Design Pattern

Learn by writing code

Design pattern

// Each of the following options will create a new empty object:
 
var newObject = {};
 
// or
var newObject = Object.create( Object.prototype );
 
// or
var newObject = new Object();

        Object Creation

// ECMAScript 3 compatible approaches
 
// 1. Dot syntax
 
// Set properties
newObject.someKey = "Hello World";
 
// Get properties
var value = newObject.someKey;
 
 
 
// 2. Square bracket syntax
 
// Set properties
newObject["someKey"] = "Hello World";
 
// Get properties
var value = newObject["someKey"];
 
 
 
// ECMAScript 5 only compatible approaches
// For more information see: http://kangax.github.com/es5-compat-table/
 
// 3. Object.defineProperty
 
// Set properties
Object.defineProperty( newObject, "someKey", {
    value: "for more control of the property's behavior",
    writable: true,
    enumerable: true,
    configurable: true
});
 
// If the above feels a little difficult to read, a short-hand could
// be written as follows:
 
var defineProp = function ( obj, key, value ){
  var config = {
    value: value,
    writable: true,
    enumerable: true,
    configurable: true
  };
  Object.defineProperty( obj, key, config );
};
 
// To use, we then create a new empty "person" object
var person = Object.create( Object.prototype );
 
// Populate the object with properties
defineProp( person, "car", "Delorean" );
defineProp( person, "dateOfBirth", "1981" );
defineProp( person, "hasBeard", false );
 
console.log(person);
// Outputs: Object {car: "Delorean", dateOfBirth: "1981", hasBeard: false}
 
 
// 4. Object.defineProperties
 
// Set properties
Object.defineProperties( newObject, {
 
  "someKey": {
    value: "Hello World",
    writable: true
  },
 
  "anotherKey": {
    value: "Foo bar",
    writable: false
  }
 
});
 
// Getting properties for 3. and 4. can be done using any of the
// options in 1. and 2.
// Create a race car driver that inherits from the person object
var driver = Object.create( person );
 
// Set some properties for the driver
defineProp(driver, "topSpeed", "100mph");
 
// Get an inherited property (1981)
console.log( driver.dateOfBirth );
 
// Get the property we set (100mph)
console.log( driver.topSpeed );
function Car( model, year, miles ) {
 
  this.model = model;
  this.year = year;
  this.miles = miles;
 
  this.toString = function () {
    return this.model + " has done " + this.miles + " miles";
  };
}
 
// Usage:
 
// We can create new instances of the car
var civic = new Car( "Honda Civic", 2009, 20000 );
var mondeo = new Car( "Ford Mondeo", 2010, 5000 );
 
// and then open our browser console to view the
// output of the toString() method being called on
// these objects
console.log( civic.toString() );
console.log( mondeo.toString() );

Basic Constructor

function Car( model, year, miles ) {
 
  this.model = model;
  this.year = year;
  this.miles = miles;
 
}
 
 
// Note here that we are using Object.prototype.newMethod rather than
// Object.prototype so as to avoid redefining the prototype object
Car.prototype.toString = function () {
  return this.model + " has done " + this.miles + " miles";
};
 
// Usage:
 
var civic = new Car( "Honda Civic", 2009, 20000 );
var mondeo = new Car( "Ford Mondeo", 2010, 5000 );
 
console.log( civic.toString() );
console.log( mondeo.toString() );

 Constructor with prototype

The Module Pattern

  • The Module pattern
  • Object literal notation
  • AMD modules
  • CommonJS modules
  • ECMAScript Harmony modules

The Module Pattern

var myObjectLiteral = {
 
    variableKey: variableValue,
 
    functionKey: function () {
      // ...
    }
};

Object Literals

var myModule = {
 
  myProperty: "someValue",
 
  // object literals can contain properties and methods.
  // e.g we can define a further object for module configuration:
  myConfig: {
    useCaching: true,
    language: "en"
  },
 
  // a very basic method
  saySomething: function () {
    console.log( "Where in the world is Paul Irish today?" );
  },
 
  // output a value based on the current configuration
  reportMyConfig: function () {
    console.log( "Caching is: " + ( this.myConfig.useCaching ? "enabled" : "disabled") );
  },
 
  // override the current configuration
  updateMyConfig: function( newConfig ) {
 
    if ( typeof newConfig === "object" ) {
      this.myConfig = newConfig;
      console.log( this.myConfig.language );
    }
  }
};
 
// Outputs: Where in the world is Paul Irish today?
myModule.saySomething();
 
// Outputs: Caching is: enabled
myModule.reportMyConfig();
 
// Outputs: fr
myModule.updateMyConfig({
  language: "fr",
  useCaching: false
});
 
// Outputs: Caching is: disabled
myModule.reportMyConfig();

