Looxid VR
A Hybrid Endeavor into Entertainment and Research
Derek Fritz
Virtual impacts on real minds
- The goal of LooxidVR is to closely monitor the subconscious impacts of virtual experiences
- Virtual reality provides an unprecedented opportunity to manipulate the human mind
- By simultaneously observing and reacting to the data being recorded, LooxidVR is able to create an unparalleled level of adaptive environments
How it works
- The LooxidVR kit includes eye-trackers in each lens and six EEG brainwave sensors
- The headset monitors the user's vital responses to the visual and audio content
- The data is then recorded on a computer, and can be used to dynamically modify the virtual world as direct feedback via the API
How it works
The emotion recognition algorithm consists of three distinct processes:
- Feature Extraction - Transforms data collected into categorized forms
- Features Selection - Removes extraneous "noise" so that the integrity of the data is maintained
- Classifier Learning - Allows the data collection algorithm to become familiar with our personal trends and responses
ENdless applications
- Possible applications are extremely varied, from dynamic gaming experiences to business and health
- Therapy is also a potential facet, using the precise mental analysis features to target and treat specific states of trauma
- Development in education methods could benefit from observing what kind of stimulation promotes higher retention rates
Similar technology
- Neurable is currently researching using brainwaves to control virtual experiences
- Not a standalone device, modified tech using an HTC Vive
- Partnership between Immersive Solutions and neuromarketing research firm True Impact is aiming to provide custom marketing based on individual's emotional responses
Room for improvement
- Currently, this high-level integration of VR, eye-tracking, and brainwave monitoring is extremely costly ($2,400 for preliminary release this summer)
- Samsung and Vive have already partnered with Looxid, and increased support will fuel faster development
- The learning algorithm and API are still in their testing stages, and will no doubt benefit from more widespread sampling
- The possibility of motion sickness exists as with all VR technology (0 - 4), but the adaptive experience LooxidVR provides could potentially alleviate this
in conclusion
- This combination between virtual stimulation and real-time analysis can allow for an abundance of possibilities
- While the cost-of-entry is high, this hardware is still extremely new (unveiled at CES 2018) and will undoubtedly become more accessible
- People are already seeing the value in this approach to VR, with the LooxidVR earning awards such as Best of Innovation at CES 2018
- The first distribution campaign is set to begin this summer
LooxidVR
By defritz
LooxidVR
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