Title Text

Digital Currencies & Blockchain

Lecture 8 

DeFi, NFTs & Metaverse

 

  • Decentralized Finance
  • Metaverse and NFTs

Content

  • Completely Transparent

    • Blockchain

    • Open-Source 

  • Eliminates Middlemen

  • Trust-minimizing

  • Open and permissionless

  • Composable

  • Allows unprecedented automatization

    • algorithmic finance

    • programmable money

  • Allows things that have not been possible before

    • Stablecoin with no counterparty risk

    • Flash loans

Advandatges

  • Smart Contract Risk
    • Buggy code --> loss of $ 
  • Design flaws
    • Within a dapp
    • When interacting with other dapps
    • Unintended Consequences
  • Legal risks
    • Who is held accountable?
    • Accessing Dapps via Interface vs. Raw contract
    • Fitting into existing legal framework vs. rethinking the legacy frameworks

Risks

  • Token Function
    • Used for Governance vs collateral vs currency
       
  • Properly aligns incentives across stakeholders
     
  • The mechanism to maintain scarcity
    • disinflationary vs deflationary vs burned
       
  • The mechanism to generate value
     
  • The mechanism to generate network effects

CryptoEconomics Evaluation

  • artificial shortage
    • buyback and burn (Binance)
  • profit-sharing (securities!)
  • running the platform infrastructure
    • receiving fees (Renprotocol)
  • network effect (Ethereum)
  • decentralized governance (Decred, MakerDAO)
  • ownership rights (NFTs, STOs)
  • PoS with slashing (Cosmos)
  • forced token utility
    • In-app currency (Celsius -- hard to do)

 

Things that accrue value

 

  • Fiat-backed (Tether - USDT)
     
  • Crypto-backed (Dai)
     
  • Algorithmic (TerraUSD - UST)

Stablecoins

Dai - How

 

  • First, ETH is turned into “wrapped ETH” (WETH), which is simply an ERC20 wrapping around ETH. This “tokenizes” ETH so it can be used like any other ERC20 token.
     
  • Next, WETH is turned into “pooled ETH” (PETH), which means it joins a large pool of Ethereum that is the collateral for all Dai created.
     
  • Once you have PETH, you can create a “collateralized debt position” (CDP), which locks up your PETH and allows you to draw Dai against your collateral, which is PETH.As you draw out Dai, the ratio of debt in the CDP increases. There is a debt limit that sets a maximum amount of Dai you can draw against your CDP. Once you have Dai, you can spend or trade it freely like any other ERC20 token.

Dai - Why

  • You need a loan, and have an asset (ETH) to use as collateral for your loan
     
  • You believe ETH is going up in value. You can use your CDP to buy ETH on margin — you lock up your ETH in a CDP, draw Dai against it, use the Dai to buy more ETH on an exchange, and then use that ETH to further increase the size of your CDP.--> without any third-party or centralized authority
     
  • The demand for Dai drives the price above $1 USD. When this occurs, you can create Dai then immediately sell it on an exchange for greater than $1 USD. This is essentially free money, and is one of the mechanisms the Maker system uses to keep Dai pegged to $1 USD. Dai being worth over $1 USD encourages more Dai to be created.

Dai - Peg Mechanism

  • If Dai < $1 USD, CDP owners can pay down their debt at a cheaper price!
    • fe. CDP with $1000 in ETH --> draw out 500 Dai to close the position --> pay back 500 Dai (paying debt destroys Dai).
       
  • If Dai < $1 USD, then buy cheaper DAI (fe 0.99 USD) --> pay off debt with a 1% discount == free money — $500 loan (500 Dai) --> 500 Dai for $495 (0.99 * 500 = 495, a 1% discount)
  • --> demand for Dai increases its price, until it approaches $1 USD.
    If Dai stays below $1, CDP owners continue to pay down debt and remove Dai from the system.

     
  • --> When Dai goes above $1 USD, Dai is created to feed the demand. It is this push and pull, creation and destruction, supply and demand which ensures that Dai always matches the $1 USD peg.

