Key aspects of instructional design for educators
Taylor Fayle
tmfayle@mdanderson.org
When you and I are talking, I don’t pay attention to the noises you are making; your language is a transparency through which I encounter you. Design, at least when it is optimal, is transparent in just this way; it disappears from view and gets absorbed in application. You study the digital image of the shirt on the website, you don’t contemplate its image.
Art, in contrast, makes things strange. Art disrupts plain looking and it does so on purpose. By doing so it discloses just what plain looking conceals.
Art unveils us ourselves. It is an alien implement that affords us the opportunity to bring into view everything that was hidden in the background.
- Alva Noë
"What Art Unveils"
New York Times, October 5, 2015
One of the main functions of learning design is the ruthless management of cognitive load.
- Julie Dirksen
Design for How People Learn
the effort being used in working memory
Design ("Plain looking")
Teaching ("Art")
Alignment
Engagement
Usability
Technology
Empathy
critical course components work together to ensure that learners achieve the desired learning outcomes
Measurable, Precise, and Salient
Applying Backward Design
Alignment
Engagement
Usability
Technology
Empathy
The extent to which a product can be used to achieve specified goals with effectiveness, efficiency and satisfaction
Alignment
Engagement
Usability
Technology
Empathy
Instructions make clear how to get started and where to find various course components
Alignment
Engagement
Usability
Technology
Empathy
Alignment
Engagement
Usability
Technology
Empathy
Navigation throughout the course is consistent, logical, and efficient.
Alignment
Engagement
Usability
Technology
Empathy
Alignment
Engagement
Usability
Technology
Empathy
Activities encourage learners' engagement through different types of interaction as appropriate to the course. . .
Active learning involves learners engaging by "doing" something, such as discovering, processing, or applying concepts and information.
Alignment
Engagement
Usability
Technology
Empathy
Alignment
Engagement
Usability
Technology
Empathy
HIGH
MEDIUM
LOW
Alignment
Engagement
Usability
Technology
Empathy
Instructor
Peers
Content
Didactic instruction, facilitation/scaffolding, feedback (formative and summative), informal encouragement, etc.
Group projects, peer feedback, seminar style discussion, simulations, role play, peer instruction, etc.
Books, case studies, online video, journal articles, popular articles, music, movies, art, interviews, etc.
Tools used in the course help learners actively engage in the learning process rather than passively absorb information by facilitating interactions with the instructor, course materials, and other students.
Alignment
Engagement
Usability
Technology
Empathy
Patterns in Course Design: How instructors ACTUALLY use the LMS Blackboard Blog
Alignment
Engagement
Usability
Technology
Empathy
What can I assume our learners know about the tools and platforms used in the course with respect to learning?
Alignment
Engagement
Usability
Technology
Empathy
Design begins and ends with empathy
The Shape of Design
Frank Chimero
Design for How People Learn
Julie Dirksen
Make It Stick
Brown, Roediger, and McDaniel
The Blended Course Design Workbook
Katie Linder
The times that design delights us are memorable because we sense the empathy of the work’s creator. We feel understood, almost as if by using the work, we are stepping into a space designed precisely for us.
Frank Chimero
The Shape of Design
Good design makes the product understandable.
It clarifies the product’s structure. Better still, it can make the product talk. At best, it is self-explanatory.
Good design is as little design as possible.
Less, but better – because it concentrates on the essential aspects, and the products are not burdened with non-essentials.