- Joosh 2014
var scene = new THREE.Scene();
var object = new THREE.Object();
var aspect = window.innerWidth / window.innerHeight;
var camera = new THREE.PerspectiveCamera( 75, aspect, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
scene.add( object );
renderer.render( scene, camera );
References: Transforms and Perspective
Learn more? : Making WebGL Dance
Solution: Avoid
Solution: upscale
Paul Lewis - Bye Bye Layer Hacks, Hello will-change
“MAKING LAYERS CONSIDERED DANGEROUS”
*also asked on stackoverflow
Joshua Koo