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All decks 11
  • 10. Summary

  • 9. Delays

  • 8. Invoking machines

  • 7. Invoking services

  • 5. Guards

  • 6. More on transitions

  • 4. Context

  • 3. Actions

  • 2. States, events and transitions

  • 0. Introduction to State Machines with Xstate

  • 1. What is State Machine