ES6 Basics

let, const, () => {}

js STYLEGUIDES

Airbnb JavaScript Style Guide()

@humanamburu

argghh...!

One STANDARD, a lot of names

  • ECMAScript Harmony
  • ECMAScript 6 (or ES6)
  • ECMAScript .next
  • ECMAScript 2015

make ie6 great again!

feature list

for let and const

  1. Block scope
  2. Not properties of the global object
  3. Fresh bindings for a loops
  4. Redeclaration throws SyntaxError
  5. Using before declaration throws Error
    Temporal Dead Zone (TDZ)

block scope

hoooraaay!

if (42 === 42) {
    let value = 42;
}

console.log(value); // throws error

problem

globals

var glob = 42;

window.glob === glob
true

Fix

globals

let glob = 42;

window.glob === glob
false

pROBLEM

LOOPS OR WAT IS THAT?

var i = 'hello?';

for (var i = 0; i < 10; i++) {
    console.log(i);    
}

i === 10
true

fix

LOOPS OR WAT IS THAT?

let i = 'hello?';

for (let i = 0; i < 10; i++) {
    console.log(i);    
}

i === 'hello?'
true

redeclaration

let value = 1;

let value = 2; // SyntaxError: Identifier 'value' has already been declared
const value = 1; // SyntaxError: Identifier 'value' has already been declared

not on my watch

SHADOWING

nINJA VARIABLES WORKS CORRECTLY

 function func() {
 	let foo = 5;

 	if (true) {
 	    let foo = 10; // shadows outer `foo`
 	    console.log(foo); // 10
 	}

 	console.log(foo); // 5
 }

temporal hell dead zone

 

Let/const declarations hoist!

 

but may not be accessed in any way until the variable’s declaration is evaluated

problem

errors everywhere

function printOne() {
    console.log(one); // throws Error
    let one = 2; // why not?
}

printOne();

danger! not so simple block!

YOU

not so simple

let x = 'outer scope';

 (function() {
 	console.log(x); // hoist but throw error
 	let x = 'inner scope';
 }());

not so simple #2

const variable = func();
const TDZ = 2;

function func() { return TDZ; }
 

not so simple #3

 (function(a = b, b) {
 	console.log(a, b);
 }(undefined, 2));

okay, but what about const?

just for fun (no)

const THE_ANSWER_OF_LIFE_AND_EVERYTHING = 42;

THE_ANSWER_OF_LIFE_AND_EVERYTHING = 2; // Uncaught TypeError: 
                                       // Assignment to constant variable.

THE_ANSWER_OF_LIFE_AND_EVERYTHING++; // Nice tray, but No.

const heh; // SyntaxError: Missing initializer in const declaration

const !== immutable

const means const reference

const mutable = {
    type: 'THE_ANSWER_OF_LIFE_AND_EVERYTHING',
    value: 42
};
mutable.value = 1;

// Mutated object
mutable.value;
=> 1

const mutableArray = [];
mutableArray.push(1);

// Mutated array
mutableArray;
=> [1]

arrow functions

syntax

() => { reuturn 41 + 1; } // without parameters
() => 41 + 1 // expression without parameters, equal to previous

(a) => { return 41 + a; } // one parameter
a => 41 + a // expression, equal to previous

(a, b) => { return a + b; } // several parameters
(a, b) => a + b // expression, equal to previous

why?

An arrow function expression has a shorter syntax than a function expression and does not bind its own this, arguments, super.

why?

less verbose

const array = [1, 2, 3, 4, 5];

// callbacks looks good
array.map(item => item * 2);

//equals
array.map(function(item) {
    return item * 2;
});

PROBLEM

FUNCTION HAS own this

function Guests(array) {
    this.guests = array;
}

Guests.prototype.bePolite = function(prefixes) {
    return prefixes.map(function(prefix, index) {
        return prefix + this.guests[index];
    })
}

const guests = new Guests(['John', 'Mary', 'Denis']);
guests.bePolite(['Mr. ', 'Ms. ', 'Mr. ']); // error

ARROW FUNCTION DOESN'T BIND OWN THIS

ALSO CAN BE FIXED BY CLOSURE OR BIND

function Guests(array) {
    this.guests = array;
}


Guests.prototype.bePolite = function(prefixes) {
    // fix
    return prefixes.map((prefix, index) => {
        return prefix + this.guests[index];
    });
}

const guests = new Guests(['John', 'Mary', 'Denis']);
guests.bePolite(['Mr. ', 'Ms. ', 'Mr. ']); // ["Mr. John", "Ms. Mary", "Mr. Denis"]

Say hi to arrow function

ALSO CAN BE FIXED BY CLOSURE OR BIND

function HiMan(name) {
    this.name = name;
}


HiMan.prototype.hi = function() {
    setTimeout(function() {
        console.info(`Hi, ${this.name}`);
    });
}

//fixed version
HiMan.prototype.hi = function() {
    setTimeout(() => {
        console.info(`Hi, ${this.name}`);
    });
}

object & class properties not a place for arrow functions!

var obj = {
  i: 10,
  b: () => console.log(this.i, this),
  c: function() {
    console.log( this.i, this)
  }
}

obj.b(); // prints undefined, Window
obj.c(); // prints 10, Object {...}

Partial APPLICATION

function multiplication(x, y) {
    return x * y;
}

const double = multiply.bind(undefined, 2);
const double2 = y => add(2, y);
           

or how to bring some math to JS

In computer science, partial application (or partial function application) refers to the process of fixing a number of arguments to a function, producing another function of smaller arity.

Styleguides

PRINCIPLES, RULES, HOLYWARS

airbnb

PRINCIPLES, RULES, HOLYWARS

FAVORITE parts 

besides spaces

THANK YOU

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