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ExtendedCS
How we got bored of boilerplate and added new features to C# to save time.
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U4. Pure functions
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U2. Learning from others in front-end development
Exploring what other camps of front-end development have been up to and what options does that give to us.
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U3. What are our goals?
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U1. Current Landscape of Unity Engineering
We talk about the default way of writing things with Unity, and why they are lacking.
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Type systems for safer, clearer code and less tests
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Cryptocurrency primer
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C#, FP & Unity3D
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Imperative to FP to Scalaz - transitioning the mindset
We'll be looking at several simple programs and their implementations in imperative, purely functional and purely functional done with scalaz mindsets.
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Quest for composable immutable objects (in Scala)
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Concurrency & Parallelism