GUIDES TO
UNITY
PANELS
Hierarchy
- Objects in the scene
Project
- File manager for the project
Inspector
- Component Manager for the object
Scene
- Edit mode
Game
- Editor in-game view
CONTROLS
Q - Panning view
W - Select objects
E - Rotate the object
R - Resize the object
Mouse Wheel - Zoom in/out view
Right Click - Rotate view
COMPONENTS
Transform
- Vector3 value of position, rotation and scale
MeshFilter
- The skin of the 3D object
MeshRenderer
- Render the skin and materials of the
mesh
Collider
- Gives the actual physics for the
object. Basically physical collision
Rigidbody
- also a physics component. Deals with
the motion of the object under the
control of Unity's Physics Engine.
PACKAGES
- .unitypackage is the extension for Unity Packages
- they are like compressed files for Unity
- You can say they are like libraries or SDK
SCRIPTS
LANGUAGE
- C#
- Javascript
- Boo Script (been removed in Unity 5)
deck
By Geoff Diaz
deck
- 856