OLD NEWS: I'll be taking my original set of "Computer Game Programming" lectures offline for a little while, but will be publishing them again (with some revisions), week-by-week, for the Autumn 2021 version of the course, starting on August 23rd.
All decksClose
All decks27
Wrap-Up and Revision (2021)
The End.
Nov 22, 20211,0830
Copy of "A.I." and Games
Nov 10, 20211,2950
Breakout
Oct 06, 20142,6584
Comments?
If you wish to contact me about my slides in general, then use the comments section at the bottom of this deck to do so. In particular, if you were relying on some of the old decks (which I've made temporarily private), I might be able to give you a private link until they go up publicly again.
Aug 17, 20141,5893
Networked Games
It's "difficult, difficult, lemon difficult"
Nov 15, 20133,1275
"A.I." and Games
Nov 11, 20133,9726
"A.I." and Games
(Part One)
Nov 06, 20131,9291
Group Projects
Oct 27, 20132,9294
Diagnostics
What to do when it all goes wrong... which it will.
Oct 27, 20132,7043
Spatial Data Structures
...for quickly locating objects in space.
Oct 22, 20133,2693
Collision
Detection and Handling
Oct 19, 20134,0659
Sprite Animation
Sprite Sheets and such.
Oct 16, 201311,3884
Object Management
Oct 14, 20132,6732
After PONG!
Oct 01, 20133,1714
Dynamics
The basic "physics" of a Newtonian simulation.
Sep 29, 20133,4973
Sprites
Sep 23, 20133,6275
PONG!
The classic game, from scratch.
Sep 21, 20133,0571
Simulation Updates
It's about time. And objects.
Sep 21, 20133,37814
Input Handling
With a particular focus on the JavaScript event loop.
Sep 16, 20133,4371
Rendering
Basic intro to Rendering, Colour Vision and the Blessed CRT. Also, "scanning", V-Sync, Double-Buffering, Triple-Buffering and a whole lot more.