In a class, make the variables private and all communication with other classes using public methods
Information Hiding
Divide programs into smaller pieces
Each component is responsible to manage its own state
Someone working on the rest of program does not have to be aware of inner workings of each part
No | Access Modifier | Description |
---|---|---|
1. | Public | Open to anyone |
2. | Protected | Open to within class & its parent |
3. | Private | Only within class |
In TypeScript, if not specified, the default access modifier is public.
class Car {
public isEngineRunning: boolean;
public speed: number;
constructor(public name: string,
public make: string) {}
}
const car = new Car('X-70', 'Proton');
car.isEngineRunning = true;
car.speed = 0;
car.speed = 10;
car.speed = 20;
car.speed = 10;
car.speed = 0;
car.isEngineRunning = false;
class Car {
private isEngineRunning: boolean;
private speed: number;
constructor(private name: string, private make: string) {}
public startEngine() {
// complex ignition systems to control start/stop engine
this.isEngineRunning = true;
this.speed = 0;
}
public stopEngine() {
// complex ignition systems to control start/stop engine
this.isEngineRunning = false;
this.speed = 0;
}
public speedUp() {
// complex gear box systems to control speed
this.speed = this.speed + 10;
}
public speedDown() {
// complex gear box systems to control speed
this.speed = this.speed - 10;
}
}
const car = new Car('X-70', 'Proton');
car.startEngine();
car.speedUp();
car.speedDown();
car.stopEngine();
class Car {
private _isEngineRunning: boolean;
private _speed: number;
constructor(private name: string, private make: string) {}
public startEngine() {}
public stopEngine() {}
public speedUp() {}
public speedDown() {}
public set speed(theSpeed: number) {
if (!this._isEngineRunning) {
throw new Error('Please start the engine first!');
}
if (theSpeed < 0 && theSpeed > 240) {
throw new Error('The speed is invalid');
}
this._speed = theSpeed;
}
public get speed() {
return this._speed;
}
}
const car = new Car('X-70', 'Proton');
// throws an error
car.speed = 8000;
Increase Flexibility & Extensibility without effecting other code
Reduce complexity by hiding complex inner workings
Reduce bugs & accidental human errors