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The Great Escape (for work)
Reverse engineering the classic isometric 1986 ZX Spectrum game "The Great Escape".
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The Great Escape (for Stardot talk)
Reverse engineering the classic isometric 1986 ZX Spectrum game "The Great Escape".
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Containers
An exploration of some binary trees I coded up.
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Superoptimisation
A look at superoptimisers - in particular 'Aha'.
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MotionMasks
Discusses my 2012 project to build a data structure for efficient animation storage.
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The Great Escape
Reverse engineering the classic isometric 1986 ZX Spectrum game "The Great Escape".
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AArch64
Some preliminary notes on AArch64