• The Great Escape (for Stardot talk)

    Reverse engineering the classic isometric 1986 ZX Spectrum game "The Great Escape".

  • Containers

    An exploration of some binary trees I coded up.

  • Superoptimisation

    A look at superoptimisers - in particular 'Aha'.

  • MotionMasks

    Discusses my 2012 project to build a data structure for efficient animation storage.

  • The Great Escape

    Reverse engineering the classic isometric 1986 ZX Spectrum game "The Great Escape".

  • AArch64

    Some preliminary notes on AArch64