

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design By Algorithm 1

Starting Points Code

Week 5

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design By Algorithm 1

Starting Points Code

Week 5

B-DC 123

Computation in Design 2

20/21

Semester 2

Look out for comments in the code that start with @make-changes-here

Week 5

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design By Algorithm 1

Readings

Week 5

B-DC 123

Computation in Design 2

20/21

Semester 2

By the end of today's session, you will have generated a variety of visual outputs by playing and modifying the code sketches provided. In preparation for next week's session, the following should be available (per group)

3 or more video screen recordings of animated visual outputs from provided code sketches

video clips can be 10 seconds or longer

compress video clips with handbrake.fr to reduce file size if needed

Exercise 2

Design By Algorithm 1

Expected Outputs

4 or more screenshots of visual outputs from provided code sketches

Still images

2 or more svg documents of visual outputs from provided code sketches

Videos

SVG

Group exercise

3 per group

Week 5

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design by Algorithm

1.  Projection mapping

2. Pen plotting machine

3. Media touch points

What we will be working with in Week 6

Week 5

Week 6

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design by Algorithm

1.  Coloured or black Marker of choice

2. Coloured or black rollerball pen of choice

3. 3D object from exercise 1

4. DSLR for documentation (optional)

What to prepare for next week

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

to be continued.

Week 5

Week 6

B-DC 123

Computation in Design 2

20/21

Week 6

Exercise 2

Design by Algorithm 2

Semester 2

Touchpoints

Respective class​rooms

Projection Mapping

Axidraw

F301

D501

3 per group

Group exercise

B-DC 123

Computation in Design 2

20/21

Week 6

Exercise 2

Design by Algorithm 2

Semester 2

Touchpoints

A touchpoint is any time a potential customer or customer comes in contact with your brand–before, during, or after.

3 per group

Group exercise

B-DC 123

Computation in Design 2

20/21

Week 6

Exercise 2

Design by Algorithm 2

Touchpoints

Semester 2

Formatting

Background Public Display Image

 

​Image should be optimised to 72dpi and a maximum width of 1920px

Cellular Automata Visual Output

Image should be optimised to 72dpi and 1280px in width

Videos used should be less than 5mb,

use handbrake if necessary

B-DC 123

Computation in Design 2

20/21

Semester 2

Step 1:

Scout for a public display and snap a photo of the display and its environment

 

Step 2:

Resize and optimise image of the public display, upload image to sketch provided. Then upload image of your visual output from last week.

 

Step 3:

Change vertex coordinates and image variables to map your visual outputs on the public display. Read the comments for instructions.

Exercise 2

Design by Algorithm 2

Touchpoints

B-DC 123

Computation in Design 2

20/21

Week 6

Exercise 2

Design by Algorithm 2

Semester 2

Projection Mapping

Projection mapping is a video projection technology in which video is mapped onto a surface, turning common objects – such as buildings, runways, stages and even water – into interactive displays.

B-DC 123

Computation in Design 2

20/21

Week 6

Exercise 2

Design by Algorithm 2

Projection Mapping

Semester 2

Formatting

Projection mapping video size

 

Reduce width to 1080px

Videos used should be less than 10mb,

use handbrake if necessary

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design by Algorithm 2

Projection Mapping

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design by Algorithm 2

Projection Mapping

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design by Algorithm 2

Projection Mapping

B-DC 123

Computation in Design 2

20/21

Week 6

Semester 2

Exercise 2

Design by Algorithm 2

Projection Mapping

B-DC 123

Computation in Design 2

20/21

Week 6

Exercise 2

Design by Algorithm 2

Semester 2

AxiDraw

The AxiDraw is a simple, modern, precise, and versatile pen plotter, capable of writing or drawing on almost any flat surface. It can write with your favorite fountain pens, permanent markers, and other writing implements to handle an endless variety of applications. Its unique design features a writing head that extends beyond the machine, making it possible to draw on objects bigger than the machine itself.

B-DC 123

Computation in Design 2

20/21

Exercise 2

Design by Algorithm 2

AxiDraw

Semester 2

Formatting

AxiDraw SVG

 

In illustrator, set a 2cm gap around the edges and set size to A4

Change orientation to horizontal

If estimated time is more than 7 minutes, please use or edit the SVG to allow for faster print

slower

faster

Week 6

B-DC 123

Computation in Design 2

20/21

Week 6

Semester 2

Exercise 2

Design by Algorithm 2

AxiDraw

B-DC 123

Computation in Design 2

20/21

Week 6

Semester 2

B-DC 123

Computation in Design 2

20/21

Semester 2

Exercise 2

Design by Algorithm 2

AxiDraw

B-DC 123

Computation in Design 2

20/21

Week 6

Semester 2

Exercise 2

Design by Algorithm 2

AxiDraw

B-DC 123

Computation in Design 2

20/21

Semester 2

By the end of today's session, you will have applied the visual outputs from last week to the 3 different formats (projection mapping, axidraw and touchpoints).

