Augmented Reality App Developement

Skills requirement

Minimal

> Developer (c#/js/openCV)
> Designer / UI
> 3D modeler

 

 

Skills requirement

Extended

> 3D rigger/animator

> 3D FX / renderer
> Audio / SoundFx / Naration > 2D artist/animator

 

 

Skills requirement

> IOS

> Android

Optional (only when bugs occurred while porting to specific mobile OS)

 

Software/Tools

> ENGINE (OpenGL/Unity)

> OpenCV (VUFORIA)

> 3D modeling (3Dmax/Blender)

> 3D animation (MotionBuilder)

 

 

Let's Start

3D Authoring

> modeling

> texturing

> material shading

 

Setup ENGINE (UNITY)

Importing OpenCV Plugin/SDK

Create Object to Recognize

(https://www.artoolworks.com/support/library/Creating_and_training_new_ARToolKit_markers)

Import created image marker data

Setting up SCENE

Setup Camera: Add AR Camera and configure it

Augmentation: Create a prefab - Image Marker

 

Augmentation: Setup Image Marker prefab

 

Import 3d model to ENGINE (UNITY)

Setup the 3d model material, position, rotation, scale, etc.

Hierarchy: create a Transform Object, put the 3d model as child

Hierarchy: Put the transform object to the ImageMarker prefab

Basic Augmentation is now ready

Next will be expansion to populate contents and have interactions, animations, audio, fx, etc.

Now we can expand the app to have UI, interactions, animations, transitions, audio, fx, etc.

D

By artpologabriel