Gomoku
Gauthier Cler
Vincent Dusautoir
Anas Buyumad
HISTORY
Wǔzi qí (五子棋)
PROJECT
Artificial Intelligence
AI tournaments
416 - 2409 ELO
CONNECT YOUR
AI
USING A DEFINED
PROTOCOL
Architecture
COMMANDManager
Engine
BRAIN
BOARD
Board
Game STATE
Evaluator
Brain
MINIAMAX
+ negamax
PRUNING
smart move generation
move ordering
late move pruning
keep the
N
most
promising movEs
iterative deepening
pattern matching
UNIT TESTS
ENSURES
that the
board
is
functional
for subsequent
use
by the
brain
FEEDBACK
PROJECT NEVER FINISHED
tournament
LACK OF TIME TO TWEAK AI
interactive plateform
questions
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