Historical and Evidence based task estimation
- Becomes a Time measurement with extra steps
- Developer-agnostic, 3 points is the same for each dev.
- Time estimates only improve through individual developer reflection and effort
- They need to learn how to translate difficulty and confidence into a story point measurement that is agnostic for the whole team, even as they bring on new developers.
- Type of work, or uncertainity about work must be implicitly factored in
- Bidding war between devs/PMs
- "Is it _really_ a 5? If it's a 3, we can squeeze in this other task..."
Daniel Kahneman
Self-enhancement
Optimistic predictions are satisfying and that it feels good to think that positive events will happen.
Self-presentation
People are motivated to present themselves towards others in a good light.
Personal vs. perceived control
People tend to be more optimistically biased when they believe they have more control over events than others.
Normal
Difficult
Trivial
Normal
Uncertain
Certain
Most tasks should fall within the 'Normal' ranges.
Follow a rough bell curve
sorry.