• Lua scripting in Final Fantasy XI

  • deck

  • netcode.io

  • Hackathon 2018

  • LLVM and Emscripten

    nowhere is safe from C++

  • Deferred Rendering

  • Teasing Out Axioms

  • Colorblindness and Image Processing

  • astar

    A* pathfinding

  • Compute Shaders

    Compute shaders! Because I keep babbling on about GPU stuff.

  • Client Integrations

  • Pokémon Glitches

  • Realtime Networking in Games

  • Shadow Rendering Techniques

  • Self-Occluding 2D Textures

  • Postprocessing

  • Dictionary Learning for Compression

  • Colorblindness and Design/Engineering Considerations

  • Tour Through the Graphics Pipeline

  • q3

  • Lighting Algorithms

  • deck