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Lua scripting in Final Fantasy XI
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deck
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netcode.io
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Hackathon 2018
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LLVM and Emscripten
nowhere is safe from C++
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Deferred Rendering
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Teasing Out Axioms
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Colorblindness and Image Processing
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astar
A* pathfinding
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Compute Shaders
Compute shaders! Because I keep babbling on about GPU stuff.
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Client Integrations
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Pokémon Glitches
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Realtime Networking in Games
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Shadow Rendering Techniques
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Self-Occluding 2D Textures
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Postprocessing
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Dictionary Learning for Compression
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Colorblindness and Design/Engineering Considerations
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Tour Through the Graphics Pipeline
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q3
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Lighting Algorithms
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deck