Value accrued in MKR

Dai - Taking a loan

1. Deposit ETH to Metamask

2. Wrap ETH --> WETH (via Dai.makerdao.com)

3.Exchange it for PETH (pool eth), used for collateral

4. Create CDP (the loan)

5. Lock your PETH collateral

6. Mint new DAI (max. 60% of collateral)

7. Exchange DAI for ETH at Oasis DEX

8. Send ETH to any exchange and get EUR, BTC etc.

Dai - Repaing a loan

1. Get some ETH

2. Exchange it for DAI (which you owe) and MKR (for governance fee) on Oasis DEX

3. Return DAI to the smart contract and pay the fee in MKR

4. You cancel CDP smart contract

5. Unlock your PETH

6. Exchange PETH for WETH

7. Unwrap WETH --> ETH

8. You have your ETH back

Uniswap

Uniswap is a fully decentralized on-chain protocol for token exchange on Ethereum that uses liquidity pools (AMM) instead of order books. Anyone can quickly swap between ETH and any ERC20 token or earn fees by supplying any amount of liquidity. And anyone can create a market (i.e., liquidity pool) by supplying an equal value of ETH and an ERC20 token.

 

Uniswap allows only one market per ERC20 token. The market creator sets the exchange rate, which shifts through trading due to Uniswap’s “constant product market maker” mechanism. When trading reduces one side of the pair’s liquidity relative to the other, the price changes. This creates arbitrage opportunities, encouraging more trading.

Uniswap II.

Uniswap III.

Yearn Finance

- is a decentralized ecosystem of aggregators that utilize lending services such as Aave, Compound, Dydx, and Fulcrum to optimize your token lending. When you deposit your tokens to yearn.finance, they are converted to yTokens, which are periodically rebalanced to choose the most profitable lending service(s).

 

YFI, yearn.finance's governance token, is distributed only to users who provide liquidity with certain yTokens. 

Compound

Compound is an algorithmic money market protocol on Ethereum that lets users earn interest or borrow assets against collateral. Anyone can supply assets to Compound’s liquidity pool and immediately begin earning continuously-compounding interest. Rates adjust automatically based on supply and demand.
 

Supplied asset balances are represented by cTokens: representations of the underlying asset that earn interest and serve as collateral. Users can borrow up to 50-75% of their cTokens’ value, depending on the quality of the underlying asset. Users can add or remove funds at any time, but if their debt becomes undercollateralized, anyone can liquidate; a 5% discount on liquidated assets serves as incentive for liquidators.

  • 0x/AirSwap - set of open smart contracts for exchange of Ethereum based tokens. Developers can leverage these tools to create ‘relayers, --> essentially application interfaces that allow users to trade in a decentralized manner.
    -->off-chain order books with on-chain settlement

     

    Augur/Gnosis - decentralized prediction market around any event . --> ‘wisdom of the crowd’ --> great hedging tools. anyone can create a market for around $40 USD and trade outcome shares for a few dollars in fees --> global risk allocation much more efficient

    dy/dx -  creation, issuance, and trading of decentralized derivatives for ERC20 tokens
     

    {Set} Protocol - indexing and collateralized baskets of ERC20 tokens of ERC20 tokens
     

    Dharma -  protocol for debt tokenization in form of ERC20 token. What this means is that anyone can leverage their development tools and smart contracts to originate, underwrite, issue, and administer debt agreements without a central third party.

DeFi TVL

Latest Hot Thing

In the fourth quarter of 2020 and first quarter of 2021, the gaming industry had two of its largest-ever initial public offerings (IPOs) in Unity Technologies and Roblox Corporation, both of which wrapped their corporate histories and ambitions in Metaverse-related narratives.

Metaverse

Start in the 1970s with text-based virtual worlds known as Multi-User Dungeons. MUDs were effectively a software-based version of the role-playing game Dungeons & Dragons.

Using text-based commands that resembled human languages, players could interact with one another, explore a fictional world populated by non-playable characters and monsters, attain power-ups and knowledge, and eventually retrieve a magical chalice, defeat an evil wizard, or rescue a princess

Great leap came in 1986 with the release of the Commodore 64 online game Habitat, which was published by Lucasfilm, the production company founded by Star Wars creator George Lucas.

 

Habitat was described as “a multi-participant online virtual environment” and, in a reference to Gibson’s novel Neuromancer, “a cyberspace.”

