presents
“Everybody should learn how to program a computer... because it teaches you how to think.”
Coding is the 21st century literacy.
Don't just play on your phone. Program it.
Decomposition
Breaking down a complex problem or system into smaller, more manageable parts
Pattern Recognition Looking for similarities among and within problems
Abstraction
Focuses on the important information only, ignoring irrelevant detail
Algorithms
A step-by-step solution to the problem, or the rules to follow to solve the problem
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HACKATHON |
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LESSON PLAN |
CONCLUSION |
Also, have a look at their
Games & Learning Reading List
Multiple choices
[[Go to the cellar->Cellar]] is a link that goes to a passage named "Cellar". [[Parachuting<-Jump]] is a link that goes to a passage named "Parachuting". [[Down the hatch]] is a link that goes to a passage named "Down the hatch".
[(set: $key to "rusty")
A hook is a means of indicating that a specific span of passage prose is special in some way. It essentially consists of text between single [ and ] marks. Prose inside a hook can be modified, styled, controlled and analysed in a variety of ways using macros.
(font: "Courier New")[This is a hook. As you can see, this has a macro instance in front of it.] This text is outside the hook.
<img src="the URL of your image" width="500" height="300" alt="Two foxes">
body {
background-color: #ff5733;
}
Tutorial for the basics:
Harlowe format rules:
Soon....