Preface
This is a "non-live" fork of conference proposal slides at
slides.com/willklein/toolmaking-with-asts
This non-live version adds brief speaker notes to the bottom of each slide, for easier consumption. These notes are highly abbreviated; the full-scale talk is more verbose.
I hope that these notes provide the relevant context for each slide, so they may offer value outside of a live presentation.
Will Klein
First, let's talk about Toolmaking.
This is my Dad.
He is a Toolmaker.
He builds tools, by hand, that are used to automate manufacturing.
Source: https://en.wikipedia.org/wiki/Die_(manufacturing)
Tools like this die, which can be used to repeatedly create a part.
Source: http://studentshop.pratt.duke.edu/lab+space
He uses machines like these. We had some in our garage growing up.
I have a lot of respect for what he does. I realized at a young age though, I did not want to be a Toolmaker. Despite the high degree of craftsmanship and technical challenge, it can be physically demanding, and you're working with machines that can also be potentially dangerous to operate.
I grew up and became a developer.
I work on web apps, usually with JavaScript.
There are tools I use every day as a developer.
function addTen(value) {
var sum = 0;
return value + 10
}
if (someCondition) {
if (someOtherCondition) {
added = addTen(someValue);
}
}
Occasionally I come across code like this. See any problems?
function addTen(value) {
return value + 10;
}
if (someCondition &&
someOtherCondition) {
added = addTen(someValue);
}
It can be simplified, perhaps to this.
How do we protect against this? Tooling, yes, but often code review.
Code review is a manual process though. It has a wide feedback loop.
We want a quicker feedback loop. Sounds like we need better tools.
Specifically, we need linting. Here, we use ESLint.
function addTen(value) {
var sum = 0;
return value + 10
}
no-unused-vars
semi
There are built-in rules that catch many problems. These apply here.
if (someCondition) {
if (someOtherCondition) {
added = addTen(someValue);
}
}
???
There's no rule to detect nesting a lone if within an if, at least not yet.
Sounds like we need to do some Toolmaking.
...with ASTs.
ASTs are abstract syntax trees. Let's see what they look like.
When a non-programmer sees code, they may think: "Wizardry."
When a programmer sees an AST, they may also think: "Wizardry."
if (someCondition) {}
It's actually quite simple though. Here's a basic IfStatement as a tree.
if (someCondition) {}
{
"type": "Program",
"body": [
{
"type": "IfStatement",
"test": {
"type": "Identifier",
"name": "someCondition"
},
"consequent": {
"type": "BlockStatement",
"body": []
},
"alternate": null
}
]
}
Here is that tree in JSON form, with a few more details.
if (someCondition) {
if (someOtherCondition) {
added = addTen(someValue);
}
}
Building on that, here's a nested IfStatement.
And its tree. The first If's BlockStatement has some children now.
{
"type": "IfStatement",
"test": {
"type": "Identifier",
"name": "someCondition"
},
"consequent": {
"type": "BlockStatement",
"body": [
{
"type": "IfStatement",
"test": {
"type": "Identifier",
"name": "someOtherCondition"
},
"consequent": {
"type": "BlockStatement",
"body": [ ... ] } } ] } }
In JSON form, that shows up in the body collection.
Before we think about a rule, let's consider how ESLint works.
ESLint also runs pluggable rules, alongside its built-in rules.
module.exports = function(context) {
return {
};
};
An ESLint rule is a function that returns an object map.
module.exports = function(context) {
return {
"IfStatement": function(node) {
}
};
};
This object map's keys match against node types, like IfStatement.
module.exports = function(context) {
return {
"IfStatement": function(node) {
if (/* test some things */) {
context.report(node,
"Unexpected bad code.");
}
}
};
};
The rule should check some things, and report on bad code.
Let's consider how you can check for nested IfStatements.
module.exports = function(context) {
return {
"IfStatement": function(node) {
var ancestors = context.getAncestors(),
parent = ancestors.pop(),
grandparent = ancestors.pop();
if (/* test some things */) {
context.report(node,
"Unexpected bad code.");
}
}
};
};
As it turns out, accessing a node's ancestors is simple.
if (someCondition)
if (someOtherCondition) {}
Let's start with the simplest form of a nested IfStatement.
if (someCondition)
if (someOtherCondition) {}
var ancestors = context.getAncestors(),
parent = ancestors.pop(),
grandparent = ancestors.pop();
if (parent.type === "IfStatement") {
context.report(node, "Unexpected bad code.");
}
To test this, we just check if an IfStatement parent is an IfStatement.
if (someCondition) {
if (someOtherCondition) {}
}
How about a block nested IfStatement?
var ancestors = context.getAncestors(),
parent = ancestors.pop(),
grandparent = ancestors.pop();
if (parent.type === "IfStatement" ||
(parent.type === "BlockStatement" &&
grandparent.type === "IfStatement")) {
context.report(node, "Unexpected bad code.");
}
if (someCondition) {
if (someOtherCondition) {}
}
In that case, we do the same check with the grandparent.
var ancestors = context.getAncestors(),
parent = ancestors.pop(),
grandparent = ancestors.pop();
if (parent.type === "IfStatement" ||
(parent.type === "BlockStatement" &&
grandparent.type === "IfStatement" &&
parent.body.length === 1)) {
context.report(node, "Unexpected bad code.");
}
if (someCondition) {
doSomething();
if (someOtherCondition) {}
}
There is the case of siblings, which we don't want to report.
var ancestors = context.getAncestors(),
parent = ancestors.pop(),
grandparent = ancestors.pop();
if (parent.type === "IfStatement" ||
(parent.type === "BlockStatement" &&
grandparent.type === "IfStatement" &&
parent.body.length === 1 &&
parent === grandparent.consequent)) {
context.report(node, "Unexpected bad code.");
}
if (someCondition) {
doSomething();
} else {
if (someOtherCondition) {}
}
There is also the nesting under an else. no-lonely-if handles this.
module.exports = function(context) {
return {
"IfStatement": function(node) {
var ancestors = context.getAncestors(),
parent = ancestors.pop(),
grandparent = ancestors.pop();
if (parent.type === "IfStatement" ||
(parent.type === "BlockStatement" &&
parent.body.length === 1 &&
grandparent.type === "IfStatement" &&
parent === grandparent.consequent)) {
context.report(node, "Unexpected bad code.");
}
}
};
};
Here is our full rule. Not so bad, eh?
This repo has a richer code example and a full rule plugin with tests.
I grew up and became a Toolmaker.
Source: https://en.wikipedia.org/wiki/Numerical_control
There are also these machines, robots really, that you can program.
Source: https://github.com/grbl/grbl/wiki/G-Code-Examples
( RUN IN VISE ON PARALLELS )
(Z OFFSET: TOP OF MATERIAL WITH )
( 0.375" MATERIAL ABOVE VISE JAWS )
(X0,Y0,Z0= Center, Center, Top)
(STOCK ORIGIN = X0. Y0. Z.01)
(MATERIAL TYPE= ALUMINUM inch - 6061)
(MATERIAL SIZE= X1.75 Y1.75 Z.5)
(TOOL= 1/4 2-FLUTE HSS END MILL)
In something like G-Code. My Dad was learning this while I took CS.
My Dad grew older and became a Developer.
If you learned something or have questions, tweet me @willslab.