 

To conclude exercise 2, you should have the following prepared.

 

Printed version in A4

Image of the print out nicely mounted on the wall

 

Exercise 2

Design by Algorithm 2

Expected Outputs

Minimum 1 set of Image and video

Touchpoints

3-4 images of the projected 3D object

A video of the projected 3D object

Axidraw

Projection

Week 6

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Computation in Design 2

20/21

Exercise 2

Design by Algorithm 2

Week 6

Week 7

3 per group

Group exercise

B-DC 123

Computation in Design 2

20/21

Exercise 2

Design by Algorithm 2

Week 6

Week 7

B-DC 123

Computation in Design 2

20/21

Exercise 2

Design by Algorithm 2

Week 6

Week 7

B-DC 123

Computation in Design 2

20/21

Semester 2

p5js

coding

Javascript

Blender

3D

Python

Brackets

Web

HTML CSS

Issuu

online

pdf

Computer Vision

Machine Learning

Javascript

Paper

folding

Polygon

Mini Showcase

Photography

Documentation

Inputs

Interaction

Algorithms

generative

Visuals

Tool

Application

Experience

Exercise 1

Exercise 2

Exercise 3

Projection

plotting

Visuals

B-DC 123

Computation in Design 2

20/21

Semester 2

Brief review of Term 1.

Week 7

Week 1 – 7

We have exposed you to a variety of applications and topics related to Computation in Design

Not all applications require coding skills but an open mind to try new tools, technologies, techniques, approaches, ideas

Computation is present in many different forms and materials be it digital or analog, virtual or physical

Although computation is a generally technical subject, you have applied a variety of techniques in creative and exploratory ways with often experimental results

These experiments are designed to allow you to take a broader and overarching perspective on computation and design

Exposure

Open Mind

Ubiquitous

Week 8 – 14

Exploration

Perspective

B-DC 123

Computation in Design 2

20/21

Semester 2

Brief forecast for Term 2.

Week 7

In Term 2, starting week 9, you will work on Exercise 3: Play, which will emphasise on coding to create playful and interactive screen-based experiences

We will use coding concepts that we have covered in Semester 1 like Variables, Functions, Conditionals, Loops, Shapes, Transformations and will add new concepts mainly related to interactivity

Over the next 2 weeks do review the code concepts that we have covered and practiced in semester 1. You can find the necessary links in the next slide

 

Play

Code

Review  and Prepare

Week 1 – 7

Week 8 – 14

B-DC 123

Computation in Design 2

20/21

Semester 2

Key Points

 

Your Digital portfolio should be in your own Google Drive account

 

Ensure proper naming, labelling and placing your outcomes in their respective folders

 

Write brief reflections for activities and exercises conducted and save as Google Docs(.docx) to respective folders

 

Open feedback session

& Digital Portfolio Check

Week 7

Week 7

B-DC 123

Computation in Design 2

20/21

Semester 2

Deliverables for Week 1 to week 7

 

Activity-1, group of 3: Playing with Machine Learning and Computer Vision

 

individual reflection (.docx)

group documentation (.docx)

images (.png/.jpg)

videos (.mp4)

Activity-2, group of 2: Web Basics

 

individual reflection (.docx)

website folder (.html, .css, assets folder)

 

Exercise-1, group of 2: From Code to Thing 

 

individual reflection (.docx)

digital publication, .pdf in folder and issuu url in reflection

printed publication, physical booklet

Exercise-2, group of 2: Design by Algorithm

 

individual reflection (.docx)

code (.zip)

touchpoint (1 image and 1 video)

AxiDraw (1 image and 1 printed A4)

projection (1 image and 1 video)

Digital Portfolio

 

Week 7

and documentation (images, videos) of activities and exercises

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 7

Week 9

Review and Prepare for Term 2.

Week 7 – 9

Review

Prepare

Work in small groups to help each other out. Initiate a small project to practice your coding skills.

