Art is a cloud of misty beauty
in top of a chaos maelström
CGI for tv and cinema, VFX, cartoon...
Blender Ecosystem
model a mesh, with vertices, edges and faces, basically
use mesh modifiers
model uv projections
compose materials and textures
insert keyframes, NLA
animate almost everythingcurve editor, modifiers,
drivers, constrains...create rigs and armatures
refactorize everything:
links and appends
frame the scene with a camera
lit the scene
render a preview, or a frame
render an animation
shape keys, particles, smoke/fire, hair, physics simulations...
render through render layers
use special passes and 32 bits wisely
compose with nodes
integrate CGI with camera tracked footage
edit and final cut with blender (+ ardour)
videogames with 0 code
real time interactive installations: OSC/midi
dome and stereo projections, easy for oculus and similar
virtual characters or environments realtime
everything, thanks to the...
BGE future isn't certain but will remains
as a prototyping feature
Blender itself is capable to play realtime interactives,
let's do it...
Blend4Web provides a js/webgl workflow from Blender
AsyncI/O allows to extend Blender
easier through the net
OpenGL 3.0, particle nodes, unified physics...