by José Galaz
We presented at terra numerica: this museum at Sophia Antipolis...
(zoom a nuestras caras ...)
Video
En tsunamilab podemos generar un terremoto, cambiar la magnitud, la ubicación y rotar el globo
El propósito es enseñar cómo son los tsunamis y por qué son importantes para la alerta temprana y la gestión de riesgos
I started the project with a prototype running on my computer
It got rewarded at Chile-Diseño
With that version we also explored how it would perform on large tiled displays to visualize and compare scenarios
But it did not do so well on science fairs, so we explored some options
A "hologram"....
cool but hard to look at and lacked interaction
A round table, the pool...
Good accesibility to listen to, but the interactivity was cumbersome
Also the structure was way too heavy and would degrade easily over time
A PlayStation Controller (PSMove-PS Eye)
Presented at Future ES
Great: the interactivity results in a more engaging teacher/learner experience even at different ages
Some drawbacks:
- hard to mantain
- battery lasts ~1h
- users need to spend some effort to learn how to interact
A Leapmotion Controller
Very attractive futuristic-like experience where all commands are issued by moving hands in the air
Robust and to
deck
By José Galaz
deck
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