Highly recommended

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 9

Activity 3

Interactions

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 9

Week 9

Activity 3

Interactions

Requirements

  • 2 students per group
  • Interactions to be done with code in p5.js and documented interactions in image and video using your mobile phone
  • continue saving code sketches progressively in p5.js 

Specifications

  • Canvas size at a ratio of 16x9 (ideally fullscreen)
  • Use only basic shapes such as rectangle, circles, triangle, lines, beginShape, vertex and endShape
  • apply change through interactivity to the visual output using code and the default computer inputs: keyboard, mouse or trackpad, microphone

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 9

Activity 3 Interactions

vs

Documenting

👍

👎

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 9

Activity 3 Interactions

The video on the right shows you how to use the Open Processing tutorial view (~0:15). The tutorial Interactivity is divided into 10 parts to introduce a basic coded interactions using the mouse, keyboard and microphone. 

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 9

Week 9

Activity 3 Interactions

Live Demo 1

Mouse

Reference

Tutorial

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 9

Week 9

Activity 3 Interactions

Challenge 1

Mouse

Make a drawing from mouse events.

30 mins

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 9

Week 9

Activity 3 Interactions

Reference

Tutorial

Live Demo 2

Keyboard

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 9

Week 9

Activity 3 Interactions

Keyboard

Make a drawing by typing.

30 mins

Challenge 2

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 9

Week 9

Activity 3 Interactions

Live Demo 3

AudioIn

Reference

Tutorial

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 9

Week 9

Activity 3 Interactions

AudioIn

Make a drawing from sounds.

30 mins

Challenge 3

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 9

Week 9

Activity 3 Interactions

Homework

Update Digital Portfolio

  • update folder activity-3 of your Digital Portfolio
  • take 3-5 screenshots of your running sketches and label them as
    activity-3-1.jpg, activity-3-2.jpg
  • screenshots to go into folder
    activities → week-9 → images
  • create a short video recording, here use your mobile phone to capture both, screen and user interaction. ~15 seconds, use HandBrake to compress the video, then add to folder
    activities → week-9 → videos
  • Add a brief reflection that addresses the 3 mini-activities in terms of user behavior, experience, visual outcomes, and the value this can bring to a design process and creative work in general. Include links to all your p5js sketches for this activity
    activities → week-9 → interactions.docx

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 10

Exercise 3

Play

Navigate down with arrow key for more details

B-DC 123

Computation in Design 2

20/21

Semester 2

This exercise concludes one year of Computation in Design. Throughout this course, we have introduced you to a series of topics, activities, and exercises that revolve around ideas and applications of computation that are applicable to various design products, outcomes, and processes.

 In this final exercise, we want you to explore, discuss, and develop ideas that approach computation and code from a simple and playful angle that allows you to create an interactive screen-based experience for others to try.

Group exercise

max 3 per group

Why are we conducting this exercise?

Exercise 3

Play

As part of this exercise you can look back at a many examples, references, tutorials and code sketches that have been shared with you, do make use of those.

All play means something.

Play here can be interpreted in different ways for example playing a game, being competitive, playing with others, tinkering, intuitive interactions, joy. How can play(ing) create meaning for you and your audience?

Week 10

Johan Huizinga, Homo Ludens: A Study of the Play Element in Culture

B-DC 123

Computation in Design 2

20/21

Semester 2

We can participate in fantasies that see technology bringing the world into predictable control, but I prefer to work through an alternative vision that sees technology embracing the messiness and uncertainty of the world to cultivate experiences of wonder, curiosity, enchantment, and surprise that come from seeing oneself as small part of a great number of wonders that surround us in everyday life.

Exercise 3

Play

The main challenge is trying to create work that touches people at an emotional level, as opposed to them thinking about the technology or wondering about how it is made. Making poems, not demos, is how we refer to it, i.e. making work that is like a poem, short yet dense, re-tellable, rhythmic, meaningful as opposed to a demo that feels like technology for technology's sake.

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 10

Interactive elements: Mouse, Keyboard, or Microphone

Visual elements: Shapes, colours, repetition

Code: Algorithms, conditionals, loops, Change over Time, interactivity

Attributes: rhythmic, meaningful, poetic, curious, wonder, everyday life

References: visual, interaction, code

Ingredients

Exercise 3

Play

Group exercise

max 3 per group

B-DC 123

Computation in Design 2

20/21

Semester 2

Week 10

Code: interactive visuals

Documentation: Process, visuals, user interaction, final outcome

Written: Description, reflection

Single-page website

Expected Outcomes

Exercise 3

Play

Group exercise

max 3 per group

B-DC 123

Computation in Design 2

20/21

Semester 2

Interactive Elements

Mouse

Keyboard

Microphone

Exercise 3

Play

The mouse, what can we possibly do with a mouse creatively –  meaningful, playful? 