 

“Citizens” of Habitat were in charge of the laws and expectations of their virtual world, and had to barter with each other for necessary resources and avoid being robbed or killed for their wares. This challenge led to periods of chaos, after which new rules, regulations, and authorities were established by the player community to maintain order

The 1990s saw no major “proto-Metaverse” games, but advances continued. That decade, millions of consumers took part in the first isometric 3D (also known as 2.5D) virtual worlds, which gave the illusion of three-dimensional space, but only allowed users to move across two axes.

 

Not long after, full 3D virtual worlds emerged. A number of games, such as 1994’s Web World and 1995’s Activeworlds, also empowered users to collaboratively build a visible virtual space in real time, rather than through asynchronous commands and votes

2007 - stock exchange was launched in Second Life
with the aim of helping Second Life–based companies raise capital using the platform’s Linden Dollars currency.

 

Throughout the 2010s, bands of users collaborated in Minecraft to build cities as large as Los Angeles—roughly 500 square miles.

 

One video game streamer, Aztter, constructed a stunning cyberpunk city out of an estimated 370 million Minecraft blocks, having worked an average of 16 hours per day for a year.

 

Fortnite’s social experiences -- its famous 2020 concert with Travis Scott. In that case, “players” converged on a much smaller portion of the map.

 

The title’s standard cap of 100 players per instance was halved, while many items and actions, such as building, are disabled, thereby further reducing the workload. While Epic Games can rightly say that more than 12.5 million people attended this live concert, these attendees were split across 250,000 separate copies (meaning, they watched 250,000 versions of Scott) of the event that didn’t even start at the same time. 

 

EVE Online stands apart from games like World of Warcraft and Fortnite because all users are part of one singular and persistent realm.

Over the course of an average day in 2021, over 350 million people participated in a battle royale game—just one genre of high CCU game—and billions were able to do so. In 2016, only 350 million people in the world owned the equipment needed to render a rich 3D virtual world. At its peak in 2021, Roblox had 225 million monthly users

 

Roblox and Minecraft are among the most popular games in the world, their reach is modest when considered in the broadest terms. These two supposed titans have 30–55 million daily active users, a fraction of the global internet population of 4.5–5 billion. In effect, they are still at the ICQ stage of virtual words

Concurrency is one of the foundational problems for the Metaverse, and for a fundamental reason: it leads to exponential increases in how much data must be processed, rendered, and synchronized per unit of time.

 

Microsfot Flight Simulator -the most realistic and expansive consumer-grade simulation in history. Its map is over 500,000,000 square kilometers—just like the “real” planet earth—and includes two trillion uniquely rendered trees (not two trillion copy-and-pasted trees, or two trillion trees made up of a few dozen varieties), 1.5 billion buildings, and nearly every road, mountain, city, and airport across the world.

 

 

Microsfot Flight Simulator -the most realistic and expansive consumer-grade simulation in history. Its map is over 500,000,000 square kilometers—just like the “real” planet earth—and includes two trillion uniquely rendered trees (not two trillion copy-and-pasted trees, or two trillion trees made up of a few dozen varieties), 1.5 billion buildings, and nearly every road, mountain, city, and airport across the world.

 

Microsoft Flight Simulator aspires for every town to not just differ from one another, but to exist as they do in real life. And it doesn’t want to store 100 types of clouds and then tell a device which cloud to render and with what coloring; rather, it wants to say exactly what that cloud should look like.

By the end of 2021, Adopt Me!’s virtual world had been visited more than 30 billion times—more than fifteen times the average number of global tourism visits in 2019.

 

Furthermore, developers on Roblox, many of whom are also small teams with fewer than 30 members, have received more than $1 billion in payments from the platform.

 

By the end of 2021, Roblox had become the most valuable gaming company outside of China, worth nearly 50% more than storied gaming giants Activision Blizzard and Nintendo.

What is the role of NFTs in all this?

Key DeFi sources

1. DeFipulse.com --> metrics based on Total value Locked (TCL)

 

2. Zapper.fi --> Easy interface for multiple protocols

 

3. Duneanalytics.com --> on-chain data from various protocols

 

 

Metaverse sources

1. The Streaming Book  by Matthew Ball, freely online

 

2. The Metaverse Book, and Blog by Matthew Ball

 

3. Virtual Economy by L'Atelier

 

 

Reading:

- How to DeFi (Book) - chapters 2, 3, 5

 

- Understanding AMMs:

 

- Curve Wars:


- Chapter 11 on DeFi @ Coinstory.tech:

Slides: