OLD NEWS: I'll be taking my original set of "Computer Game Programming" lectures offline for a little while, but will be publishing them again (with some revisions), week-by-week, for the Autumn 2021 version of the course, starting on August 23rd.
All decksClose
All decks27
Wrap-Up and Revision (2021)
The End.
Nov 22, 20211,0450
Copy of "A.I." and Games
Nov 10, 20211,2600
Breakout
Oct 06, 20142,6234
Comments?
If you wish to contact me about my slides in general, then use the comments section at the bottom of this deck to do so. In particular, if you were relying on some of the old decks (which I've made temporarily private), I might be able to give you a private link until they go up publicly again.
Aug 17, 20141,5643
Networked Games
It's "difficult, difficult, lemon difficult"
Nov 15, 20133,0975
"A.I." and Games
Nov 11, 20133,9326
"A.I." and Games
(Part One)
Nov 06, 20131,8991
Group Projects
Oct 27, 20132,9104
Diagnostics
What to do when it all goes wrong... which it will.
Oct 27, 20132,6753
Spatial Data Structures
...for quickly locating objects in space.
Oct 22, 20133,2443
Collision
Detection and Handling
Oct 19, 20134,0449
Sprite Animation
Sprite Sheets and such.
Oct 16, 201311,3474
Object Management
Oct 14, 20132,6472
After PONG!
Oct 01, 20133,1464
Dynamics
The basic "physics" of a Newtonian simulation.
Sep 29, 20133,4633
Sprites
Sep 23, 20133,6005
PONG!
The classic game, from scratch.
Sep 21, 20133,0341
Simulation Updates
It's about time. And objects.
Sep 21, 20133,34214
Input Handling
With a particular focus on the JavaScript event loop.
Sep 16, 20133,4121
Rendering
Basic intro to Rendering, Colour Vision and the Blessed CRT. Also, "scanning", V-Sync, Double-Buffering, Triple-Buffering and a whole lot more.