The keyboard, what can we possibly do with a key creatively – meaningful, playful

Chase the dot: a hand and finger trainer

MouseDown SpeedUp

Scream at the screen

Whistle portraits

Seeing Songs

Voice Drawings

S.B.I. Single Button Interactions

Simon game

Zen Key

Morse Patterns

The microphone, what can we possibly do with a microphone creatively – meaningful, playful

For example

For example

For example

B-DC 123

Computation in Design 2

20/21

Semester 2

Patatap

Jono Brandel

References

Keyboard, interactive, simple shapes and colors, audio-visual output

Exercise 3

Play

Visual

Interaction

Code

Week 10

B-DC 123

Computation in Design 2

20/21

Semester 2

Open Processing Sketches

 

References

Exercise 3

Play

Uncomfortable Shape

Differential Growth

Visual

Interaction

Code

Week 10

B-DC 123

Computation in Design 2

20/21

Semester 2

echo.gif

silentecho

References

Exercise 3

Play

Everything is in everything. Semantic poetry & computational art. The echo of the words resounds back to us.

Visual

Interaction

Code

Week 10

B-DC 123

Computation in Design 2

20/21

Semester 2

Davebeesbombs

Dave Whyte

Minimal visuals, algorithm, repetition, simple and complex

Exercise 3

Play

References

Visual

Interaction

Code

Code on GitHub

B-DC 123

Computation in Design 2

20/21

Semester 2

She draws with code

Jessica In

Minimal, playful, experimenting, lines and shapes

Exercise 3

Play

References

Visual

Interaction

Code

Week 10

B-DC 123

Computation in Design 2

20/21

Semester 2

Moving Posters

Juerg Lehni

Minimal, playful, experimenting, lines and shapes

Exercise 3

Play

References

Visual

Interaction

Code

Week 10

B-DC 123

Computation in Design 2

20/21

Semester 2

Great Animal Orchestra

United Visual Artists

Sound to visual, simple colors, minimal and complex visual elements, documentation, description

Exercise 3

Play

References

Visual

Interaction

Code

Week 10

B-DC 123

Computation in Design 2

20/21

Semester 2

Unitape

Carsten Nicolai

Minimal visuals, algorithm, patterns

Exercise 3

Play

References

Visual

Interaction

Code

Week 10

B-DC 123

Computation in Design 2

20/21

Semester 2

Messa Di Voce

Golan Levin

Zach Lieberman

Algorithm, interactive, sound-reactive, minimal visuals, simple shapes, physics, playful

Exercise 3

Play

References

Visual

Interaction

Code

Week 10

B-DC 123

Computation in Design 2

20/21

Semester 2

Schedule

Exercise 3

Play

Week 10

Week 13

Week 14

Week 12

Week 11

Ideation

Sketch on Paper, in Code

Make decisions

Sketch in Code

Develop Sketch

No class

Open Studios

Homework 10 – 11

Decide on Code and Interaction

Homework 11 – 13

Improve Sketch

Homework 12 – 13

Finalise Sketch

Homework 13 – 14

Review and refine project

Consultation

Test with others

Documentation 

Complete(d) exercise

Demonstration

B-DC 123

Computation in Design 2

20/21

Schedule

Exercise 3

Play

Week 10

Week 13

Week 14

Week 12

Week 11

Ideation

Sketch on Paper, in Code

Decision making

Sketch in Code

Develop Sketch

Homework 12 – 13

Finalise Sketch

Consultation

Testing with others

Documentation 

Complete(d) exercise

Homework

Homework

Homework

Demonstration

B-DC 123

Computation in Design 2

20/21

How to get started?

Exercise 3

Play

Share and discuss, talk to your peers

Put an idea out there and see what happens

Ask for feedback, what do you think?

Try out lots of ideas

B-DC 123

Computation in Design 2

20/21

How to get started?

Exercise 3

Play

Sketch on paper

Sketch in code

Materialise ideas

B-DC 123

Computation in Design 2

20/21

Semester 2

How to get started?

Exercise 3

Play

Sketch in Code OpenProcessing Tutorials

Review and Revisit

previous exercises, activities and references

Visual

Interaction

Code

B-DC 123

Computation in Design 2

20/21

Semester 2

How to get started?

Exercise 3

Play

Watch and listen to what others have to share.

Week 10

B-DC 123

Computation in Design 2

20/21

Semester 2

Ok, let's get started?