Module Pattern

var testModule = (function () {
 
  var counter = 0;
 
  return {
 
    incrementCounter: function () {
      return counter++;
    },
 
    resetCounter: function () {
      console.log( "counter value prior to reset: " + counter );
      counter = 0;
    }
  };
 
})();
 
// Usage:
 
// Increment our counter
testModule.incrementCounter();
 
// Check the counter value and reset
// Outputs: counter value prior to reset: 1
testModule.resetCounter();

          The Revealing Module Pattern

var myRevealingModule = (function () {
 
        var privateVar = "Ben Cherry",
            publicVar = "Hey there!";
 
        function privateFunction() {
            console.log( "Name:" + privateVar );
        }
 
        function publicSetName( strName ) {
            privateVar = strName;
        }
 
        function publicGetName() {
            privateFunction();
        }
 
 
        // Reveal public pointers to
        // private functions and properties
 
        return {
            setName: publicSetName,
            greeting: publicVar,
            getName: publicGetName
        };
 
    })();
 
myRevealingModule.setName( "Paul Kinlan" );

The Singleton Pattern

var mySingleton = (function () {
 
  // Instance stores a reference to the Singleton
  var instance;
 
  function init() {
 
    // Singleton
 
    // Private methods and variables
    function privateMethod(){
        console.log( "I am private" );
    }
 
    var privateVariable = "Im also private";
 
    var privateRandomNumber = Math.random();
 
    return {
 
      // Public methods and variables
      publicMethod: function () {
        console.log( "The public can see me!" );
      },
 
      publicProperty: "I am also public",
 
      getRandomNumber: function() {
        return privateRandomNumber;
      }
 
    };
 
  };
 
  return {
 
    // Get the Singleton instance if one exists
    // or create one if it doesn't
    getInstance: function () {
 
      if ( !instance ) {
        instance = init();
      }
 
      return instance;
    }
 
  };
 
})();
 
var myBadSingleton = (function () {
 
  // Instance stores a reference to the Singleton
  var instance;
 
  function init() {
 
    // Singleton
 
    var privateRandomNumber = Math.random();
 
    return {
 
      getRandomNumber: function() {
        return privateRandomNumber;
      }
 
    };
 
  };
 
  return {
 
    // Always create a new Singleton instance
    getInstance: function () {
 
      instance = init();
 
      return instance;
    }
 
  };
 
})();
 
 
// Usage:
 
var singleA = mySingleton.getInstance();
var singleB = mySingleton.getInstance();
console.log( singleA.getRandomNumber() === singleB.getRandomNumber() ); // true
 
var badSingleA = myBadSingleton.getInstance();
var badSingleB = myBadSingleton.getInstance();
console.log( badSingleA.getRandomNumber() !== badSingleB.getRandomNumber() ); // true
 
// Note: as we are working with random numbers, there is a
// mathematical possibility both numbers will be the same,
// however unlikely. The above example should otherwise still
// be valid.

The Singleton Pattern

var mySingleton = (function () {
 
  // Instance stores a reference to the Singleton
  var instance;
 
  function init() {
 
    // Singleton
 
    // Private methods and variables
    function privateMethod(){
        console.log( "I am private" );
    }
 
    var privateVariable = "Im also private";
 
    var privateRandomNumber = Math.random();
 
    return {
 
      // Public methods and variables
      publicMethod: function () {
        console.log( "The public can see me!" );
      },
 
      publicProperty: "I am also public",
 
      getRandomNumber: function() {
        return privateRandomNumber;
      }
 
    };
 
  };
 
  return {
 
    // Get the Singleton instance if one exists
    // or create one if it doesn't
    getInstance: function () {
 
      if ( !instance ) {
        instance = init();
      }
 
      return instance;
    }
 
  };
 
})();
 
var myBadSingleton = (function () {
 
  // Instance stores a reference to the Singleton
  var instance;
 
  function init() {
 
    // Singleton
 
    var privateRandomNumber = Math.random();
 
    return {
 
      getRandomNumber: function() {
        return privateRandomNumber;
      }
 
    };
 
  };
 
  return {
 
    // Always create a new Singleton instance
    getInstance: function () {
 
      instance = init();
 
      return instance;
    }
 
  };
 
})();
 
 
// Usage:
 
var singleA = mySingleton.getInstance();
var singleB = mySingleton.getInstance();
console.log( singleA.getRandomNumber() === singleB.getRandomNumber() ); // true
 
var badSingleA = myBadSingleton.getInstance();
var badSingleB = myBadSingleton.getInstance();
console.log( badSingleA.getRandomNumber() !== badSingleB.getRandomNumber() ); // true
 
// Note: as we are working with random numbers, there is a
// mathematical possibility both numbers will be the same,
// however unlikely. The above example should otherwise still
// be valid.
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