Socket.io
by Severin Ibarluzea and Joey Lee
Socket.io
- Node.js
- Real-time web communication
- Faster than polling
- Simple API
Polling?
Querying web server constantly for new data
// Constantly query web server for updates
setInterval(function(){
$.ajax({ url: '/mypage', success: function(data){
// Do stuff with message
} });
}, 100);
Long Polling
function load(){
$.ajax({ url: '/mypage', success: function(){
// do something with the data
}, complete: load, timeout: 20000 });
}
The Problem
Polling is slow
Simulating sockets from scratch is tricky
Easy configuration
Easy to use server
Installation
npm install socket.io
Getting Connected
var socket = io.connect('http://server.com/');
socket.on('news', function (data) {
// Do stuff with data
});
<script src="socket.io.js"></script>
CDN: https://cdn.socket.io/socket.io-1.2.0.js
The Server
// server is an express/http server
var io = require('socket.io')(server);
io.on('connection', function (socket) {
socket.on("message", function(data){});
socket.on('disconnect', function () {});
});
The Basics
<script src="/socket.io/socket.io.js"></script>
<script>
var socket = io.connect('http://localhost');
socket.on('news', function (data) {
// Do stuff with data
});
</script>
Client
Server
var io = require('socket.io')();
io.on('connection', function (socket) {
socket.emit('news', "Hello World!");
});
io.listen(3000);
Chatroom
Client
Server
var app = require('express')();
var http = require('http').Server(app);
var io = require('socket.io')(http);
io.on('connection', function(socket){
console.log("User Connected!");
socket.on('chat message', function(msg){
io.emit('chat message', msg);
});
socket.on('disconnect', function(){
console.log('user disconnected');
});
});
http.listen(3000, function(){
console.log('listening on *:3000');
});
// (serve page to client)
var socket = io();
$('form').submit(function(){
socket.emit('chat message', $('#m').val());
$('#m').val('');
return false;
});
socket.on('chat message', function(msg){
$('#messages').append($('<li>').text(msg));
});
Chatrooms are boring
Let's make a game
Client Networking Code
var network = (function(){
var socket = io();
socket.on("color", function(nameColor){
console.log("Name: " + nameColor[0] + " Color: " + nameColor[1]);
network.onColorChange(nameColor[0], nameColor[1]);
});
socket.on("position", function(d){
network.onPositionChange(d[0], d[1], d[2], d[3]);
});
socket.on("exit", function(name){
console.log("Player: " +name + " has exited");
network.onPlayerExit(name);
});
function hostSendColor(name, color){
var nameColor = [ name, color];
socket.emit("color", nameColor);
}
function updatePosition(name, xpos, ypos, color){
var namePosition = [name, xpos, ypos, color];
socket.emit("position", namePosition);
}
})();
Server Code
var express = require('express');
var app = express();
var http = require('http').Server(app);
var io = require('socket.io')(http);
app.use('/', express.static(__dirname + '/../client/'));
io.on('connection', function(socket){
console.log("New Player Connected");
var clientName = "";
socket.on('position', function(position){
io.emit('position', position);
clientName = position[0];
});
socket.on('color', function(color){
io.emit('color', color);
});
socket.on('disconnect', function(){
io.emit('exit', clientName);
});
});
http.listen(3000, function(){
console.log('listen on *:3000');
});
Wait but I use PHP
Let's talk about the real problem
WebSockets are still great
http://socketo.me/
jk, Cross-domain socket.io
Learn More
http://socket.io
https://github.com/Automattic/socket.io
Thank You
RCOS
Professor Goldshmidt
Professor Moorthy
Sean O'Sullivan
Questions?
Yes
Yes
No
Yes
No
Yes
Yes
No
Yes
Yes
deck
By Severin Ibarluzea
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