Pragmatic approach to the new primary computing curriculum 



Clare Fenwick 
Plymouth University 
@csf0961 


Why

Primary Computing?


  • ICT wasn’t meeting the needs of many interested students

  • Microsoft Office based 

  • Boring 

  • Proud tradition of innovation in computing and programming being lost 

  • Economics – programming where the money is

  • Need to understand the world around us – principles like numeracy and literacy 





Three strands

 

Computer Science 
ICT /Digital Literacy  
E-safety / Digital Literacy 


Purpose of study

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. 

Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. 

Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.

Aims

  • Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • Are responsible, competent, confident and creative users of information and communication technology

Key stage 1

  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • Create and debug simple programs
  • Use logical reasoning to predict the behaviour of simple programs
  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • Recognise common uses of information technology beyond school
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

Key stage 2


  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts


  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output


  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs


  • Understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration

  • Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact


  • teaching the computing elements

     


    Theories & Pedagogy


    Frobel 
    Constructionism - Papert 
    Constructivism  - Piaget 
    Social-Constructivism - Vygotsky 
    Connectivism - Siemens 




    Be Less helpful

     

    It's the process rather than the product 



    Key Stage 1 

  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions

  • Create and debug simple programs

  • Use logical reasoning to predict the behaviour of simple programs






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    Key stage 2

    • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts


    • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output

    • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs




    Communities 

    Scratch Projects - take a look inside projects and comment 



     




    Attainment targets


    By the end of each key stage, pupils are expected to know, apply and understand the matters, skills and processes specified in the relevant programme of study.




           



    Shift

           Users > Makers   

    Consumers > CREATORS  

    COMMUNICATORS > Collaborators  

    Digital LITERAte > digital critical  

                   Safe > Responsible   

                       Skills > UNDERSTANDING     

    Resources 

    Computing at School  

    Summer 2014 Newsletter  - Spring 2014 Newsletter  - Autumn 2013 Newsletter   Autumn 2012 Newsletter 

    Primary ICT ITT 

    CS Unplugged  

    Computer Science for fun 

    Cracking the code BBC 

    Somerset eLIM

    Simon Haughton's Blog 

    Scratch 

    Kodu 


    You Tube Playlists 

    Links to Flipboard magazines with resources – these are being added to regularly 



    Computational thinking 


    Computational Thinking is a problem-solving process that includes the following characteristics:

    • Analysing and logically organising data
    • Data modeling, data abstractions, and simulations
    • Formulating problems such that computers may assist
    • Identifying, testing, and implementing possible solutions
    • Automating solutions via algorithmic thinking
    • Generalising and applying this process to other problems

    Pragmatic approach to the new primary computing curriculum ICT4Ed

    By Clare Fenwick

    Pragmatic approach to the new primary computing curriculum ICT4Ed

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