Design Challenge & Ideation Process

 

Sparkathon 2017

Who am I?

HCI Researcher

Interactive Platforms for Learning

Frontend Web /
Front-back Web
Developer

 

jQuery

Angular

Blaze - Meteor

React - Webpack

Polymer / Webcomponents

Web Technology Evangelist

Promotes proper use of HTML

Promotes use of minimal JS

Promotes PRPL - 50 pattern

Web performance addict

User Experience

Practitioner

Human Computer Interaction

Design Thinking Mentor

Promotes Testing of assumptions

Promotes proper validation of ideas

Volunteer / Mentor

Google Developer Group Philippines

Philippine Web Designers Organization

User Experience Philippines

ACM Special Interest Group on Computer-Human Interaction

Follow me

https://twitter.com/tjmonsi

https://medium.com/@tjmonsi

https://twitch.tv/tjmonsi

Defining Design Challenge

Example

Challenge: Design an IoT for Academe

POV: Students taking classes in a lecture room. Teacher checking attendance and getting feedback from his students about his lecture. Students having questions before, during and after the lecture. Teacher gives related discussion materials for better student learning

Structure:

Challenge: __________________

POV: ______________________________________________________

 

 

Pick a place, pick at least 2 stakeholders, pick a scenario, describe the scenario and their experience.

Structure:

How might we improve collaboration in learning in the classroom?

Challenge: Design an IoT for Academe

POV: Students taking classes in a lecture room. Teacher checking attendance and getting feedback from his students about his lecture. Students having questions before, during and after the lecture. Teacher gives related discussion materials for better student learning

Scope it up:

Add constraints

Add target people/stakeholders

Structure:

How might we improve collaboration in learning in the classroom?

Amp up the good

Remove the bad

Explore the opposite

Question an assumption

Create an analogy from need or context

Change a status quo

Scope it up:

Add constraints

Add target people/stakeholders

Structure:

How might we improve collaboration in learning in the classroom given using only arm-chair and whiteboard as the only way for collaboration?

Amp up the good

Remove the bad

Explore the opposite

Question an assumption

Create an analogy from need or context

Change a status quo

Scope it up:

Add constraints

Add target people/stakeholders

Structure:

How might we improve collaboration between teacher and student or group of students in teaching and learning?

Amp up the good

Remove the bad

Explore the opposite

Question an assumption

Create an analogy from need or context

Change a status quo

Scope it up:

Add constraints

Add target people/stakeholders

Structure:

How might we increase learning efficiency and effectiveness in the classroom?

Amp up the good

Remove the bad

Explore the opposite

Question an assumption

Create an analogy from need or context

Change a status quo

Scope it up:

Add constraints

Add target people/stakeholders

Structure:

How might we ______________?

Amp up the good

Remove the bad

Explore the opposite

Question an assumption

Create an analogy from need or context

Change a status quo

Define Persona

Describe them. What are their goals? What are their aspirations? Create a background story. What will they be doing in terms of your design challenge.

TJ Monserrat

Teacher. Teaching Web development

He has a laptop and uses cloud services

to create slides and teaching materials.

Likes to use the white board to create

visuals on the fly.

Sofia Rubio

Student. Wants to learn how to do web dev. Takes pictures of slide materials and whiteboard writings. Only knows basic HTML and CSS

Name: __________

Type: _________

Needs / Wants: __________

Behaviors: _______________

Aspirations: ______________

Extra information: ___________

Group your potential
Stakeholders...

How to use HMW to validate?

Structure:

How might we improve collaboration in learning in the classroom?

Challenge: Design an IoT for Academe

POV: Students taking classes in a lecture room. Teacher checking attendance and getting feedback from his students about his lecture. Students having questions before, during and after the lecture. Teacher gives related discussion materials for better student learning

Challenge: Design an IoT for Academe

POV: Students taking classes in a lecture room. Teacher checking attendance and getting feedback from his students about his lecture. Students having questions before, during and after the lecture. Teacher gives related discussion materials for better student learning

Q1 to teacher: How do you check the student attendance?

Q2 to teacher: How do you get feedback?

Q3 to teacher: What kind of feedback do you need?

Q4 to teacher: How does the feedback affect the lecture?

Challenge: Design an IoT for Academe

POV: Students taking classes in a lecture room. Teacher checking attendance and getting feedback from his students about his lecture. Students having questions before, during and after the lecture. Teacher gives related discussion materials for better student learning

Q1 to student: How do you ask a question?

Q2 to student: How often do you ask a question?

Q3 to student: When do you usually ask a question?

Q4 to student: What kind of questions do you ask?

Best way: Observe on the field

Questions?

Made with Slides.com