A C++ developer set out to build a game studio. I speak for myself.
2018 - Interactive C++ Compilation (REPL): The Lean Way
How to Make a Tiny, Embeddable and Powerful Interactive C++ Compiler (REPL)
The Hitchhiker's Guide to Faster Builds
Covers absolutely every possible tool/technique to improve compile and link times for C++ code (2018 edition) - STILL WORK IN PROGRESS !!! Will expand topics such as caching, modules, build systems and distributed builds a lot more! Will also transform most slides into code examples.
2017 Novermber - Mix Tests and Production Code With Doctest
Slides for doctest - representing the state of affairs at the end of 2017 (november) + a bunch of cool implementation details - for the code::dive conference in Wroclaw, Poland and the "C++ and System Software Summit" in Beijing, China
2017 CppCon - DynaMix lightning talk
A lightning talk about DynaMix for CppCon 2017
2017 CppCon - Mix Tests and Production Code With Doctest
Slides for the doctest presentation at CppCon 2017