OLD NEWS: I'll be taking my original set of "Computer Game Programming" lectures offline for a little while, but will be publishing them again (with some revisions), week-by-week, for the Autumn 2021 version of the course, starting on August 23rd.
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Wrap-Up and Revision (2021)
The End.
Nov 22, 20211,1760
Copy of "A.I." and Games
Nov 10, 20211,3930
Breakout
Oct 06, 20142,7234
Comments?
If you wish to contact me about my slides in general, then use the comments section at the bottom of this deck to do so. In particular, if you were relying on some of the old decks (which I've made temporarily private), I might be able to give you a private link until they go up publicly again.
Aug 17, 20141,6523
Networked Games
It's "difficult, difficult, lemon difficult"
Nov 15, 20133,2345
"A.I." and Games
Nov 11, 20134,0686
"A.I." and Games
(Part One)
Nov 06, 20132,0181
Group Projects
Oct 27, 20133,0014
Diagnostics
What to do when it all goes wrong... which it will.
Oct 27, 20132,7783
Spatial Data Structures
...for quickly locating objects in space.
Oct 22, 20133,3323
Collision
Detection and Handling
Oct 19, 20134,1489
Sprite Animation
Sprite Sheets and such.
Oct 16, 201311,5684
Object Management
Oct 14, 20132,7462
After PONG!
Oct 01, 20133,2494
Dynamics
The basic "physics" of a Newtonian simulation.
Sep 29, 20133,5893
Sprites
Sep 23, 20133,7145
PONG!
The classic game, from scratch.
Sep 21, 20133,1371
Simulation Updates
It's about time. And objects.
Sep 21, 20133,45314
Input Handling
With a particular focus on the JavaScript event loop.
Sep 16, 20133,5011
Rendering
Basic intro to Rendering, Colour Vision and the Blessed CRT. Also, "scanning", V-Sync, Double-Buffering, Triple-Buffering and a whole lot more.