Software Testing Lifecycle
Both are acceptance testing techniques.
Used before product release.
Goal – gather user feedback and ensure product quality.
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Conducted inside the company.
Performed by QA team and developers.
Uses synthetic scenarios + limited number of users.
Goal – detect bugs before the product reaches real users.
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Conducted by developers and testers in a local environment or test link.
The goal is to identify and fix bugs, defects, and usability issues before the product becomes publicly available.
User involvement is minimal — usually limited to people closely connected with the project, such as those who developed or previously tested the functionality.
The testing environment resembles the production one but remains controlled.
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Conducted by external users.
Executed in real-world (production-like) environment.
Goal – collect feedback from end-users.
Helps to verify if the product is ready for release.
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Identify issues missed during development.
Ensure the product meets expected standards.
Test functionality, speed, and responsiveness in real scenarios.
Gather insights on usability and features to improve overall experience.
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Conducted by clients or external users (not company employees).
Focus on reliability, security, and stability.
Usually applies Black Box Testing.
Performed at the user’s location.
No lab or dedicated test environment required.
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Traditional Beta: Product released to target market; feedback collected to improve the product.
Public Beta: Product released worldwide via online channels; anyone can provide feedback (e.g., Windows 8 beta).
Technical Beta: Product tested internally by employees of the organization.
Focused Beta: Released to gather feedback on specific features or functionality.
Post-release Beta: Product released to market; feedback collected for future improvements.
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TestFairy – record user sessions and gather feedback.
CenterCode – manage beta programs and tester communities.
TryMyUI – usability testing with real users.
UserTesting – collect insights on user experience.
TestRail – organize and manage test cases.
Usersnap – capture in-app feedback and bug reports.
Zephyr – test management and reporting.
TestFlight – distribute iOS apps for beta testing.
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Reduces product failure risk through customer validation.
Tests post-launch infrastructure in real conditions.
Improves product quality based on user feedback.
Cost-effective compared to other feedback methods.
Builds customer goodwill and increases satisfaction.
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Hard to track errors as testing environments vary per user.
Possibility of duplicate bugs being reported.
Limited control over the real-time test environment.
Time-consuming due to involvement of real users, delaying overall feedback.
Testers need sufficient knowledge of the product; otherwise, testing may be ineffective.
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Criterion | Alpha Testing 🧪 | Beta Testing 👥 |
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Performed by | QA + Dev team | Real users |
Environment | Controlled | Production |
Main goal | Find defects | Collect feedback |
When performed | Before beta phase | Before release |
Technique Used | White box and black box testing | Black-box testing |
Execution | May require a long execution cycle | a few weeks |
Alpha Testing:
✔ Bugs detected earlier
✔ Controlled environment
Beta Testing:
✔ Real user feedback
✔ Detects issues not visible in local testing
Alpha → internal testing, focused on bugs.
Beta → external testing, focused on user experience.
Together they ensure a high-quality release