Exercise 3

Play

Form a group of 3

Draw inspiration from references

Decide on input, type of interaction, visual direction

Discuss, iterate and materialise ideas

Week 10

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Computation in Design 2

20/21

Week 10

Prepare for Week 11

Semester 2

Week 11

Decide on input, type of interaction, visual direction

Conclude ideation and sketching-on-paper process

Start sketching and making with code

B-DC 123

Computation in Design 2

20/21

Week 11

Prepare for Week 13

Semester 2

Week 13

There is no class in Week 12 due to Open Studios. We meet again in Week 13 which gives you 2 weeks to prepare the following:

Finalise your sketch criteria are outlined in the Exercise 3 briefing slides

Remember to review previous slides for Exercise 3 if in doubt

Sketch to run in fullscreen mode

Prepare for user-testing How to approach user-testing? More in the next slides below.

B-DC 123

Computation in Design 2

20/21

Week 11

Prepare for Week 13

Semester 2

Week 13

Testing

1

Ask friends, family, classmates, another group to test your sketch and get feedback.

Consider preparing a few questions for your testing.

What do you want to understand from your user when testing?

3

Does the user understand what to do? Did you give enough hints?

Remember when your work goes online you are not able to assist the user in person.

4

How does the user respond to form, aesthetics, and user experience?

Does it meet your expectations?

2

Allow the user to explore on their own first.

5

Try to find out from the user what works well and what needs improvement. Note done the feedback you receive.

Feel free to start conducting some user-testing. Otherwise, prepare to start in class in Week 13. Take the following 5 steps as a guide:

B-DC 123

Computation in Design 2

20/21

Week 11

Prepare for Week 13

Semester 2

Week 13

Testing

What questions did you ask?

What responses did you get?

How can you improve from the feedback you received?

B-DC 123

Computation in Design 2

20/21

Week 13

Week 13

Semester 2

Exercise 3

Play

Finalise your interactive sketch

Sketch to run in fullscreen mode

User-testing

Single-page Website template

B-DC 123

Computation in Design 2

20/21

Week 13

Exercise 3

Play

Semester 2

B-DC 123

Computation in Design 2

20/21

Exercise 3

Play

Semester 2

After you download the template, you can open the folder with the Brackets application. The template only requires that you replace existing content such as images, text, and links with your own. We did a Web Basics session in week 4 that covered this.

The index.html document contains all the comments necessary for you to make changes and replace images and text with your own (look for @make-changes-here). The content of images can be overwritten in Photoshop - open an image. copy past your image content, then save and compress but keep the same file name (overwrite existing one).
If you want to make changes to the design or change colors, make changes in the styles.css file.

Single-page Website Template

B-DC 123

Computation in Design 2

20/21

Exercise 3

Play

Semester 2

Finalise your interactive sketch

Sketch to run in fullscreen mode

User-testing

Single-page Website template

Today

Next Week

Final sketch in fullscreen mode

Single-page Website

Digital Portfolio due week 15

Week 13

Week 14

B-DC 123

Computation in Design 2

20/21

Week 14

Semester 2

Final sketch in fullscreen mode

Single-page Website

Show outcomes on your screen 11:30am

Submission preparation

Digital Portfolio

Digital Portfolio due week 15

Week 14

Wrapping up

Exercise 3

B-DC 123

Computation in Design 2

20/21

Week 14

Semester 2

Digital Portfolio due week 15

Monday 26.4. 9:30am

Week 15

Digital Portfolio Preparation  for Submission

Add Activity 3 and Exercise 3 to existing Digital Portfolio.

Review screenshot to the right for proper folder structure handling and labelling (svg, pdf, jpg, png, obj,  stl to go into folder images; mp4 to go into folder videos; code to be downloaded from p5js editor, each sketch to be zipped)

B-DC 123

Computation in Design 2

20/21

Week 14

Semester 2

Digital Portfolio due week 15

Monday 26.4. 9:30am

Week 15

zipped Digital Portfolio folder

Digital Portfolio

B-DC 123

Computation in Design 2

20/21

Semester 2

p5js

coding

Javascript

Blender

3D

Python

Brackets

Web

HTML CSS

Issuu

online

pdf

Computer Vision

Machine Learning

Javascript

Projector

mapping

Screen

Paper

folding

Polygon

Showcase

Photography

Documentation

Inputs

Interaction

Algorithms

generative

Visuals

Website

documentation

online

 

Tool

Application

Experience

Screen

visuals

Testing

Keyboard

Mouse

Microphone

Week 1

Week 14

The Journey of a Semester

B-DC 123

Computation in Design 2

20/21