Tuuli Pöllänen, 28.11.2014
Mentor: izr. prof. dr. Grega Repovš
The presentation will reflect this!
a) they're a culturally topical phenomenon involving millions of people
b) they're good for non-game research
c) e-sports psychology
How does it work?
1. Exploring existing solutions
And then I had everything running locally! Huzzah!
Back end architecture...
And then I had a launch party!
... and then I realized I hadn't even started with my research yet...
... and I had less than three weeks until the end of the season.
A total of ~20-30 minutes of participation:
Online forums and communities:
Unfortunately, Riot was non-responsive
N = 278, eligible N = 218, finished N = 146
between ages 15 and 45 (M = 21.42, SD = 4.15)
Geographics by game regions:
North America (N=143)
EU-North and East (N=21)
Latin America (N=7)
New Zealand (N=8)
Play style (ranked):
PCA, 4 - component varimax
Note - no imputation!
As to the intentions...
1. See how cognitive skills and team cohesion are implied in player performance in LoL
2. Identify cognitive skills relevant to gameplay in MOBAs ( + gauge the usability of a sports team cohesion inventory for League of Legends teams)
4. Gauge the usability of web-based methods and data for this kind of research