OLD NEWS: I'll be taking my original set of "Computer Game Programming" lectures offline for a little while, but will be publishing them again (with some revisions), week-by-week, for the Autumn 2021 version of the course, starting on August 23rd.
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Wrap-Up and Revision (2021)
The End.
Nov 22, 20211,0170
Copy of "A.I." and Games
Nov 10, 20211,2390
Breakout
Oct 06, 20142,6114
Comments?
If you wish to contact me about my slides in general, then use the comments section at the bottom of this deck to do so. In particular, if you were relying on some of the old decks (which I've made temporarily private), I might be able to give you a private link until they go up publicly again.
Aug 17, 20141,5553
Networked Games
It's "difficult, difficult, lemon difficult"
Nov 15, 20133,0725
"A.I." and Games
Nov 11, 20133,8966
"A.I." and Games
(Part One)
Nov 06, 20131,8771
Group Projects
Oct 27, 20132,8964
Diagnostics
What to do when it all goes wrong... which it will.
Oct 27, 20132,6563
Spatial Data Structures
...for quickly locating objects in space.
Oct 22, 20133,2293
Collision
Detection and Handling
Oct 19, 20134,0269
Sprite Animation
Sprite Sheets and such.
Oct 16, 201311,2964
Object Management
Oct 14, 20132,6252
After PONG!
Oct 01, 20133,1294
Dynamics
The basic "physics" of a Newtonian simulation.
Sep 29, 20133,4363
Sprites
Sep 23, 20133,5765
PONG!
The classic game, from scratch.
Sep 21, 20133,0081
Simulation Updates
It's about time. And objects.
Sep 21, 20133,32714
Input Handling
With a particular focus on the JavaScript event loop.
Sep 16, 20133,3961
Rendering
Basic intro to Rendering, Colour Vision and the Blessed CRT. Also, "scanning", V-Sync, Double-Buffering, Triple-Buffering and a whole lot more.